Ok now, this turn something interesting really did happen.
We have contact with the Kurios! And I'm quite glad to have them scouting out the fugly, jungly northland where the gorilla and tiger and hanging around rather than the nice, lush south I plan on settling right away.
Diplo
Actually got this message before opening the save.
Quote:Hi Jalapeno,
You might see my warrior this turn, who has brought us into contact, I guess that means we can officially talk to each other besides saying Turn X.
Not that there is too much to talk about at this stage but I'm just checking in to say hello. I've also met the Dwarves and Grigori, searching for the whereabouts of the others atm, how about you?
I hope you had a nice feast so far, seems like it is a good start for RoB.
TBS
Whoa, shredder's been quite the busy boy! Maybe I'm the only one with sucky scouting...?
My reply:
Quote:Hey,
Pleased to make your (and Shredder's) acquaintance. I'm impressed you got him so far. No one I've sent out into the wilds has survived very long, so you're my first contact. I did find a few water choke points with interesting things (dungeons, goblin forts, etc.) nearby. I was guessing most of our borders have such points; does what you've seen so far support that?
My people sure enjoyed their early feast, but I've been a little taken aback with how quickly you all have caught up in score and demos! Something tells me Kwythellar won't be giving up the #1 city spot any time soon.
Jal
Just trying to be generally helpful and friendly, while trying to get some free map info and downplaying my fast start. Feedback on the diplo would be much appreciated Q! As my first MP experience, I have absolutely no feel for how to do diplo.
And TBS got back to me right away:
Quote:Yes, we have had some casualties in exploration as well, the wilds can be a bit dangerous, in fact there is currently a scary C2 tiger prowling around just to the west of my capital. Fortunately, the worst Shredder met on his journey was a lion.
I have found quite a few small bodies of water on the map, so I'm guessing it is a modified lakes script. I wouldn't really describe anything I've found so far as a choke point though, might just be a local quirk where you are. I haven't actually seen any goblin forts either, but by the steady stream of goblins coming at me, I'm sure they're out there.
Hopefully I can keep Kwythellar up there, if the Kuriotates don't have the #1 city in the world then they're probably in trouble.
TBS
TL;DR
TBS has met HK and WK, one of whom is likely to my west since. The choke points like I found in the SE may not be so widespread. Yay, he's got barb troubles! (explains his high power rating)
TBS graphs & info:
What this tells me (not to be confused with what this means). TBS is the one with the GE, as seen by his MFG score of 6 from Turn 1 (0). But then he went ahead and worked the oasis even after popping his borders, so he netted +1 FH, -1 coin from his choice. I really don't like going for a GE in a Kurio capital though. He's going to be in God King most of the time, and soon have a ton of MFG there. Yeah, it'll get doubled for settlers, but he'll be losing overflow hammers on units in the mid/endgame. Looks like he double revolted nationhood/agrarianism.
Demos:
We are weak, but make up for it with a strong GNP. That's a good strategy when you've got scary mid-late game units that everyone wants to keep you from getting, right?
With mining due at the end of the next turn, time to figure out what to tech next. During test games I usually just beelined aristocracy (AC, edu, CoL) after mining, coming in around T43 with 3-4 cities. In that case, strength 3 warriors would be my strongest unit for the next 25 turns or so. I can spam enough warriors to handle barbs, but BW would make REXing easier and make settling the north possible. Shredder’s success notwithstanding, I’m also hesitant to send anything less than a bronze warrior to make contact with the others. OTOH, all the riverside grass screams for aristo-farms, and every tech after CoL will be significantly sped up.
The presence and location of copper will have a big impact on this, but I think I’m leaning towards the CoL beeline before BW. It seems players are pretty far apart, so I should have plenty of time to field better defenses. I could always slot BW in the middle of it somewhere if need be. Thoughts Q?
Afterwards, in some order:
sanitation
writing
AH, HBR
masonry, construction
warfare, [mysticism, philosophy], military strategy
(May 27th, 2013, 04:04)Qgqqqqq Wrote: I really think BW is nessecary earlier then you plan to slot it in - even for barbs.
