The Video Game Empire has grown since my previous stint as Big Boss in Charge, but we appear to be struggling a bit with the barbs. We have lost some workers, and the deer tile at our capital is once again lacking a camp due to barb pillaging. Barbs, we hate them!
Our treasury is empty, so I drop research to zero to raise some cash. Breakeven rate is 40%, so our economy needs development.
We are severely under-strength in the north. Landstalker has no garrison unit, two workers on the deer are unprotected, and a barb spear is threatening our lone archer.
![yikes yikes](https://www.realmsbeyond.net/forums/images/smilies/yikes.gif)
It is not likely the spear can beat our promoted archer on a forested hill, but if we get a single bad roll of the dice we will lose the city as no other troops can reach it in time, and at size 1 no emergency whip is possible.
![yikes yikes](https://www.realmsbeyond.net/forums/images/smilies/yikes.gif)
I start one of the axes from the capital moving north immediately to help out.
I also find that Football Manager has reached size 4 without getting any culture going, so it can not work the pigs tile.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
I queue up a monument and will whip it as soon as it has some hammers -- we want that border pop ASAP.
Sonic the Hog is doing nicely and has a good garrison.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Another riverside cottage or two here will help our economy.
Rename our southern-most city to Flimbo's Quest as per Brian's message earlier in the thread.
OK, time to see what happens.
T101
Tacitus reports on the largest civs in the world: an unknown civ is in the lead, followed by Gilgamesh, the Incas, us in fourth place, another unknown, Mali, and Rome in last.
The barb spear tries to move around our archer in the north.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
With the city empty, this is not good. The barb archer near the capital moves into the forest, avoiding combat and threatening to move south towards Football Manager where we have only a single archer on defense.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
I hate it when barbs are smart enough not to suicide on our defenders.
I start an archer moving west to help out at Football Manager, and position our axes as best I can.
T102
The two barbs continue moving towards our cities.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Our archer will retreat into Landstalker and defend there; protective trait really helps here, but if we get a bad dice roll the city will be lost.
![yikes yikes](https://www.realmsbeyond.net/forums/images/smilies/yikes.gif)
The axe from the capital is moving north but is still too far away to help.
Football Manager should be safe, but we may lose the corn there since we have no unit available to protect it.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
An axe is in pursuit, but again will arrive too late.
Breakout has finished improving our wines tile to boost our happy cap.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
He joins the newly produced Adventure2 (replacing his lost predecessor) in adding another cottage for Sonic the Hog.
Mansa Musa shows up asking for Open Borders; he is the worst enemy of Huayna Capac and Gilgamesh so I refuse. Gilgamesh shows up with the same request; he is no one's worst enemy so I agree.
T103
At Landstalker, our archer is badly wounded (1.1/3) but manages to kill the barb spear and save the city.
![dance dance](https://www.realmsbeyond.net/forums/images/smilies/dance.gif)
I name him 'Spear Slayer' in honor of this important victory.
The barb archer advances onto Football Manager's corn, but our pursuing axeman uses the road to catch up and kills the barb before it can pillage. He is now 'Corn Saver.'
Additional barbs emerge from the fog: an archer and a warrior at Football Manager, and a wounded combat I archer by Sonic. Well, at least we are not the only ones getting hit by the barbs.
A Roman axe appears south of Flimbo's Quest. Well, we know Julius has some metal; is it copper or iron? Hopefully it is copper and he can not yet build praetorians.
T104
Someone gets a great prophet; most likely it is Huayna Capac due to Stonehenge. We will see if he builds the Buddhist shrine in the next few turns.
More barbs continue emerging from the fog. Corn Saver slaughters a barb warrior to earn enough XP for another promotion.
Our workers in the north have camped Landstalker's deer, boosting growth significantly.
