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Yep, let's settle Westport pronto! Whip Settler and road towards copper.
Then we build/whip the worker who can chop out another worker, while regrowing on a warrior.
Scout SE looks better.
Pottery next, sure! We'll be settling the commerce city 4th and then the horses, I think.
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(June 26th, 2013, 03:14)Nakor Wrote: Yep, let's settle Westport pronto! Whip Settler and road towards copper.
Then we build/whip the worker who can chop out another worker, while regrowing on a warrior.
Scout SE looks better.
Pottery next, sure! We'll be settling the commerce city 4th and then the horses, I think. Ok. Sounds good to me.
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Did I mention this:
WE NEED MORE WORKERS!!!
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Gandhi the explorer...
Sacagawea should have >50% odds to survive. Still would have preferred the bear to be elsewhere.
The demos before revolting to Slavery...
Not bad although it still is quite early.
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Revolt when the settler is moving?
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(June 26th, 2013, 03:47)Nakor Wrote: Did I mention this:
WE NEED MORE WORKERS!!!  Well in fairness, we've been extremely efficient so far. Don't worry, we'll catch up on worker turns soon enough.
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(June 26th, 2013, 04:18)Nakor Wrote: Revolt when the settler is moving? Not if we plan on 2 pop whipping the settler. The settler will complete 1t earlier (1t Anarchy + 2t @ 16 fhp/t then whip following turn for ~31 OF) by using the whip so delaying slavery is not optimal. The worker should finish 3t after the settler.
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My fault! Let's revolt!
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Gandhi the confused (wanderer)...
Maybe he only has one warrior in the area (and is now defending the city). Do we try to camp the copper? Or keep exploring? Some context is hinted at by the power graph...
Sacagawea survived, although heavily wounded...
It would be nice to get woody III on Sacagawea (for an eventual ultimate super medic healer). No way these demos will last...
@ Nakor : Your call on Gandhi. I like either option but not sure which is best short term. We're still plotting ofc, but maybe we want to see if he has horses before we stir up the hornet's nest (since axes would then be worse defenders than warriors on a hammer basis). Tough call. Sacagawea could camp the forest 2 NE of the copper to keep a lookout (so we will know when he gets the copper hooked up).
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scouts cannot take Woodsman III. Burned a general to learn that lesson.
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