September 17th, 2014, 16:06
(This post was last modified: September 17th, 2014, 16:09 by Commodore.)
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Another point, though, Ceil. If it's you, you take the low odds shot and definitely burn down the city, warriors in your hands are kind of superweapons.
(March 17th, 2012, 13:50)Ceiliazul Wrote: One Down
Plako's empty capital was razed this turn for 23 gold. It's always good to eliminate a rival,
(February 19th, 2012, 11:57)Ceiliazul Wrote: Well, faced with incredible payoff, I have to do it. Hamstring Commodore, gain THREE workers?? I have to do it. All I really have to lose is a 10h warrior?? I have to do it. Oh Absolom, what the hell were you thinking?
Wow. Commodore, when you eventually read this, the poem above is for you. You risked it all, my friend. But honestly, you could have prevented this debacle. Why did you put your workers on that tile, tripling the risk for no real benefit? For that matter, why wasn't the stack on the next tile East?
September 17th, 2014, 16:55
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I think you're selling Pin short, especially in the phrase "horses aren't on his radar". I think you're also underestimating how much Pindicator has been A) learning from you, and B) burned out on fighting you. He's going to go all in, using a lot of the same tactics you've used against him.
September 19th, 2014, 09:27
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(September 17th, 2014, 16:55)Ceiliazul Wrote: I think you're selling Pin short, especially in the phrase "horses aren't on his radar". I think you're also underestimating how much Pindicator has been A) learning from you, and B) burned out on fighting you. He's going to go all in, using a lot of the same tactics you've used against him. Fair enough about the horse, but I still bet he'll gamble. Just before he sent the late late save last night:
Quote:Pin: Birthday Drinking! !!!
Sent at 10:53 PM on Thursday
And this is the EoT situation around Suddrey. Let's hope the favorable odds win me three GG points and a morale boost, not a massive setback.
Pindicator also weirdly enough whipped his capital for a warrior. Why, Pin, why? Mine, plains hill plant, copper forest, forested plains hill...Pin could easily 1t warriors without any issues at all. He's not in a good mental space right now, this is sad. He might opt to kill my scout next turn, but I'll happily take that; the big deal is moving my warrior to mess with his copper efforts.
Hey! Horses! My capital's borders popped and I have another source, although I don't think it's better yet. I'm sure someone (Dazed or Ichabod) is pretty near on this isthmus. I want to claim that little island there and push further. But alas, I've got to to deal with one thing at a time.
September 19th, 2014, 22:46
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So Pin busted the scout, but I hurt the sucker badly on the defense, plus...he's not doubling the warrior until I'm into the woods.
I...doubled his warrior in the woods without an issue! Incoming settle for chariots, folks.
September 19th, 2014, 23:40
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Do you think you have gotten away with the pink dot?
Surprise! Turns out I'm a girl!
September 20th, 2014, 01:06
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one warrior does not a past-tense make, I'd reckon.
September 20th, 2014, 02:54
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(September 19th, 2014, 23:40)Dp101 Wrote: Do you think you have gotten away with the pink dot? I refuse to call any city sharing capital BFC tiles a "pink dot".
September 20th, 2014, 09:15
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Easy defense, hard defense, dicey risk?
Just focusing Pin on axes and delaying copper hook up now. Cronk settled in two turns!
September 21st, 2014, 15:27
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Opened the turn to a bad sign; indeed looking at the map Pindicator whipped a something (settler, most likely) and finished the chop/mine on the copper for some good hammers overflowing, I'm sure. He cleared out the brave First Coach with only one sacrificial warrior. Ah well, in the end I'm content. At least the bad luck was in the massive damage I took in the first fight, so Pin isn't rocking a Woodie II warrior from all this.
Never mind, we're going along at a fine clip on The Plan. My worker completes with an Epic Crapton of overflow here (18, to be precise). That's going to net a 2t third worker following, I think. Gotta hook the copper!
My second city, alas, lacks improved tiles, but I'm still going to be able to build a 1t chariot when I get the hook-up. Anyone see how I can do it?
Pin's going to be peeved, but I kept at war. Next turn I'm at three cities while he's still at one. If I accepted peace, he'd just use turn order to get first strike in ten turns. Demos, graphs, etc show why:
September 21st, 2014, 17:45
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Is Stonehenge still on the menu?
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