An exploring archer to our northeast finds the borders of Mali, and also some horses:
We could plant a city for sheep + horses, which would be very useful for military and also to help keep Mansa Musa from expanding further in our direction. I will produce a settler from the capital (which is short of improved tiles to work until we can re-camp the deer) and see if we can claim this site before the Malinese. (I changed my mind about the best location later, moving the sign NW of what is in the screenshot above, to avoid cultural pressure from Mansa.)
T105
As expected, the Incas build the Mahabodhi in Cuzco with the great prophet.
Our exploring archer by the horses defeats a barb warrior; an archer near Sonic defeats a barb archer. And still more barbs continue pouring out of the unclaimed lands....
Mansa Musa has a pair of skirmishers northwest of Landstalker, one of them combat III. At least he is killing some of the barbs; I just hope he does not have a settler following this pair.
T106
I have been adjusting our EP to try to get visibility on all the AIs' graphs. With Mali now visible again, I shift EP over to Gilgamesh.
At the capital, an axe kills a barb warrior that wandered into the open.
![hammer hammer](https://www.realmsbeyond.net/forums/images/smilies/hammer.gif)
The capital 3-pop whips a settler for the horses site.
We have enough cash in the treasury to finish Math, so I turn the slider up to 100%.
T107
Huayna Capac adopts Organized Religion. Maybe he will send us a Buddhist missionary?
At Sonic, an axe crushes a barb warrior that wandered out into the open. In the north, our settler moves out; I send the axe from Landstalker ahead to guard the path, and it finds our first barb axe.
![yikes yikes](https://www.realmsbeyond.net/forums/images/smilies/yikes.gif)
Well, we knew this would happen, but the timing is especially poor.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Our axe is combat II and is on a forested hill, so hopefully we win if it attacks. If it refuses to attack us on defensive ground, the settler is going to be delayed.
T108
The barb axe avoids a fight; worse, a second one appears behind it.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Our horse settler is going to be delayed. A third axe appears near Sonic, and additional lesser barbs (archers and warriors) continue appearing out of the darkness as well.
An archer exploring south from Flimbo's Quest finds some wet rice; potential for another city to the south if and when we are ready to expand some more.
T109
Math finishes.
![dance dance](https://www.realmsbeyond.net/forums/images/smilies/dance.gif)
I drop the slider to zero to accumulate cash, and tentatively set research to Currency next.
We lose an axe against the barb axe near Landstalker.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
A second axe cleans up the wounded enemy, and the settler continues towards the horses site by a less direct path. We have an archer there waiting, but will need to send more units for defense. Plus workers for development, of course. But we could really use some chariots for anti-axe duty.
An axe defeats a barb warrior near Flimbo's Quest. Another barb axe is threatening Sonic, but we just built another axe there and have two on hand, so we should be OK.
Football Manager 3-pop whips a library. It is lacking in improved tiles, and once the borders pop and we improve the pigs it will have plenty of food to fun a couple scientists.
T110
The barb axe at Sonic attacks our axe across the river and is defeated, although it does heavy damage.
And my turnset comes to an end. There are quite a few units yet to be moved this turn.
Notes for the next player:
- Football Manager has a good bit of overflow from the library whip; I have tentatively put it to build a barracks but you can obviously change this if desired.
- Our settler is approaching the horses site; be careful with its path. I have marked a suggested site, not on a hill but it gets the sheep and horses and is not quite so close to Mansa's culture. Feel free to pick a different location. We will need more units and some workers up here. And a road to link it to our network.
- We have graphs visibility on most of the AIs, but just barely in a couple cases. Adjust spending here as needed; currently I have it even with 1 point/turn on each AI.
- Flimbo's Quest is about to pop borders; Football Manager will do so fairly soon as well. More worker development is needed for both cities once they get their second ring.
haphazard1 (just played)
Brian Shanahan (UP Next!)
shallow_thought (on deck)
Zalson (waiting in the wings, but with hardware issues
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
)
RFS-81 (chewing bubblegum in the dugout)
Good luck!