As May ends, Hyper-Wave Decoders complete across the globe in various bases. With these, X-COM can now detect every UFO the aliens send and know exactly what they're doing.
June opens to a very favorable report from the council. X-COM's expenses now exceed their nominal income, but between looting UFOs and producing Laser Cannons finances are not a big issue.
Here's the first UFO detected with the new system - it even tells us where they're headed. Canada's Interceptor shoots 'em down.
Later, research on Mind Probes completes - with these, we can pick out Commanders and Leaders for capture, or check if some alien has any TUs left to reaction fire with. Very useful if you have somebody to spare.
But enough about that. On June 3, an emergency arises:
Battleship? Alien Retaliation? Southeast Asia?
...Five thousand knots? Snakemen?
Uh oh. That can only mean one thing...
China base has only ten soldiers guarding it - not even any tanks, they've all been sent away as they were built.
The only weapons in storage are shotguns, rocket launchers and proximity grenades. Why didn't I put some Laser Rifles in here? Now there's no time to correct that mistake.
In a few minutes, the Battleship is here.
Well, maybe it won't be so bad?
Here's the map; the layout of these base defence missions follows the layout of the base itself, and the whole map starts out revealed.
Our ten soldiers are scattered among the various Living Quarters and General Stores; the Snakemen will enter from the Hangar and Access Lift in the east. Let's take a look in that direction...
Oops. Farewell whoever you were. Well, maybe that Snakeman doesn't have enough TUs to fire again?
It did. But what's that Chryssalid Milos Soucek sees?
He tries a snap shot, but the rocket falls well short; Milos ducks into a side room and the other nearby agents approach the junction.
One agent is stuck uncomfortably close to where all the aliens are coming from. He throws out a proximity grenade and hopes nobody notices him.
Turn 2: How do you do, Chryssalid. Willy Moller shoots him thrice with his shotgun, but the pellets bounce off of its carapace for all the damage they do.
He moves aside and lets one of the rocketeers blow it up, but doesn't get far enough away to escape the blast. Well, somebody will be by to patch him up if there's time.
Kinya Audi steps out to quite a scene, Chryssalids and Snakemen everywhere. He throws another Proximity Grenade and steps in again.
During the alien turn, the proxie is triggered right away, but...
It doesn't save poor Kinya.
Turn 3: Two Chryssalids approaching now. The combined efforts of two rocketeers manage to bring down one, but the far Chryssalid is alive and well. Tamas here runs into the west corridor to try and escape notice.
The Chryssalid finds him anyway.
...And the guy next to him.
...And the guy next to Willy Moller. Willy shoots the zombie point-blank but it's still standing. Those other Chryssalids in the hallway are happy to see him.
Milos rocketed the Chryssalid clump, killing Willy in the process, but even this desperate act wasn't enough to avoid death.
Pretty soon the only one left is Dorya Antonova. If she can make it up those stairs, maybe she can draw the aliens into a bottleneck.
Just have to hope that the zombie she ran in front of doesn't know she's hiding right behind it!
It...
Worked! Unfortunately Dorya thought a moment about how many Chryssalids are out there and broke down in a panic.
And here comes a Snakeman to wrap things up.
With Dorya's death, the last human resistance is eliminated, and the entire base is destroyed.
Wiped off the map, even.
Welcome to X-COM!