Well, its looking like they want to get the city instead of razing it.. so no size 2 for me! Plan is to kill their galley in either 1 turn, or more likely 2 depending on where they move. THEN, we might end up ferrying over another archer to prevent their Axe+ chariot ( ignore the in game sign ) from causing anymore trouble. THEN we should have a 2nd galley out of the cap which will allow us to hopefully dominate the seas again. I have far flung dreams of controlling the sea, and retaking the southern city at some point. Compin are 4ish turns away from HA's.. Great. So roughly.. 10 turns away from getting kicked off the 2 player island? Sounds like a plan.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
(December 12th, 2018, 16:13)superdeath Wrote: Well, its looking like they want to get the city instead of razing it.. so no size 2 for me!
I thought you already captured the city in question from barbs. Once you're past autoraze on a city, it will never autoraze, doesn't matter the size at the time it's invaded.
(December 12th, 2018, 16:13)superdeath Wrote: Well, its looking like they want to get the city instead of razing it.. so no size 2 for me!
I thought you already captured the city in question from barbs. Once you're past autoraze on a city, it will never autoraze, doesn't matter the size at the time it's invaded.
I somehow derped myself into both believing that i captured a barb city, AND that i had settled this city for some reason.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
(December 12th, 2018, 17:17)superdeath Wrote: I somehow derped myself into both believing that i captured a barb city, AND that i had settled this city for some reason.
Fair enough. I knew you had conquered one overseas city and settled one and was only about 80% sure which was which...
Well it looks like i wont even be able to kill his galley either.. since he can just hide it in the city. Ugh. He sent the chariot in and didnt lose the roll sadly, so im down to just Morning Vietnam. Now, ill just be glad to survive till turn 100. Going archer-archer-settler and if i dont get my galley killed, imma head for some hill to plant a city. But im doubtful that A: my galley will live much longer, and B: that i will survive long enough to spend 12 turns or so building a settler.
Since im likely to die very soon anyway, ( compin has 3 turns to go on HA now ) Can i dedlurk compin since i technically dont have any info they themselves dont have? Or would i just be a global lurker from this point on.
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"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
(December 12th, 2018, 20:17)Lewwyn Wrote: HOLY SHIT! I didn't realize that barb city had 4 food resources! SO MUCH FOOD!
YUP!
Makes it even more shitty that i couldnt control the sea better to use some of that land.. Pro skirms are a pita.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
I figure Compin has had enough time to build/whip some HA's by now, so i figure ill give at least one more post containing evidence that shows that had i had naval dominance i could have had some very productive chunks of land-
[img][/img]
What a wonderful game. I must say, even though i expressed some serious hatred for being close to someone and forced to expand in their direction ( for the most part ) i DID enjoy this game. Sure, it would have been much more enjoyable had i either not lost to a GG galley, or somehow not lost copper city to multiple things.. but i wouldnt mind playing a map like this again! I want to get some experience with water maps as they are my weak area far more than any economic shit that i likely forget each game.
All i can hope from this game, is that the warrior killing a settler in pb38 has been made even.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Figured id share some "micro" Im whipping a archer into walls to whip the walls into another archer. Had to stagnate, but it JUST made it. I have no idea if walls is worth building, but fuck it.. Why not? :D
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Im just amusing myself playing this pb by looking at all the islands ill never have. Im also sending peace treaties out every turn just incase i get a shot at sending a settler out far far away..
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Walls are at 12/50 and im whipping+ production another 13 hammers into them, so should be able to whip the walls the turn of? or after. Regardless the walls get whipped into archers, then i start the process of trying to beat the 40+ archer total of Pb38
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.