February 5th, 2016, 17:38
(This post was last modified: February 5th, 2016, 17:38 by Old Harry.)
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Turn 6
We have a 2nd city candidate! Also an end to all the floodplains. I presume we'll want cities on the desert hills if possible, so I added some signs to make it easier to figure out where to start. Hope you like those mountains THH...
In other news REM researched Fishing.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 5th, 2016, 20:52
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3h plant on the marble lists 5fp but I only see 4. Or are you counting the wheat too? Gotta name your river tech city Beaker, right? Let's give some love to the squeaky guy.
February 5th, 2016, 23:08
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Mountains will only make it more difficult for our enemies to attack us.
And place us closer to the great blood god which lives in the sky.
February 6th, 2016, 08:43
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Floodplains are nice, but otherwise the land is terribly unlush. Thankfully I have nothing whatsoever to do with turnplaying or micro.
February 6th, 2016, 10:33
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Turn 7
(February 6th, 2016, 08:43)ipecac Wrote: Floodplains are nice, but otherwise the land is terribly unlush. Thankfully I have nothing whatsoever to do with turnplaying or micro.
How about dotmapping?
(February 5th, 2016, 20:52)Boldly Going Nowhere Wrote: 3h plant on the marble lists 5fp but I only see 4. Or are you counting the wheat too? Gotta name your river tech city Beaker, right? Let's give some love to the squeaky guy.
Fixed that (I thought the grass tiles were more floodplains when they were fogged) and sold!
(February 5th, 2016, 23:08)TheHumanHydra Wrote: Mountains will only make it more difficult for our enemies to attack us.
And place us closer to the great blood god which lives in the sky.
All praise to the Blood God!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 6th, 2016, 10:45
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(February 6th, 2016, 10:33)Old Harry Wrote: Turn 7
(February 6th, 2016, 08:43)ipecac Wrote: Floodplains are nice, but otherwise the land is terribly unlush. Thankfully I have nothing whatsoever to do with turnplaying or micro.
How about dotmapping? Have you seen my past dotmaps?
PB30 spoiler:
February 7th, 2016, 02:33
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Well, I'm going to procrastinate by noting that there's a good chance copper will be on one of those desert hills, so no need to dotmap yet.
February 7th, 2016, 03:06
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We need to build two roads before BW comes in, so we could do with at least knowing what direction the second city will be.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 7th, 2016, 05:58
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Turn 9
More hills uncovered along with another sheep.
Camera flying trickery (this is a shot looking south from under the water a little way north - the solid dark line looks like coast to me) makes me think there are only a few fogged tundra tiles to the north, where I don't think we want the second city anyway. So I'm inclined to send the scout east to try and make some contacts and use warriors to explore up here. Any thoughts?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 7th, 2016, 06:19
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What's the happy cap? Do we want two cities to grab all the floodplains or divide them among three?
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