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[SPOILERS] JR4 tries his luck in PB 37

Quote:The reason why our units next to TF couldn`t see the tile 2E of the Deer was that the coast tile in between is actually a coast forest tile!

Interesting ... can a worker on a ship chop a coast forest? (maybe after hitting the Unload button while the ship is on that tile?) Can
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(October 26th, 2017, 11:48)Cornflakes Wrote:
Quote:The reason why our units next to TF couldn`t see the tile 2E of the Deer was that the coast tile in between is actually a coast forest tile!

Interesting ... can a worker on a ship chop a coast forest? (maybe after hitting the Unload button while the ship is on that tile?) Can

Hmmm, I`m not sure about that. As we`re probably getting control over the tile in a few turns we could send out a Worker to find out whether we can build a Lumbermill or chop the tile. One of the games I lurked a long time ago (PB18?) had a Flood Plain Fish that gave something crazy like 8 food to the civ controlling the tile! At least having an extra forest tile doesn`t matter too much.
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(October 26th, 2017, 11:48)Cornflakes Wrote: Interesting ... can a worker on a ship chop a coast forest? (maybe after hitting the Unload button while the ship is on that tile?)

Nope; I've tested this in the past, and worker actions can only be performed on land tiles. This does raise a couple of questions I'd like to test though; for instance, if there's a fish on a coast-adjacent land tile, and you fort the tile, can a workboat net the fish?

Somewhat relatedly: Roads (and rails) unfortunately can't be pillaged in friendly territory. If they could, Commandos would be a lot less dangerous!

How are Tularean Forest's units promoted? Our stack there is seriously knight-heavy, though the other units there should hopefully be sufficient to avoid losing too much. Even with six frigates bombarding, the city's defenses will still be at 39% when our land units get a turn (22% if Gav re-takes Chichen Itza before we play).
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(October 26th, 2017, 14:03)RefSteel Wrote: If there's a fish on a coast-adjacent land tile, and you fort the tile, can a workboat net the fish?

Somewhat relatedly:  Roads (and rails) unfortunately can't be pillaged in friendly territory.  If they could, Commandos would be a lot less dangerous!

How are Tularean Forest's units promoted?  Our stack there is seriously knight-heavy.

On the first question: I`d instinctively think no. It would be very weird if both improvements were allowed but civ mechanics work in mysterious ways, so who knows?

Hmm, I really should have known that roads inside our own territory can`t be pillaged. Playing a war turn took too much attention it looks like. Also, we have a lot of roads now that we really don`t need so let`s be very cautious about allowing a commando raid. Borte could use a good defender at all times I think. In MP the rail network obviously has to be planned pretty carefully but we won`t get access to that for a long time yet.

Let me see if I remember the promotions of Dark Savant`s units in TF correctly. He`s got a Shock Pikeman, a CG1 X-bow, 2 CG1 Longbows and an Oromo Warrior with 5 promos. It`s got D2, CG2 and Pinch. (Not 100 % sure about that OW`s promotions).

So, we`re likely getting a whole new city next turn! How many Catapults should we sacrifice before going in? Keeping a couple of them alive (and healthy) could be a key to seizing Mist quickly. Obviously, we`d like to have odds before the attack but we have to attack before that probably. Yes, our stack is very Knight heavy! It could turn out to be a mistake but they`re strong units at 10 strength and almost all of them have 10 XP so they can take good promos after seeing what we`re up against. I quite like Knights.
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Well, Dark Savant managed to sneak in a Galleon loaded with Oromo Warriors. Let`s see how the odds look when the defenses are bombarded down.. At best we`re taking a lot of casualties and get a new city- at worst we lose a lot of units without gaining more land.


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(October 26th, 2017, 15:38)JR4 Wrote: On the first question: I`d instinctively think no. It would be very weird if both improvements were allowed but civ mechanics work in mysterious ways, so who knows?

Turns out you're right! I had wondered if fishing nets might replace the fort, but it turns out they can't be built on land at all.

Quote:Borte could use a good defender at all times I think.

Yeah. I'd make sure any city we care about has multiple defenders actually.

Quote:So, we`re likely getting a whole new city next turn! How many Catapults should we sacrifice before going in? Keeping a couple of them alive (and healthy) could be a key to seizing Mist quickly. Obviously, we`d like to have odds before the attack but we have to attack before that probably.

