Lessons Learned: Rival Schools
![[Image: RivalLogo.png]](http://img2.wikia.nocookie.net/__cb20100618055006/capcomdatabase/images/4/40/RivalLogo.png)
I'm going to continue in this thread my tradition of writing essays and thoughts on the ever-evolving metagame of Civ4 here, keeping it generally personal with the series Lessons Learned. However, to start with, I am going to look at my rivals' most recent concluded games and take a whack at figuring out where each one is on their own path. This is a smart group of guys; I think they certainly aren't going to be treating their last game as the be-all end-all for Civ4 MP, but we're all influenced by how our most recent game(s) go. So, let's take a look:
1. Thoth (PB15, Fredrick of Persia).

PB15 was a weird little game; the map was a tight little bugger, it was using Rbmod with a very limited leader/civ set, and some of us (Pin, myself, Serdoa) were playing decidedly weedy games. Thoth, however, played just about as “normal” a game as could be played on the settings; he expanded at a reasonable clip, kept his borders safe, managed his economy very well, and...that's it. He didn't attack anyone, he didn't get attacked, he didn't make any super-crazy builder moves. He just kind of did well and set himself up for a good solid swing at third place.
This had to gall him, and I really think it did. He made no major mistakes, so I don't think Thoth will be changing any of his typical micro and pathing, nor did he have wild successes that he'll be retrying. Mostly, the story of Thoth's game was his lack of involvement in the game's story...so I expect he will be much more at his normal aggressive form this time around. He's motherlickin' Thoth, drunken lover of boobs, Youtube links, and winning Fall From Heaven games!
![[Image: 256px-WarmongerODD.jpg]](http://upload.wikimedia.org/wikipedia/en/thumb/a/a6/WarmongerODD.jpg/256px-WarmongerODD.jpg)
Prediction: A return to form, combining aggression with smart building. No More Mr. Neutral Guy!
2. Gaspar (PB16, Bismark of Mali)

I'm pretty sure PB16's first lesson was “don't bother trying to win when Seven Spirits is in the game” or something similar; Gaspar's start was heartbreaking even before that though, because he made a terrible mistake that I know only too well: He ignored dedlurker Ceiliazul's advice (“spear, not axe”).
For all that, he and Noble made an impressive recovery after the bit of a dog's breakfast that was their early game, and the freshest and happiest memory is using mace/horse archer/catapult mixed forces to turn back a musketeer offensive. He had a militaristic blast in those last dozen turns.
The first obvious taken lesson of PB16 is that Zara is pretty much awesomesauce; that's reflected in his selection of leader here. But I think the other lessons Gaspar will be leaning on is that first of all, horse archers and friends are awesome and military skirmishing doesn't have to be a death knell to the empire's economy, as long as you do actually take care of the economy. He's also very aware from PB16 and several older games the power of wonders; make no mistake, he is a challenger for Colossus if the Metal Casing winner futzes around. Sadly, the one lesson that didn't register is “always listen to Ceil”.
![[Image: prickly-pear-cactus2.jpg]](http://www.bentler.us/eastern-washington/plants/prickly-pear-cactus2.jpg)
Prediction: Basically, the Standard Gaspar Gameplan still is in effect, but now with more confidence in the war department for extra prickles.
3. Oxyphenobutazone (PBEM 57, Fredrick of Sumeria)

Ox breaks the lessons streak here by having very much a successful game at his back; in fact he's won his last two. The more recent, solo, and non-diplo example is PBEM 57. It was a tight tiny AW, so decidedly weird compared to “Standard Civ”, but there still are useful lessons for him to glean. For one thing, the power of Philosophical is in planning; while the settings of 57 meant setting up a super-capital was essential, in this much bigger map a super-capital is less of a big deal but Phi can still be used very effectively on bulbs. He's also leaned a bit about how often going in “now with what's available” can be much better than “later with the best”.
Ox is a planner; he's got the same painful start hobbling him that Pin and I suffer with but once the game opens up I expect many good things from the trait. The worrisome thing about Ox is that I do not expect for him to take home wrong lessons from his 57 win. He won't under-expand, he won't treat his economy with kid gloves, he won't overdevelop his capital to a truly ridiculous degree...those were the right moves there, but not here.
![[Image: blueprint-success-300x200.jpg]](http://freethinkingrenegades.com/wp-content/uploads/blueprint-success-300x200.jpg)
Prediction: Ox builds with elan and sticks with a good plan, and keeps the essentials from his successes without confusing the details.
...I'll continue this later with Pindicator, TBS, and Dtay.
![[Image: RivalLogo.png]](http://img2.wikia.nocookie.net/__cb20100618055006/capcomdatabase/images/4/40/RivalLogo.png)
I'm going to continue in this thread my tradition of writing essays and thoughts on the ever-evolving metagame of Civ4 here, keeping it generally personal with the series Lessons Learned. However, to start with, I am going to look at my rivals' most recent concluded games and take a whack at figuring out where each one is on their own path. This is a smart group of guys; I think they certainly aren't going to be treating their last game as the be-all end-all for Civ4 MP, but we're all influenced by how our most recent game(s) go. So, let's take a look:
1. Thoth (PB15, Fredrick of Persia).

