October 17th, 2013, 04:14
Posts: 6,769
Threads: 60
Joined: Apr 2004
Turn 83. More fun with sentry exploration.
My settler is en route for city #8, will settle in two more turns.
October 18th, 2013, 07:50
Posts: 6,769
Threads: 60
Joined: Apr 2004
Turn 84. Borders popped over where the freak was standing last turn, now I can push back the fog a bit more.
October 19th, 2013, 05:33
(This post was last modified: October 19th, 2013, 05:34 by DaveV.)
Posts: 6,769
Threads: 60
Joined: Apr 2004
Turn 85. Two new freaks are born.
Diseased *and* Weak? Freak show.
Better. I'd much rather have an attack boost than a defense boost, but I guess I have to take what the RNG dishes out (like not a singe Combat I Freak so far, ![banghead banghead](https://www.realmsbeyond.net/forums/images/smilies/banghead.gif) ).
The griffon uses the conveniently placed lakes to monitor the wildlife by my next planned city.
This turn's city:
October 20th, 2013, 05:15
(This post was last modified: October 20th, 2013, 05:17 by DaveV.)
Posts: 6,769
Threads: 60
Joined: Apr 2004
Turn 86 started with an event.
Normally, I'm not a big fan of temporary happy, but Deruptus will be next on the build list, so it actually makes sense here.
By running a slight deficit, I can reduce the time until construction to two turns. I'm going to need a lot more workers.
Even though I have a bunch already.
Demos are still pretty bad.
October 21st, 2013, 07:00
Posts: 6,769
Threads: 60
Joined: Apr 2004
No new pictures for turn 87, since there's nothing happening that wasn't covered in the earlier pictures. Construction finished at EoT, which should help with my abysmal Crop Yield (after a lot of worker turns). The settler for city 9 finishes EoT88.
My new worry: bears in the barb dyes city. I would have to clear them out before Loki could do his thing.
October 22nd, 2013, 12:08
Posts: 6,769
Threads: 60
Joined: Apr 2004
Turn 88.
October 23rd, 2013, 07:15
Posts: 6,769
Threads: 60
Joined: Apr 2004
Turn 89. I captured a bear with my hunter, and stacked up my units to settle city 9. Loki is following a couple turns behind.
October 23rd, 2013, 17:55
(This post was last modified: October 23rd, 2013, 17:56 by DaveV.)
Posts: 6,769
Threads: 60
Joined: Apr 2004
Turn 90. I settled my northern Incense city, and scoped out the barb city.
No bears ![jive jive](https://www.realmsbeyond.net/forums/images/smilies/jive.gif) . Prepare for a visit from Loki, barbs! Also, check out my 4-move Sentry unit.
In the south, I popped borders on city #8, revealing a lot of tundra wasteland.
October 24th, 2013, 07:10
Posts: 6,769
Threads: 60
Joined: Apr 2004
Turn 91. My guard lizards are on the move again:
October 26th, 2013, 04:48
(This post was last modified: October 26th, 2013, 04:54 by DaveV.)
Posts: 6,769
Threads: 60
Joined: Apr 2004
Turn 92. Loki does his thing.
Grabbing first-ring tiles shows me some more tiles, and a barb worker.
The worker is almost certainly building a road from another barb city. Loki just needs to follow the trail of breadcrumbs to find more converts. If the worker is tasked with building a connector road between cities, he might keep doing it despite the city changing hands.
My Sentry unit checks for seafood.
Ouch. It still might be better to move the marked city to the coast, so it can gain a trade route from a Lighthouse eventually.
In the east, the lizards I showed in the turn 91 report moved off into the fog after I ended turn. Three of the lizards from the ruin moved as shown.
Something wicked this way comes.
|