If we attack this turn, I'd say it goes like this:

1) Playing after Gavagai would be ideal, in case he's able to take Chichen Itza, but it's not worth delaying the turn any further in my opinion, especially as that might not happen this turn anyway.

2) Bombard with all six Frigates.

3) Bombard with two Cats (since they won't be needed as suicides we might as well). Then if Dark Savant no longer controls Chichen Itza, we could even bombard with a third Cat.

4) Suicide the remaining Cats (three if Dark Savant controls Chichen Itza; two if he's lost it again.)

5) Promote a Knight to C2-Pinch and attack, expecting to lose it against the top Oromo (should be around 12% unless we somehow got a lucky hit in with one of the Cats).

6) Unless we got an unlucky die roll and need to send in another C2-Pinch Knight at low odds, our Knights should have odds on everything if correctly promoted from here on out. Expect to lose 1-2 more to bad die rolls of course!

7) Move a couple of Muskets into the city after it falls, probably promoted CG2.

Quote:Yes, our stack is very Knight heavy! It could turn out to be a mistake but they`re strong units at 10 strength and almost all of them have 10 XP so they can take good promos after seeing what we`re up against. I quite like Knights.

I like Knights too! And yeah, Tularean Forest is going to fall either way. It's just that I think we'll need more Cats to take Mist and we'll want a couple more Muskets to help us hold it. (Our Galleons should be able to pick some of each up though, right?)
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Oops - crosspost! Well, that obviously changes the calculus.
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...actually, no, it kind of doesn't change the calculus at all. Just make sure to promote the suicide cats to Barrage 1+2 before you send them in, and we'll be fine. The extra units mean we should expect to lose one more Knight than otherwise, more or less. Or we could bombard with just one Cat after the Frigates and send in four suicide B2 Cats for even better odds with the Knights. (Saccing all five Cats obviously gives the Knights the best odds, but at a glance I think we're probably best off with three Cats suiciding.)

[EDIT: Actually, since the cats are all expected to die without scratching the top Oromo anyway, probably best to suicide three, then make sure the second-best Oromo is down to ~6.8/9 health, suicide another Cat if not, but bombard twice if so before sending in the Knights].
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TURN 177

Well, that was brutal! For whom? Let`s find out. We started off with bombarding the defenses in Tulearean Forest down. All 6 Frigates and 2 Catapults made sure that the defenses weren`t too overwhelming. Dark Savant managed to reinforce his city right on the very same turn that we were planning to go all-in. We certainly made no secret of the attack, though.

3 Catapults took Barrage 2 and went in. No retreats. Oh, well we can live with that. The top defender (CG2 Oromo) with more promos was unscratched. The Oromos took very little damage.

C2 Pinch Knight - OW CG2+  14 % -                       LOSS. No surprise.
C2 Pinch Knight - Slightly injured OW 40 % -           LOSS
C2 Pinch Knight - OW 47 % -                                  WIN!
C2 Pinch Knight - OW 51 % -                                  LOSS

Okay, a little less than 50 % luck. Nothing too bad so far. Now we`re getting way better odds.

C2 Pinch Knight - OW 88 % -                                   LOSS 
C3 Knight - Injured Longbow - 87 % -                      WIN
C2 Pinch Knight - OW - 88 % -                                  LOSS again. rolleye That`s unbelievable.
C3 Knight - Longbow 96 % -                                     WIN
C3 Knight - Pike 96 % -                                             WIN
C3 Knight - X-bow 99 % -                                         WIN
C1 Pinch Musket - OW 99 % -                                             WIN
C3 Knight - OW 99 % -                                             WIN

After taking heavy losses we finally did capture TF! Here`s the current situation. We got a Lighthouse and a Forge + a bit more than 100 gold, not bad. We`re very close to getting our first GG now (DS did get one after one of the first combats). I didn`t offer peace yet.
   

We`re finishing Aesthetics eot with a lot of overflow. Also, a whole bunch of units completing eot will make sure that our losses won`t be be felt too much. A Great Person will be born in Borte, 65 % chance of another Engineer..


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Graphs and demos: We actually have more than 150 land tiles now! That`s pretty much half of the leader.

Earlier in the turn Dark Savant recaptured his border city with Gavagai (at least that what I think). What is going on there? Gavagai has 3 Galleons incoming so I think he`ll get the upper hand again soon. As long as dtay stays out of the conflict, that is.


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