PB15 was a weird little game; the map was a tight little bugger, it was using Rbmod with a very limited leader/civ set, and some of us (Pin, myself, Serdoa) were playing decidedly weedy games. Thoth, however, played just about as “normal” a game as could be played on the settings; he expanded at a reasonable clip, kept his borders safe, managed his economy very well, and...that's it. He didn't attack anyone, he didn't get attacked, he didn't make any super-crazy builder moves. He just kind of did well and set himself up for a good solid swing at third place.
This had to gall him, and I really think it did. He made no major mistakes, so I don't think Thoth will be changing any of his typical micro and pathing, nor did he have wild successes that he'll be retrying. Mostly, the story of Thoth's game was his lack of involvement in the game's story...so I expect he will be much more at his normal aggressive form this time around. He's motherlickin' Thoth, drunken lover of boobs, Youtube links, and winning Fall From Heaven games!
![[Image: 256px-WarmongerODD.jpg]](http://upload.wikimedia.org/wikipedia/en/thumb/a/a6/WarmongerODD.jpg/256px-WarmongerODD.jpg)
Prediction: A return to form, combining aggression with smart building. No More Mr. Neutral Guy!
2. Gaspar (PB16, Bismark of Mali)

I'm pretty sure PB16's first lesson was “don't bother trying to win when Seven Spirits is in the game” or something similar; Gaspar's start was heartbreaking even before that though, because he made a terrible mistake that I know only too well: He ignored dedlurker Ceiliazul's advice (“spear, not axe”).

The first obvious taken lesson of PB16 is that Zara is pretty much awesomesauce; that's reflected in his selection of leader here. But I think the other lessons Gaspar will be leaning on is that first of all, horse archers and friends are awesome and military skirmishing doesn't have to be a death knell to the empire's economy, as long as you do actually take care of the economy. He's also very aware from PB16 and several older games the power of wonders; make no mistake, he is a challenger for Colossus if the Metal Casing winner futzes around. Sadly, the one lesson that didn't register is “always listen to Ceil”.

![[Image: prickly-pear-cactus2.jpg]](http://www.bentler.us/eastern-washington/plants/prickly-pear-cactus2.jpg)
Prediction: Basically, the Standard Gaspar Gameplan still is in effect, but now with more confidence in the war department for extra prickles.
3. Oxyphenobutazone (PBEM 57, Fredrick of Sumeria)

Ox breaks the lessons streak here by having very much a successful game at his back; in fact he's won his last two. The more recent, solo, and non-diplo example is PBEM 57. It was a tight tiny AW, so decidedly weird compared to “Standard Civ”, but there still are useful lessons for him to glean. For one thing, the power of Philosophical is in planning; while the settings of 57 meant setting up a super-capital was essential, in this much bigger map a super-capital is less of a big deal but Phi can still be used very effectively on bulbs. He's also leaned a bit about how often going in “now with what's available” can be much better than “later with the best”.
Ox is a planner; he's got the same painful start hobbling him that Pin and I suffer with but once the game opens up I expect many good things from the trait. The worrisome thing about Ox is that I do not expect for him to take home wrong lessons from his 57 win. He won't under-expand, he won't treat his economy with kid gloves, he won't overdevelop his capital to a truly ridiculous degree...those were the right moves there, but not here.
![[Image: blueprint-success-300x200.jpg]](http://freethinkingrenegades.com/wp-content/uploads/blueprint-success-300x200.jpg)
Prediction: Ox builds with elan and sticks with a good plan, and keeps the essentials from his successes without confusing the details.
...I'll continue this later with Pindicator, TBS, and Dtay.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.