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[SPOILERS]Novice, Spacemanmf and Athlete4life10 are HUYANA CAPAC OF CHINA

Some ramblings then. EDIT: Warning, all done from memory. May be errors....

Techs

So after Machinery, Paper->Education to build Oxford Uni? One option might be to slip into Construction for worker movement and catapults.

Great People

We pop a Great Person in Big Slick in a few turns, hopefully a Great Scientist for an academy in the capital, but if it's a Great Engineer...

Well, we can build wonders easily enough (traits, resources, other multipliers, ahead in tech), with our tech rate bulbing seems a waste (depending on what it can get), a golden age is too early, so settle it? Or just build an expensive wonder (save for the Taj Mahal?).

Northern continent

Can you let me know your thoughts on settling SE of the sheep rather than S? I prefer it for overlap with the cow/horse city and closeness for defensibility. Is this where the third settler is going?

Homeland cities

Pocket Bullets - can switch to working as many cottages as possible for quick growth, whilst building Parthernon, MoM, SoZ...?

NFD - maximum growth - it can take the cows from DMH for this if necessary, once some more farms are done at DMH, and hand back the gold to Top Kicker. Slow build missionary for norther continent? Then chop out market?

DMH - archer then maces while growing and working more tiles. Our Heroic Epic location if we ever get a 10XP unit.

Big Slick - fire the specialists once the Great Person is in, using newly developed tiles, eventually pass cottaged floodplains to Speed Limit, build barracks while growing then units.

Speed Limit - whip settler then build market while growing into every available tile

Top Kicker - grow whilst building market then switch to worker, take gold back from NFD, cottage grassland, chop infrastructure or more workers.

Gut Shot - grow a couple more pop points before switching to fish + max production for quick Moai, then max growth. Can build library, then maybe barracks since production will be so strong. Farm the land for quicker growth?

Pair of Hooks - after galley, build library and lighthouse while growing? Mix of mines and cottages/farms?

Kojak - perhaps a market, whilst building more cottages and the odd farm

Crabs / One-tile island - max growth, whip granary, lighthouse, forge, library.

Northern continent cities - chop granary, whip forge - should get Christianity in as soon as possible

Diplomacy

We're on T116 and I can't remember off the top of my head when the NAP with Pegasus ran out. Was it T130? It's arguable whether there is a rolling 10T cooldown on that - there was before we extended it so I say that still stands. There still hasn't been a power spike from Pegasus.

Nevertheless, we still have lots (and lots) of expansion and growth to do.

Our NAP with Ruff is until T200, so no rush with that one, and we don't have NAPs with either ad hoc or TT, nor have we been on contact for an inordinate length of time.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Sounds like a plan. NAP with Pegasus is to T130. SE of the sheep is fine by me, although I don't really see the point. If we get a Great Engineer I think we should rush the Apostolic Palace. At 400 base hammers it's more expensive than the Taj Mahal (700, but half cost with Marble).

Giving the cows to NFD also sounds good. One reason we want PB and NFD to grow is that we'll want to give the sheep and rice to Sailboats eventually for Globe Theatre goodness.
I have to run.
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novice Wrote:Sounds like a plan. NAP with Pegasus is to T130. SE of the sheep is fine by me, although I don't really see the point.

I gave my reasons... rolleye

novice Wrote:If we get a Great Engineer I think we should rush the Apostolic Palace. At 400 base hammers it's more expensive than the Taj Mahal (700, but half cost with Marble).

Yeah, and it's available now - good call.

novice Wrote:Giving the cows to NFD also sounds good. One reason we want PB and NFD to grow is that we'll want to give the sheep and rice to Sailboats eventually for Globe Theatre goodness.

Well that and maximising the capital and its cottages to take advantage of Bureau + possible academy + Oxford Uni. NFD should be a commerce powerhouse too, if ever we get a second academy.

Does that mean we want to be farming some of Sailboats' riverside tiles?
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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spacemanmf Wrote:I gave my reasons... rolleye

To elaborate, I don't see the big difference between having cities 4 and 5 tiles apart - we'll have engineering soon enough anyway. And there's not much point adapting to our neighbour's dotmaps up there.

OTOH I suppose 4 tiles i marginally safer than 5 tiles, and we might decide to settle further west, so 1SE of the Sheep is fine.

spacemanmf Wrote:Does that mean we want to be farming some of Sailboats' riverside tiles?

Good catch, yes the city will need two grassland farms eventually. So I suppose we shouldn't make any more cottages there. The city will want to work clams+sheep+rice+2 farms at size 5 for +13 food, and growth to size 6 almost every turn.

novice Wrote:At 400 base hammers it's more expensive than the Taj Mahal (700, but half cost with Marble).

This is actually not true. TM will cost us 200 base hammers in PB (+250% from Bur, OR, Forge, Marble, Ind), whereas the AP will cost us 160 base hammers (+150% from Bur, OR, Forge, Ind). Still, the AP is available sooner as you say, so I think rushing it is the right move.
I have to run.
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novice Wrote:OTOH I suppose 4 tiles i marginally safer than 5 tiles, and we might decide to settle further west, so 1SE of the Sheep is fine.

Plus we've worked overlap so well so far it would be a shame not to continue... lol
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Got it. And played.
I have to run.
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I'm surprised, i actually didn't expect the northern part to come into play. Most games end early enough that settling through water is unexpected (unless everyone is separated by water).
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Amelia Wrote:I'm surprised, i actually didn't expect the northern part to come into play. Most games end early enough that settling through water is unexpected (unless everyone is separated by water).

Interesting. Even though it's the only source of iron?

I think part of it is that there is quite a bit of decent land to settle and therefore little incentive to war heavily (unless you have a UU that you can't resist trying to take advantage of).
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Some pictures from the turn I played today, T117:

[Image: Civ4ScreenShot0533.JPG]

Someone got a great prophet, oddly.

[Image: Civ4ScreenShot0534.JPG]

Our galley unloaded a settler+worker and is moving to pick up two more settlers. One settler is coming from DMH and can board the galley on T119. The other is coming from Speed Limit and can board on T120. The galley can sail on T120 and unload the DMH settler. On T121 we can found a city, move the galley inside, and move the Speed Limit settler towards the double sugar site. Or we can move it towards another site, I'm open to suggestions.

Demographics after ending turn:
[Image: Civ4ScreenShot0536.JPG]
I have to run.
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novice Wrote:Our galley unloaded a settler+worker and is moving to pick up two more settlers. One settler is coming from DMH and can board the galley on T119. The other is coming from Speed Limit and can board on T120. The galley can sail on T120 and unload the DMH settler. On T121 we can found a city, move the galley inside, and move the Speed Limit settler towards the double sugar site. Or we can move it towards another site, I'm open to suggestions.

My concern with the sugar site at the moment is lack of workers to clear the jungle.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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