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(March 5th, 2016, 11:17)AdrienIer Wrote: Sounds good. About techs, I was thinking agri->AH next ? To be able to actually hook food. Definitely Agri. AH..maybe, maybe not. Only the one Deer tile, I think.
If not AH, then maybe Fishing - Wheel - Pottery - Sailing - AH?
Quote:Dry rice you say ?
I think we've found our Moai spot. And apparently Sailing is going to be pretty important.
EitB 25 - Perpentach
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Well the one deer tile and probably a horse tile somewhere. But yeah delaying AH could work.
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Nothing happened this turn (except the forest chop). Next turn we have to decide which way we send the cap's warrior, ie where we put our city.
March 6th, 2016, 16:31
(This post was last modified: March 6th, 2016, 16:33 by AdrienIer.)
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I forgot to mention that we have crappy demos. Except for soldiers, which is rather pointless.
Edit : well this is skewed by the fact that we're team n°2 so if everyone has the same demo we'll be 11th
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(March 6th, 2016, 12:09)AdrienIer Wrote: Nothing happened this turn (except the forest chop). Next turn we have to decide which way we send the cap's warrior, ie where we put our city.
Sorry, my weekend got busier than expected.
I don't really see a good way to dotmap this now that I look closely. In particular, nothing goes well with the ICS we have set up for the east, and the eastern cities can't relocate easily, especially without any easy culture. The only passable option I see is the 'a' tiles:
We would lose the ability to share quite as much food with the capital, and we'd have an awkward gap between the pigs and marble with a bunch of tiles we couldn't use til later. The cities would have the resources, and not much else but coast until later.
On the other hand, short term it gets some very strong tiles in play quickly. The main goal would be to just use these as a springboard to push out the rest of our cities. Right now they'll only have a happy cap of 4, anyway, so it's not like we need many non-resource tiles. Especially if we lean on the whip.
Alternately...at least the copper is a plains hill. A three hammer plant wouldn't be a complete waste. I lean toward the 'a's but sticking with what we've got isn't horrible.
Either way, I think we settle pigs first - the main question is just which tile to get them. Can't settle for rice until after we get Agri. And either way, we're going to want more settlers very quickly.
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The tile 1N3E of the eastern a is not covered by the "a" dotmap which is not optimal. I'm not sure about which one is most efficient, but either way settling pig city first is better, which delays the decision for a turn (the warrior goes NE anyway).
I'll think about it.
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(March 7th, 2016, 04:46)AdrienIer Wrote: The tile 1N3E of the eastern a is not covered by the "a" dotmap which is not optimal. It comes down to the question of what tradeoffs are worthwhile. Less efficiency with that tile and the ones nearby which are only 2nd ring/non-overlapping. More efficiency with the copper, and arguably with the rice (since it's in culture sooner and sharable)
Quote:I'll think about it.
Yeah. Not exactly a question with an obvious answer. My gut tells me we're gaining short term benefits at the cost of making the western cities somewhat weaker in the long term. I *think* that we can convert those short term benefits into speeding up our snowball. That would ultimately get us more land (off in the fog to the east probably) sooner, and we'd use that to offset the long term weakness in our core.
Quote:I forgot to mention that we have crappy demos.
To be expected with the super-fast settler and early Bronze. We stopped at size 2, chopped instead of improving a second tile, spent a turn in anarchy - I'd expect all of those to hurt our demos *now*. The settler ought to make up for it, though.
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Mr. Cairo is to our west. I don't know him.
Settler is whipped. Our demos are really dreadful now, last in every category. But that comes from being size 1 when everyone else is size 2 or 3.
March 8th, 2016, 10:08
(This post was last modified: March 8th, 2016, 10:16 by Mardoc.)
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(March 7th, 2016, 17:56)AdrienIer Wrote: Mr. Cairo is to our west. I don't know him.
Hmm, interesting. I'm 95% sure that's his capital, for one thing, which implies things about the map. Wouldn't be surprised if his land was the same as ours, rotated 90 degrees. Edit: and we may have another neighbor to our south.
Not all that far away, we might be able to make something happen with Jaguars from galleys. Or if we don't want to make him a target, we certainly ought to be able to get intercontinental foreign trade routes from him.
Mao (Exp/Pro) of England. Should be a very fast expander. That'll make him a good one to compare to ourselves; if we can outexpand him with only Imp, then we'll know he's food-like. If we can't, then we'll know to be wary of him.
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I'm going to be short on time tonight, can you play the turn ? If not I guess I'll do it right before I leave to watch the game.
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