December 10th, 2013, 22:49
Posts: 7,658
Threads: 31
Joined: Jun 2011
This is a small thing but could you put a dark (black?) background to the text box where the map data is displayed? With Zulu, Egypt, etc on the list I always have to copy/paste the results wordpad and add the dark background with highlighter (or use notepad and forego the handy colored text).
Maybe a more significant change would be for the Include Water search to ignore any unusable water tiles (any ocean tiles more than two tiles distant from any land tile, except for mountains which could be ignored for this purpose).
December 10th, 2013, 23:00
Posts: 7,658
Threads: 31
Joined: Jun 2011
(December 10th, 2013, 06:26)Krill Wrote: Is there a way to take a map, and then randomly replace forests, resources, and start locations (potentially changing the amount of start locations needed)?
This would be awesome in conjunction with the tool someone posted before where you can create a map from some kind of image file. I don't think I'm imagining that someone posted that here one time? It seems like you were involved with that discussion, Krill. Anyway, have a picture, convert it into a map, and then have another tool to dump forests, resources, starts, etc. for a quick and easy map. Well, quick and easy for everyone who doesn't have to write the script that does all the work....
Customers always ask for impossible solutions, never mind feasibility. Guess that shouldn't stop us either?
December 11th, 2013, 14:22
(This post was last modified: December 11th, 2013, 15:04 by novice.)
Posts: 13,563
Threads: 49
Joined: Oct 2009
You're thinking of the import of .img files which contain Civ3 (or Civ2?) maps. I did implement that, albeit with the map dimensions hard coded since extracting them from the .img files was a bit of a hassle.
EDIT: Or at least I think that's what you were thinking of. They're .bic files, not .img files.
I have to run.
December 11th, 2013, 16:25
Posts: 13,563
Threads: 49
Joined: Oct 2009
The source code is now available here:
https://github.com/novice-rb/civ-tools
If somebody wants to contribute by adding functionality or creating a proper UI that would be very welcome.
I have to run.
December 11th, 2013, 16:33
Posts: 1,718
Threads: 4
Joined: Apr 2012
(December 11th, 2013, 16:25)novice Wrote: The source code is now available here:
https://github.com/novice-rb/civ-tools
If somebody wants to contribute by adding functionality or creating a proper UI that would be very welcome.
Thank you!
December 11th, 2013, 16:53
Posts: 7,766
Threads: 94
Joined: Oct 2009
December 18th, 2013, 14:50
(This post was last modified: December 18th, 2013, 15:22 by novice.)
Posts: 13,563
Threads: 49
Joined: Oct 2009
New version. I cleaned up the UI, and added scramble functionality and an undo history. I also prepared implementing layered editing, so there's a layer list but it currently only ever contains one layer.
The code is on GitHub.
Download
EDIT: Nearly forgot, this indispensable feature has also been added:
I have to run.
December 19th, 2013, 15:00
Posts: 7,916
Threads: 158
Joined: Jan 2012
This is wonderful, thanks for keeping on updating this novice!
December 25th, 2013, 13:54
Posts: 7,658
Threads: 31
Joined: Jun 2011
Thanks for the updated version, Novice. It's much easier to read the balance report text now. Speaking of that, I see something has changed in the balance checker algorithm. Updated tile values or something else?
December 25th, 2013, 14:17
Posts: 13,563
Threads: 49
Joined: Oct 2009
I changed the algorithm in version 1.07, as described here:
http://realmsbeyond.net/forums/showthrea...#pid233203
I have to run.
|