Posts: 1,250
Threads: 7
Joined: Dec 2012
(July 15th, 2013, 13:00)BRickAstley Wrote: And I think the intention was to do it blindly so it was still close to random:
(July 14th, 2013, 18:09)Krill Wrote: This way no player knows what is already chosen until the pick has finished. Everyone has some control over who they play to remove the stuff they don't want. This is still a random generation of leaders and civs.
I think this is right. Random with insurance against a pick you consider to be more than a little below the median.
Posts: 3,199
Threads: 11
Joined: Jan 2010
(July 15th, 2013, 12:59)pindicator Wrote: Agree with scooter - the whole point is that rerolling is risky, so it's a mitigation against a bad roll
And a reroll would be somewhat weighted toward Civs and Leaders that people didn't want in the first round, since those go back in the free pool.
Posts: 2,569
Threads: 53
Joined: Jan 2006
Fine with the 2 veto system.
Don't want to see the start ahead of leader picks.
Barbs on
Huts on
Fine with Brick's plan on doing the map, as he suggested.
mh
Posts: 6,630
Threads: 47
Joined: Apr 2010
Oh, my bad. I really should think more before posting, I'm sorry. Of course you don't know which other pairings I would have gotten in case I pick the first so obviously you can't tell me. Somehow I still was with my mind in a different pick-method.
And just to make clear: I'm fine with the method outlined including the risky part and that you should only decline your first roll if you think it is too bad or if you really can't be bothered to play Rome yet again.
Posts: 17,440
Threads: 78
Joined: Nov 2005
In case it wasn't stated clearly before scooter & i vote for the 2-reroll system
Suffer Game Sicko
Dodo Tier Player
Posts: 7,916
Threads: 158
Joined: Jan 2012
(July 15th, 2013, 13:12)Serdoa Wrote: And just to make clear: I'm fine with the method outlined including the risky part and that you should only decline your first roll if you think it is too bad or if you really can't be bothered to play Rome yet again.
Well someone can gamble their luck that there's other good stuff out there if they want, that's a personal decision to see if it's worth it.
Posts: 7,916
Threads: 158
Joined: Jan 2012
(July 15th, 2013, 09:53)scooter Wrote: Settings Summary
---
Huts: on 9 off 4 abstain 2
barbs: on 8 off 4 abstain 2
EP: on 6 off 1 abstain 3
see cap before picking leader:
yes 3
no 5
Numbers that have changed since that was posted.
It also seems pretty unanimous at this point to do the random leader/civ with 2 refusals system, so I'll plan on doing that.
Posts: 9,706
Threads: 69
Joined: Dec 2010
Seeing as we are approaching the leader/civ pick stage, can we get an updated changelog of RB Mod? The thread in the general discussion is a bit too confusing for me.
Posts: 1,487
Threads: 14
Joined: Dec 2011
(July 15th, 2013, 12:56)scooter Wrote: (July 15th, 2013, 12:53)Bigger Wrote: if I pass on the first round, I would like to know before making a second round decision who was picked in the first round. if all my favorites are still out there, for instance, I might be more inclined to gambled on the third pick (and if they are gone, might have to settle for a marginal one).
Please no. I like the risk/blindness of it. I think the goal of this is to get you to play whatever you are dealt, but let you avoid a civ/trait/leader that you're sick of playing.
+1
Posts: 15,197
Threads: 111
Joined: Apr 2007
(July 15th, 2013, 13:23)BRickAstley Wrote: see cap before picking leader:
yes 3
no 5
This is the main thing we really needs votes on still before we can start up the first batch of combos to accept/reject. The other votes all have a pretty clear consensus unless something drastic changes.
|