Commodore Wrote:I'm completely dead serious, Klintehamn's borders should be popped with the Great Wall.
Only cool kids pop borders with wonders.
I've got some dirt on my shoulder, can you brush it off for me?
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[SPOILERS] Joao "can't think of a fancy thread name" of Persia. yuris125 & Commodore
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Commodore Wrote:I'm completely dead serious, Klintehamn's borders should be popped with the Great Wall. Only cool kids pop borders with wonders.
I've got some dirt on my shoulder, can you brush it off for me?
T37
AH in - do we have horses? Nice! Here is an updated dotmap I see that you suggested planting a city on the copper. Not sure I like it: this city would have no food, basically its only function would be to provide copper and work a specialist - it has no good tiles. Hence the Red dot. It has some farmable land, and at least is not completely useless once we get some culture going. I would even consider chopping a Monument in this city, it's the only one which needs culture to be productive. In any case, with those horses around, we're not in dire need of copper, so this can be a relatively late city
City count watch
I know it's repetitive, but when playing against 17 teams, and history on Civstats doesn't go all the way to 4000BC, it's important to keep this info somewhere We have 2 cities, 2nd founded T34 Catwalk - 2 (T31) Sunrise - 2 (T34) TT - 2 (T36) Pindicator - 2 (T37) SleepingMoogle - 2 (T37) Others are on 1 so far
Commodore, I've been looking at the dotmap, and there are a couple of things I'd like your opinion on
* Copper city - your thoughts on the Red dot? I don't see a better option, maybe I'm missing something? * Eastern coast - 2 or 3 cities? I prefer 3 cities, this configuration doesn't need culture to grab resources (except the fish for Cyan dot), and I like Magenta's overlap with capital's hills, which will let the capital work cottages and Magenta build units. But perhaps there's too much overlap. We can scrap Magenta and move Yellow 1S yuris125 Wrote:Commodore, I've been looking at the dotmap, and there are a couple of things I'd like your opinion on Red dot is an absolutely miserable place, but working just those two tiles it can manage 9 hammers per turn, which means making workers 12foodhammers per turn, or 14fhpt on settlers. It's sad, but still work settling...probably ought to farm a couple tiles to grow to size 4 and let it grow a couple cottages for the capital too. I'd favor the three cities on the east coast, although probably cyan is a late settle. 3 Joao settlers=2 non-Imp settlers, they're cheap and it's not like we have a huge happy cap for good vertical growth.
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Yeah, Red sure is miserable... but so is any other spot next to copper At least it has 2 farmable grassland tiles, so it's not completely hopeless
yuris125 Wrote:Yeah, Red sure is miserable... but so is any other spot next to copper At least it has 2 farmable grassland tiles, so it's not completely hopeless Has it not got three (with CS)? What more do you want?
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India) Helping out: PBEM23 (Egypt) Dedlurked: PBEM15 (Ottomans) Globally lurking: more or less everything else[/SIZE] spacemanmf Wrote:Has it not got three (with CS)? What more do you want? Erm... I guess corn on every one of those 3 farmable tiles is too much to ask? spacemanmf Wrote:Has it not got three (with CS)? There are 3 more if you add in the tiles shared with cyan and capital. So 6 farmed grass + city makes enough food to work 5 plain-forest + copper + mined hill (or workshopped plain). At in the horse and the lake and I see little reason to whine that much about it |