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Really quick turn roll, made me feel good about the headache that was playing this morning Always nice to get the ball rolling again.
@BRick: Patience, my friend! I can't capture that city where it is -- it'd be culturally dominated by Dark Bum -- and there's no point razing it before I have a settler ready to replace it. Furthermore, I'd be attacking up a hill and across a river unless I was willing to pivot around to the flatland and be more exposed. I need to hit this with overwhelming force, and while I have power superiority, a couple of axes does not "overwhelming force" constitute. But do not fear; he shall know my name is picklepikkl when I lay my vengeance upon him.
This turn consisted of getting my tile assignments out of "we are crazily rushing for CoL" mode and back to normality. I ran 70% science to 1-turn Sailing, which will give us a passel of trade routes with Sian unless he cancels OB on us (which he might; not sure how closely he's monitoring my tech). Speaking of Sian, he just received a commerce infusion of his own in the form of a big metal statue, cementing his status, I feel, as the game leader. I honestly wonder what took him so long! I have Courthouses dialed up in a bunch of my empire, where they will likely be followed by Settlers and Workers. Our economy just got a shot in the arm, it's time to work that to the fullest!
(I do have to decide whether to send my free missionary to my capital, which will definitely want a Monastery as soon as I have Meditation, or to The Hierophant for the free culture. I am leaning toward the former.)
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Having a Hierophant with no religion sounds pretty wrong.
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Jeez, all the lurkers are coming out of the woodwork! Glad to see you all
Commodore, you make an excellent thematic point. Also, when I sat down in-game this morning and thought about it, The Fool really isn't in a position to do a monastery ASAP, since I let it grow to 8 and then put it on a Settler. There's time to wait for it to be converted, whereas The Hierophant could use a border expansion on a few counts. Hopefully we get some free spreads, though having the holy city at one end of the empire instead of relatively central does, I believe, disadvantage that.
Trade routes with Sian turned out to be not nearly as good as I'd been hoping -- only 1c. I'm going to chalk this up to I Don't Understand Civ4 and move on. greenline closed borders with us, so very possibly that Scout is stranded with no way home. The Scout in Sian's territory is currently shadowing an active settler -- I suspect he's either going for our border region or pushing up to the Promised Land. Pushing up toward the Promised Land is certainly my next expansion goal; I want a share of that silver/rice/incense!
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(May 18th, 2016, 10:27)picklepikkl Wrote: Jeez, all the lurkers are coming out of the woodwork! Glad to see you all
Commodore, you make an excellent thematic point. Also, when I sat down in-game this morning and thought about it, The Fool really isn't in a position to do a monastery ASAP, since I let it grow to 8 and then put it on a Settler. There's time to wait for it to be converted, whereas The Hierophant could use a border expansion on a few counts. Hopefully we get some free spreads, though having the holy city at one end of the empire instead of relatively central does, I believe, disadvantage that.
Trade routes with Sian turned out to be not nearly as good as I'd been hoping -- only 1c. I'm going to chalk this up to I Don't Understand Civ4 and move on. greenline closed borders with us, so very possibly that Scout is stranded with no way home. The Scout in Sian's territory is currently shadowing an active settler -- I suspect he's either going for our border region or pushing up to the Promised Land. Pushing up toward the Promised Land is certainly my next expansion goal; I want a share of that silver/rice/incense!
It does disadvantage it, and more so because it is a relatively small map so the max distance is small.
TRs build 3% a turn so after 25 turns of no war you should get 2 commerce per route.
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Thanks for the game mechanic explanation, REM!
This delay is really frustrating, and it doesn't even seem like there's a good reason. This is Jowy's third >24hr turn hold, and it seems that by the time he got it to Sian, Sian's play window was closed. By the time I get the turn tomorrow morning, it will have been 72 hours or so since I last played. What ever happened to our consistent 1/day cycle?
In conclusion: I kind of wish someone would modify the PHP we use for trackers to include a PYFT rating.
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(May 20th, 2016, 21:20)picklepikkl Wrote: Thanks for the game mechanic explanation, REM!
This delay is really frustrating, and it doesn't even seem like there's a good reason. This is Jowy's third >24hr turn hold, and it seems that by the time he got it to Sian, Sian's play window was closed. By the time I get the turn tomorrow morning, it will have been 72 hours or so since I last played. What ever happened to our consistent 1/day cycle?
In conclusion: I kind of wish someone would modify the PHP we use for trackers to include a PYFT rating.
No worries. And the answer to your problem is a sequential pitboss.
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Maybe I'll try my hand at a Pitboss one of these days, then.
Quick turn. Jowy offered OB, which I accepted in a hot minute and proceeded to bask in the wonderful 2c trade routes everywhere. Jowy and I have never been at war! He also founded another city, putting him in the lead.
Also, free Confucianism spread this turn! ...to Open Ocean, greenline's border city in the gems area with Jowy. Well, I guess that between the two, the one I want to have the culture advantage is greenline, but why couldn't Confucianism have spread to one of my cities?
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Jowy crosses the 24 hour mark. Again.
I suppose the theologians would call this "an opportunity to practice generosity of spirit."
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Got the turn. I've got to say, long delays between the turn really kill my enthusiasm for the game; it's hard to maintain energy when every roll requires a "wait, what the hell is going on" refresher.
Anyway: We got Mysticism with enough overflow to 1t Meditation at 0%, which I find amusing. Afterwards will be Masonry, in preparation for the stone island city. Our first round of Courthouses are starting to complete, to be followed by Settlers and Workers. I really need to get started on a Great Person somewhere for a Golden Age once I get Bureau; thinking of Marketing The Magician and just running full specialists. Speaking of which, Sian got a Great Scientist and started a Golden Age, swapping into Hinduism and OR. I expect he's going to use this to make a run for Civil Service.
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Holy crap a reasonable turn pace! My hopes are raised.
We once again are capable of 1t 0% overflowing a tech, so Masonry is now ours. Settler out in The Fool at the end of next turn, I'll have a galley whipped from The Hierophant as well, load up, and go settle the stone city. Meanwhile, I spotted a road in Sian's territory leading towards the Promised Land, so I might just yolo my next settler all the way to the corner spot I'd identified to grab silver/rice/horses/incense. Potentially antagonizing a Golden Age neighbor at the same time you antagonize your first place other neighbor? That's the motto, n-word, yolo.
(and we aggressively settle erryday, erryday...)
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