Do we have a distance between players figure?
Hmmm, well, with a standard size lakes map (52*32 tiles, so 1664 tiles), my guess is a simple layout like:
A----------B----------C
------D----------E----------F
or
A----------B----------C
D----------E----------F
Seems to be the easiest to balance, everyone has a bunch of neighbors, etc. That would give 16-17 tiles between capitals in all directions. With toroidal worldwrap, that's the best case scenario for minimum distance between 2 capitals. That's really not very far though, so maybe earlier aggression will be possible (making earlier bronze more necessary).
TBS is probably the best source of info on actual distances, although I'm not sure how much he's willing to share (if you were the Kurios, would you tell the vampires where your capital was?).
Lurkers: please let me know if I've screwed up my math, or the map size. 3 civs on a horizontal wrapping axis gives 3 distances between capitals = 52/3 = ~17 tiles. 2 civs on vertical axis gives 32/2 = 16 tiles.
TBS moved his warrior away, glad he's not bothering me. EOT turn finished the settler and mining. BW is a 13 turn tech, although that'll drop pretty quick with the gems mine going up in 2 turns. Still, not much point going for BW if there's no copper around. So was the mapmaker kind...?
Oh my, yes indeed. Ichabod, you're worth every penny. That's literally the best place I can think to have it pop.
Demos:
Starting to look a bit weak here, but an early second city working corn + copper should help fix things up. I'm going to change up the micro plan a bit to mine the copper before planting the cotton, which in turn means delaying growth at Paradigm a couple turns. Hmmm, that sounds bad though, will have to mess around a bit to see what works best.
Tech plan update:
With copper sitting right there, I think I have to grab BW soon. Besides, distances aren't that far, and I need to get some scouting done. However, I'd like to build a monument in the new city as 2nd build after a warrior. That'll help culturally control the lush southeast and help my next cities in that direction get started quickly. I think I'll sandbag my score a bit though, by putting a couple turns into BW before grabbing AC in time for the monument. No need to have a new city and another tech popping one after the other.
I don't think the monuments worth it - there's nothing you want second ring, so the only advantage is a military visibility one, and a) barbs will provide defence against players for now, b) a warrior suits better.
I don't think there's a massive rush on BW , just think it may be worth it before aristo.
You can figure out no. of land tiles by hovering over the score.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(May 27th, 2013, 14:02)Qgqqqqq Wrote: I don't think the monuments worth it - there's nothing you want second ring, so the only advantage is a military visibility one, and a) barbs will provide defence against players for now, b) a warrior suits better.
I don't think there's a massive rush on BW , just think it may be worth it before aristo.
You can figure out no. of land tiles by hovering over the score.
Inverted response order: 1432 land tiles, although since the water seems to be somewhat randomly distributed throughout the map, total tiles seems like a better way to calculate capital distances.
Next 4 techs will be BW, AC->edu->CoL, (can't see how any other option would be better), so it's just a matter of ordering them. BW gives the most benefit by itself (security for REXing), so it might as well come first, except...
I was thinking more long term for the monument. It'll pop third ring culture in 23 turns, which will make pre-roading/farming possible for the next ring of cities. I really want to push expansion. We'll have 6 warriors soon, and getting bronze in 11-12 turns, so defenses should be fine.
This was a banner year for our people. The second city of our grand empire was founded, and everyone celebrated with jewelry from our brand new gem mine.
Synergies (now taking guesses on naming scheme!) is going to be a great city, with a ton of strong tiles and the ability to share the gems with Paradigm (which it'll do quite a bit of until all its improvements are in place). Corn will be farmed in 3 turns, shaving a turn off growth. Plan is to grow to size 6 in 11 turns while building a BP and monument.
Meanwhile, Paradigm is configured for max commerce and hammers since it doesn't delay growth. Settler for C1 should finish EOT36, and settle C1 either turn 37 or 38. Ending turn completed a BP and grew to size 6.
Demos after ending turn:
Doing great in food and GNP (especially since research is set to AC).