June 1st, 2011, 14:05
(This post was last modified: June 1st, 2011, 14:29 by novice.)
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June 1st, 2011, 14:42
(This post was last modified: June 1st, 2011, 15:04 by spacemanmf.)
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Damn, too late for my suggestions.
Jumper, King Pair, Leg Break, Mid On.
EDIT: And annoying to lose our most promoted unit.
And on the sixth day, god created Manchester.
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Got it.
And on the sixth day, god created Manchester.
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Took a look at the save. I recommend Christian Monasteries as new builds in the cities that completed something this turn. The christian missionary on the galley is headed for broadway. And try saving those barb warriors for our 5/5 xp axeman.
I have to run.
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novice Wrote:Took a look at the save. I recommend Christian Monasteries as new builds in the cities that completed something this turn. The christian missionary on the galley is headed for broadway. And try saving those barb warriors for our 5/5 xp axeman.
Ok, not sure which completed now. I had already set Speed Limit to a 1-turn monastery. I will put Sailboats to one now (I had set it to market). Oh and Gut Shot (library).
On a separate note, I switched Top Kicker to a worker to stop it growing into an undeveloped tiled - it can whip next turn.
I sent the missionary to Double Gutter since it should be able to convert it before the chop comes in (provided you can do that the same turn - if not road it temporarily). The second missionary can get to Broadway in time for the chop of the forest there (I set the worker cottaging for now to avoid chopping the forest too soon and having nothing to work).
The 5/5 axe I had already moved towards those warriors.
But thanks for checking up on me... ;-)
And on the sixth day, god created Manchester.
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Grrr, a unique combination of keys when typing the message to Ruff after having moved everything ended the turn before I sent the message. Was going to tell him the four entries. Ah well.
Anyway, turn sent. I will post some pictures when Picasa bothers to load up properly.
And on the sixth day, god created Manchester.
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spacemanmf Wrote:I sent the missionary to Double Gutter since it should be able to convert it before the chop comes in
OK. I wanted to expand Broadway's borders a bit sooner, to start improving the resources there. But we can chop and road while we wait.
I have to run.
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OK, a quick reboot and Picasa loads this time. Woo.
Speed Limit:
Mmmm... 1-turn monastery. Here is Moai-boosted Gut Shot. Gonna be good.
A barb rendezvous in the north.
The South:
Gut Shot was switched to a Christian monastery on your advice, although we need to make sure we have enough libraries in commerce cities to be able to immediately build universities in those cities when Education comes in to get Oxford in ASAP. I think we can probably get Education in 4 or 5 turns now. It changed to 6 turns after the end of the turn (down from 8) but we have some cash to burn.
The North:
MoM due in 3 turns. SoZ next? Another wonder? I didn't really see what was available. ToA was one come to think of it. Incidentally, what did the double chop near NFD go into?
Latest demos:
Yep, still looking good.
And on the sixth day, god created Manchester.
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The chops went into a christian monastery.
Good point about the libraries - let's see
Pocket Bullets
Nut Flush Draw
Speed Limit
Kojak
Sailboats
Top Kicker
all have libraries. We need 6 universities I think, since it's a large map.
Pair of Hooks will also complete a library shortly, and we do have one in Big Slick as well, although that's a production city.
I think we should build the National Epic in Pocket Bullets after the MoM. We can sneak that in before the University and Oxford University. After that we'll want the UoS and possibly other goodies as well, so I don't think there's room for ToA and SoZ. We could build SoZ elsewhere, perhaps.
I have to run.
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OK, so where are we up to? Save is in, but email is read, and no got it... Tracker says Pegasus so we've not sent it on yet...
And on the sixth day, god created Manchester.
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