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[SPOILERS]The Tyrant realizes that once the world burns it gets really boring....

Nice job. Thanks for taking the time to put the details in and improving my result a bit. I'll trade the 1 extra pop I had in the capital for the earlier second city that is actually being productive (contributing a worker much sooner than mine could have done).

Our warrior finishes on T18. We may well have contact with a neighbor by then. The only thing I fear here is having our capital walked in on. It seems unlikely since it would require a declaration of war and then two turns of moving toward the city tile to find out if we have a warrior or not. I don't think most people would chance that. But I think we should probably dismiss our preconceptions about what most people will do in this game since this playing field is so completely unknown to us. For all I know these guys all go warrior first and go wandering around with it and could chance upon our empire before we're ready. I guess one way to plan for that would be for me to log in and actually try the tile count and see if I can figure it out. That's easier done with units that have already moved, of course, so that I don't send units the wrong direction while mousing around.

I will NOT be looking for continent shape with GO TO, though, as that's rather cheaty. But I think if we can suss out whether we're likely to be 10 tiles or 20 tiles or whatever away from our neighbors we can figure out what kind of scouting route is appropriate. Speaking of that, I guess there isn't a ton of value in scouting further into that jungle for now. Do you want to play risky and try for circumnaviagation or explore the local neighborhood? My dinosaur brain says to circle around and find our neighbors until we have defense in place, but winning circumnavigation is always such a huge benefit that it seems a shame to not even try. I guess depending on your thoughts on that, next turn we either go:

local and move NW, SW

or

global and move NE and try to get out of the jungle, but keep moving away from the capital. This map is not a toroid, so we only need longitudinal circumnav to win the race. Of course we'll probably be eaten by a bear long before we make it out, but there have been some recent heroic scouting deeds reported around RB, it isn't impossible for the starting scout to win the race before dying.

Anyway, I look forward to us a having large pile of rocks and us reaping its many benefits, which include some of the things listed in a recent Possum Kingdom press release:

A Recent Byzantium, Inc. Press Release Wrote:Upon completion of our latest Canary Yellow fabrication plant, on schedule for completion about 38 turns from now, Byzantium Inc. will be positioned to leverage an accelerated global distribution of our unique and inspiring product, Canary Yellow, across many emerging markets where consumers are demanding we satisfy their unmet needs, as well as in established markets where our competitors currently underwhelm their consumers with their own less interesting products. With the new strategic initiative established for the immediately upcoming quarters prepare to see Canary Yellow, courtesy of Byzantium Inc. (d/b/a Possum Kingdom), explode in popularity and market share. Investors and stakeholders alike will be proud of the legacy Canary Yellow will build as we drive brand awareness and claim mind share among our customer base, leading to ever growing returns and profits as Canary Yellow takes the world by storm!

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 9th, 2013, 22:38)fluffyflyingpig Wrote: You are missing the most dangerous airplane hazard: runway incursion. Most likely way you can die on a plane!

how about "gasoline & a zippo," a la Die Hard 2.
I'm disappointed yall didn't go with the plain crash theme. Partly because I don't like college football and won't understand the references :/.
Please don't go. The drones need you. They look up to you.
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(May 15th, 2013, 23:46)spacetyrantxenu Wrote: One last thing...someone isn't pulling his weight! dancing

[Image: T1-BrickSlacker.JPG]

We were losing to Kuro Co (before this post). Step it up!!! whip lol
frown
Sorry, I'll try harder.

wink
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(May 17th, 2013, 00:33)Bigger Wrote:
(May 9th, 2013, 22:38)fluffyflyingpig Wrote: You are missing the most dangerous airplane hazard: runway incursion. Most likely way you can die on a plane!

how about "gasoline & a zippo," a la Die Hard 2.
I'm disappointed yall didn't go with the plain crash theme. Partly because I don't like college football and won't understand the references :/.

This is the trouble with having teammates, especially one who will be as difficult as BGN. He will change things at will. Which is odd for someone who has shown so little creativity in the past that I've had to come up with naming schemes for him..... neenerneener

But we haven't gone with a college football theme, what makes you think that? At first I tried to start based off Tool songs but that was quickly snuffed out and replaced with a Toadies song, which I like fine. They're plenty angry for me. And then, circling back around, if we keep using Toadies songs for city names, well, we'll make our way back to Plane Crash eventually if we keep building cities. lol

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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T4 - Scout went NE. Next up NE, N?




Demos:

[Image: T4-F9.JPG]

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 17th, 2013, 08:19)spacetyrantxenu Wrote: T4 - Scout went NE. Next up NE, N?



Probably. Is that a river on the northern edge of the desert tile bleed? That looks like desert and not like flood plain. Did you do any fog-gazing on that? If we think that's a river, it's well worth exploring. If not, NE/E. We'll uncover that other tile with a city plant (and probably miss an important resource doing so)...

Thinking it over some, NE/N is best. I would prefer to avoid flat terrain and the death of our well-named scout, otherwise I'd vote for NE/NE.
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NE/N is a hill and will clean up most of the visibility east of city 2. We can't strand any seafood with placing the city where we are since we already have visibility of all its coastal tiles or have future legal settling locations that can pick up anything in the area. So I still think NE/N.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 17th, 2013, 10:53)spacetyrantxenu Wrote: NE/N is a hill and will clean up most of the visibility east of city 2. We can't strand any seafood with placing the city where we are since we already have visibility of all its coastal tiles or have future legal settling locations that can pick up anything in the area. So I still think NE/N.

nod
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T5

Looking kinda sparse...

[Image: T5%20scout%20move.JPG]

E/SE next turn to uncover more jungle then either SW/SE or SE/?? if the SE is not covered in jungle. contemplate
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Yeah, it is looking decently sparse.... :/
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