I'm going to be on vacation without computer access from Wednesday to Sunday, so I'.l need to make use of that vacation pause for my games for that period. I'll be back and done with finals after that though, so my games should go much faster then.
(December 10th, 2012, 07:26)Jkaen Wrote: Just realsied, something I get that you guys on free membership dont is a computer review of the game (my games only)
Taking the example that Gustaran reviewed earlier, the move lists are:
Frankly, I am not sure how much that feature is going to help you.
For example why does 37.Ra6 get a "?". Fritz even thinks it's better than 37.Rb1, which is good move as well. My point is neither of these moves deserve a "?". I also believe these variations are too long and become imprecise 6-7 moves in. The other thing is that throwing variations at a player might help for short term tactical blunder but does nothing to enhance your understanding.
IMHO, it is peferable to check the game manually and test variations you find interesting and see why they work or fail.
(December 9th, 2012, 04:29)Jkaen Wrote: Do you guys tend to pick up your moves on the go at whatever machine or iphone etc you happen to have access to, or do you assign a given time a day at your computer with books/apps etc where you can focus properly.
I think me playing some moves from the girlfriends phone down the pub probably isnt helping !
Since many of you are playing from phones and suffering from blunders I would like to give a brief summary of a recent video training on calculation I went through. Before you start calculating you need to check all possible candidate moves. But how do you find all important candidate moves? As a rule of thumb, the following possibilities always have to be considered:
- All moves that give a check
- All moves that are captures
- All moves that establish a threat
Now, in a nutshell you don't calculate endlessly, usually it is enough to look 2-3 moves into each candidate move and often you can discard the variation immediately. The problem (sometimes even up to grandmaster level) is that often players calculate too far without considering all alternatives and resources earlier in the variation. So for every move you make you should have a broad variation tree that shows your possibilities and your opponents.
If you want to test this technique here is a great example:
Ok, will give that a go (since I cant play my turns again due to being on the usb stick), my thought process spoilered below:
Initial review
White
h2 - No threat available, not theatened, discard
Kf2 - No threat available, cant be checked in 1 turn, discard
Ne3 - d5 threatens queen and protects b4. f5 threatens queen, but is inferior to d5, consider
c2 - c3 supports b4 but loses momentum, c4 however checks. responses would be moving king to b4, b6, c6. If former 2 then opens up knight fork with queen! c6 does not pose problems, but no obvious continuation, need to come back and analyse closely
b4 - cant move
Ra8 - cant take, obvious pressure moves are a5 (gives same options as pawn c4) or b8 (king moves a4, a6 or c6, R then supports b pawn), no obvious continuation though.
Black
Pawns no immediate threats, K cant take due to fork, Q cant pin N, but could take b pawn but then R can pin K against Q. Hence no immediate threat to concern against
Ok, so most likely options are:
Ra5 Kc6 or c4 Kc6
Second move review
If Ra5, then moves to remain momentum are b5, Ra6, Rc5.
Ra6 returns us back where we were with no gain.
Rc5 offers Q for R and pawn (bad for him) only real option due to knight is Kb7 but then i think Rc7 is the only decent move bu I feel this line unless he slips up just means we waste time pushing the king around in circles
b5 Ka6 gives us a good chance to run the pawn home. knight stops d5, d6, b6, c7. I cant see a continuation from b7 though
If c4, then moves open are b5, Nd5, Ra6, Rc8
b5 has same issued as already covered
Nd5 moves the queen (e4 for sort of pin?) and buys me time to set up an attack with the N more involved
Ra6 is answered Kb7. c6then loses pace with the pawn trade. Rb6 pushes the king around a bit more
Rc8 again has to be Kb7, but then rook is trapped
Decision
Cant see much difference between my 2 options, gut says link up the pawn so I move c4
That's not bad, but you discard some moves very quickly without really looking ahead. You have correctly identified the following candidate moves:
Checks:
a) 1. Ra5+
b) 1. Rb8+
c) 1. c4+
Captures:
None available
Threats:
d) 1. Nd5
e) 1. Nf5
So these 5 candidate moves need to be calculated according to the rules above and form the base of your tree. You need to look about 2-3 move into each move and then decide if the variation is worthwhile. The solution is very clear, no need for gut feelings
See what you said right up front about not considering all alternatives being an issue
Jkaen Wrote:Ne3 - d5 threatens queen and protects b4. f5 threatens queen, but is inferior to d5, consider
I think part of the problem is "calculation laziness". You saw Nf5 as a candidate move, but decided it was not worth looking into, without actually calculating anything. If you tackle that problem in a systematic way, i.e. looking into all 3 categories 2-3 moves and only then discarding them, you are much less likely to miss obvious moves.
One thing with your checklist however I noted is they are all offensive checks. Would you do the same exercise for the opponent? If not how do you analyse threats to your pieces?
Yes, that's called null-move - you virtually give the right to move to your opponent and analyze all his checks, captures and threats. You also need to do the same after each of your moves in your variation, i.e. if you decide to capture your opponents piece you need to make sure that in response he doesn't have a check that leads to mate in three.
I would like to mention that this is only a very rough guide for the calculating phase of your move. Usually you would have a planning phase and then check if your plan is tactically valid through calculation. On the other hand if your opponent decides to sacrifice his queen to mate you, any long term strategical plans are not as important and usually you can go right into calculating lines. On the other hand if a queen exchange happens in a blocked position, you probably won't start calculating a huge tree of variations.
One word of warning though: In online blitz games you obviously lack the time to do all this, in standard over the board play you need to decide at what point in the game you will invest your time. But in serious correspondence chess this is basically done whenever needed.
Last but not least, often the best move is neither a check, capture or threat. The above only serves as a rough guide to avoid missing tactical shots.
Cool stuff Gustaran, but unfortunately, I will never use it. It looks like a lot of the guys here are very much calculating players, while I'm an instinct based player. For me, I don't run all those calculations, I play the move I see that feels the best. Sometimes that makes me make really odd plays, but other times it lets me do some very cool moves.