Round 4
- Mardoc panics from the MC attack.
He drops his weapon and runs off behind a building where he can not be covered, and of course ends up next to one of the calcinites we saw IBT.
Amelia moves SE to get an angle around the building -- she is the only soldier who can get even 1 shot on the calcinite before it rips Mardoc apart.
Fortunately she is a good shot and one is enough.
- Krill spots the other calcinite we had seen moving IBT, a bit to the NE.
He hits it with one of two shots but it is still alive. haphazard2 tries a regular grenade throw but is badly off target.
Refsteel shoots but hits the building, Novice fires twice and hits the ground both times.
IBT the grenade does nothing as expected. Another calcinite joins the one we saw.
Round 5
- Mardoc recovers from his panic, and checks the little building just in case. Oops.
He slams the door shut and runs to pick up his weapon. Amelia and Dicorian start moving up from the south to deal with this problem.
- Krill fires three snap shots and hits only once, but it kills the new calcinite to the northeast. Refsteel kills the other with an HE round, but unfortunately also gets a civilian in the blast. Another 50 points lost.
- Plako is moving NW and spots an aquatoid by a dumpster near the south end of a rail yard.
He is not in a good position so he freezes, while haphazard2 manages a perfect throw to land a pulser at the alien's feet.
IBT the pulser kills the aquatoid. A calcinite moves out of the building south of the rail yard, and we see some movement on the bottom level of the 3 level building.
Round 6
- Ug fires two HE rounds, and the second kills the calcinite.
- Plako spots another aquatoid hiding behind some barrels, but has no line of fire.
Brian Shanahan throws a pulser at its feet.
IBT the pulser kills the aquatoid. Another walks through the now missing wall of the building and fires a shot but misses everyone. Three MC attacks occur, two on Mardoc and one on someone (not sure).
Round 7
- Mardoc panics (again).
- Amelia and Dicorian are in position to clear that calcinite out of the small building. We get another instance of the corner bug -- note the door is still closed.
Amelia pops the door open and kills the calcinite with one shot.
- The movement on the bottom level of the big building turns out to be a civilian.
Our soldiers are scouring the corners of the map and small buildings, trying to clear everything but the NW which will be the final area to deal with.
- We spot a sonic cannon on the ground. Maybe an alien panic event? Nothing was announced.
IBT...zzzzzz.
Round 8
- We spot a sonic rifle on the ground in the north under the big tower, and also a pistol in the NW.
Note the state of the area...XCOM can be a little hard on the local infrastructure.
- Plako advances and spots an aquatoid standing over the dropped cannon.
Plako fires but hits obstacles.
- Brian Shanahan spots an aquatoid on the dropped pistol tile. He kills it with a snap shot.
IBT there are three MC attacks, all on plako.
Round 9
- Plako is now under alien control.
I move everyone within line of sight behind cover, hopefully we won't have to kill one of our own.
- Ug is advancing northward along the western edge of the map and spots a calcinite hiding on some stairs behind a building.
An HE round solves the problem.
IBT an aquatoid squad leader panics. We see him run into some flames, and then we hear an aquatoid death scream. I guess he committed suicide.
Round 10
- Plako is now panicking, but is no longer under alien control.
- Ug spots an aquatoid on the roof of the far NW building, but has no line of fire. TheShiningOne kills it with a shot from the 3 level building.
IBT - zzzzzz.
Round 11
- Selrahc finds an aquatoid hiding inside the far NW building, and kills it.
- Our soldiers are moving around trying to find the last aliens. Only a couple possible places left for them to be hiding....
IBT - zzzzzz.
Round 12
- One of the problem places on the port attack map is a closed room several levels up a big tower. The path up to the room is only one tile wide, and it is very easy for the stairs to get destroyed by stray shots. Then there is no way up to the room.
Note the civilian standing on the lower level of the path up, blocking the way.
I don't want to shoot him (-50 points), so haphazard2 drops a pulser on the ledge (under the cursor). This should open up the room nicely.
IBT the pulser blows the wall out and sure enough there is an aquatoid inside. He is a soldier, which we find out when he panics. We also get a goes berserk message for an aquatoid medic, and are shown that he is on the third level of the big building. I had thought that area was clear since we could see all tiles....
Round 13
- Mardoc kills the aquatoid in the now pleasantly breezy tower room.
- Troops are moving up through the big building.
IBT the aquatoid medic panics. About time.
Round 14
- TheShiningOne reaches the third level and kills the aquatoid to complete the mission.
I am pretty happy with these results, although the 3 civilians killed by XCOM dragged down our score a bit. No losses, although Plako and Mardoc are confirmed MC weaklings.
One notable bit of loot: we got a thermal shok launcher.
Need to research this at some point so we can more easily capture live aliens.
I have not sold anything. We are still desperately short of cash, and month end is almost here. Our funding will only give us about $200K net of expenses, so we are going to have to get money from somewhere. There is that knocked down small USO to recover once the Triton gets back and refuels.