t260 -
Apparently it took me all of 1turn to screw up your micro plan
This time wasn't a misclick, instead I was trying to type a sign and it jumped out and suddenly I had a turn into a Cottage on the Floodplain instead of a road. I doubt it's enough to be worth asking for a reload, but I left the turn unended so we could discuss.
I took a look at the micro plan; there's no shot for t12, but on t13 there's a Worker 444 of Goats; can we send him 1N to finish that Farm, and divert one of those workers down to finish the Road? I have a feeling that's going to delay the Deer.
Actually, if we delay the Gold hookup by a turn, I think that the one Worker left on the Gold is the equivalent of the one 444 from Goats on t13, and can still get to one of the forests around Chickens. We just lose 1t of the Farm into that tile and have to catch it up later. (I don't see that Farm completed until t16, when there are 2Workers 6 from the tile, and presumably one of those can finish the Farm ... that tile doesn't show a completed Farm through the end, by which time the Workers have buggered off anyway. So I /think/ that's OK....). I also don't think that delaying the Gold a turn will bust the Happy Cap, so that should be OK.
Also, Donovan's Explorer showed up in the West ... along with barb borders:
Apparently it took me all of 1turn to screw up your micro plan
This time wasn't a misclick, instead I was trying to type a sign and it jumped out and suddenly I had a turn into a Cottage on the Floodplain instead of a road. I doubt it's enough to be worth asking for a reload, but I left the turn unended so we could discuss.
I took a look at the micro plan; there's no shot for t12, but on t13 there's a Worker 444 of Goats; can we send him 1N to finish that Farm, and divert one of those workers down to finish the Road? I have a feeling that's going to delay the Deer.
Actually, if we delay the Gold hookup by a turn, I think that the one Worker left on the Gold is the equivalent of the one 444 from Goats on t13, and can still get to one of the forests around Chickens. We just lose 1t of the Farm into that tile and have to catch it up later. (I don't see that Farm completed until t16, when there are 2Workers 6 from the tile, and presumably one of those can finish the Farm ... that tile doesn't show a completed Farm through the end, by which time the Workers have buggered off anyway. So I /think/ that's OK....). I also don't think that delaying the Gold a turn will bust the Happy Cap, so that should be OK.
Also, Donovan's Explorer showed up in the West ... along with barb borders: