Some ramblings then. EDIT: Warning, all done from memory. May be errors....
Techs
So after Machinery, Paper->Education to build Oxford Uni? One option might be to slip into Construction for worker movement and catapults.
Great People
We pop a Great Person in Big Slick in a few turns, hopefully a Great Scientist for an academy in the capital, but if it's a Great Engineer...
Well, we can build wonders easily enough (traits, resources, other multipliers, ahead in tech), with our tech rate bulbing seems a waste (depending on what it can get), a golden age is too early, so settle it? Or just build an expensive wonder (save for the Taj Mahal?).
Northern continent
Can you let me know your thoughts on settling SE of the sheep rather than S? I prefer it for overlap with the cow/horse city and closeness for defensibility. Is this where the third settler is going?
Homeland cities
Pocket Bullets - can switch to working as many cottages as possible for quick growth, whilst building Parthernon, MoM, SoZ...?
NFD - maximum growth - it can take the cows from DMH for this if necessary, once some more farms are done at DMH, and hand back the gold to Top Kicker. Slow build missionary for norther continent? Then chop out market?
DMH - archer then maces while growing and working more tiles. Our Heroic Epic location if we ever get a 10XP unit.
Big Slick - fire the specialists once the Great Person is in, using newly developed tiles, eventually pass cottaged floodplains to Speed Limit, build barracks while growing then units.
Speed Limit - whip settler then build market while growing into every available tile
Top Kicker - grow whilst building market then switch to worker, take gold back from NFD, cottage grassland, chop infrastructure or more workers.
Gut Shot - grow a couple more pop points before switching to fish + max production for quick Moai, then max growth. Can build library, then maybe barracks since production will be so strong. Farm the land for quicker growth?
Pair of Hooks - after galley, build library and lighthouse while growing? Mix of mines and cottages/farms?
Kojak - perhaps a market, whilst building more cottages and the odd farm
Crabs / One-tile island - max growth, whip granary, lighthouse, forge, library.
Northern continent cities - chop granary, whip forge - should get Christianity in as soon as possible
Diplomacy
We're on T116 and I can't remember off the top of my head when the NAP with Pegasus ran out. Was it T130? It's arguable whether there is a rolling 10T cooldown on that - there was before we extended it so I say that still stands. There still hasn't been a power spike from Pegasus.
Nevertheless, we still have lots (and lots) of expansion and growth to do.
Our NAP with Ruff is until T200, so no rush with that one, and we don't have NAPs with either ad hoc or TT, nor have we been on contact for an inordinate length of time.
Techs
So after Machinery, Paper->Education to build Oxford Uni? One option might be to slip into Construction for worker movement and catapults.
Great People
We pop a Great Person in Big Slick in a few turns, hopefully a Great Scientist for an academy in the capital, but if it's a Great Engineer...
Well, we can build wonders easily enough (traits, resources, other multipliers, ahead in tech), with our tech rate bulbing seems a waste (depending on what it can get), a golden age is too early, so settle it? Or just build an expensive wonder (save for the Taj Mahal?).
Northern continent
Can you let me know your thoughts on settling SE of the sheep rather than S? I prefer it for overlap with the cow/horse city and closeness for defensibility. Is this where the third settler is going?
Homeland cities
Pocket Bullets - can switch to working as many cottages as possible for quick growth, whilst building Parthernon, MoM, SoZ...?
NFD - maximum growth - it can take the cows from DMH for this if necessary, once some more farms are done at DMH, and hand back the gold to Top Kicker. Slow build missionary for norther continent? Then chop out market?
DMH - archer then maces while growing and working more tiles. Our Heroic Epic location if we ever get a 10XP unit.
Big Slick - fire the specialists once the Great Person is in, using newly developed tiles, eventually pass cottaged floodplains to Speed Limit, build barracks while growing then units.
Speed Limit - whip settler then build market while growing into every available tile
Top Kicker - grow whilst building market then switch to worker, take gold back from NFD, cottage grassland, chop infrastructure or more workers.
Gut Shot - grow a couple more pop points before switching to fish + max production for quick Moai, then max growth. Can build library, then maybe barracks since production will be so strong. Farm the land for quicker growth?
Pair of Hooks - after galley, build library and lighthouse while growing? Mix of mines and cottages/farms?
Kojak - perhaps a market, whilst building more cottages and the odd farm
Crabs / One-tile island - max growth, whip granary, lighthouse, forge, library.
Northern continent cities - chop granary, whip forge - should get Christianity in as soon as possible
Diplomacy
We're on T116 and I can't remember off the top of my head when the NAP with Pegasus ran out. Was it T130? It's arguable whether there is a rolling 10T cooldown on that - there was before we extended it so I say that still stands. There still hasn't been a power spike from Pegasus.
Nevertheless, we still have lots (and lots) of expansion and growth to do.
Our NAP with Ruff is until T200, so no rush with that one, and we don't have NAPs with either ad hoc or TT, nor have we been on contact for an inordinate length of time.
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]