Posts: 2,991
Threads: 7
Joined: Apr 2012
(March 28th, 2014, 22:21)spacetyrantxenu Wrote: Do you guys want to extend the timer while there's a three way split to avoid so much pausing?
Well, personally I think it would be fine if we would switch into timer with e.g. 48 real-life hours. Three way split means that this time will probably be needed anyways for some time, and at this point turns are already taking enough time that people get a decent civ dose even with turn-every-2-days-rhythm. I don't know if there is someone, who belongs to the risk group of "I wait 36 hours and then I look when I have time to play" kind of behavior, which would probably be the biggest downside of this. I don't feel too strong about this though and I only represent 50 % of a single civ anyways
Posts: 12,335
Threads: 46
Joined: Jan 2011
I'm okay with the timer as is. Usually Azza plays on time early in my day, and then I play in my afternoon while scooter is asleep and then he picks it up in his day. Pauses are okay, but I'm fine with increasing the timer if people want it.
Also I've played so Scooter can grab it whenever.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Posts: 6,893
Threads: 42
Joined: Oct 2009
The main question is though: why do we've 3-way split. I would recommend using enforced peace time to establish sensible war time turn order
Posts: 15,059
Threads: 110
Joined: Apr 2007
In term of timer, pauses, pace, etc. - I'm not too concerned over any of those and I'll go with whatever.
(March 29th, 2014, 10:32)plako Wrote: The main question is though: why do we've 3-way split. I would recommend using enforced peace time to establish sensible war time turn order
All I know is the last couple turns of the enforced peace, Lewwyn got ahead of me (I was on same side as Azza the first time around). So it was either double-move or stick with it. Not a lot I could do about it.
Posts: 3,199
Threads: 11
Joined: Jan 2010
I vote against increasing the turn timer. A 48 hour timer would reduce the chances of ever rolling the turn within a day. I think this turn was a one-off and Azza is normally very regular and reliable with turns.
Posts: 12,335
Threads: 46
Joined: Jan 2011
(March 29th, 2014, 11:11)scooter Wrote: In term of timer, pauses, pace, etc. - I'm not too concerned over any of those and I'll go with whatever.
(March 29th, 2014, 10:32)plako Wrote: The main question is though: why do we've 3-way split. I would recommend using enforced peace time to establish sensible war time turn order
All I know is the last couple turns of the enforced peace, Lewwyn got ahead of me (I was on same side as Azza the first time around). So it was either double-move or stick with it. Not a lot I could do about it.
My bad. I wanted first half tactically.
Technically we've been playing with a 3 way split for the last 5-6 turns. We just hadn't made it official yet.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
March 30th, 2014, 15:59
(This post was last modified: March 30th, 2014, 15:59 by scooter.)
Posts: 15,059
Threads: 110
Joined: Apr 2007
No problem Lewwyn - I don't mind, and I think it's workable.
Also - I'm gonna need a pause tonight, but I will be able to roll it before I go to bed (I'm USA eastern time) - so hopefully just a couple hours - assuming Ichabod also plays in that window.
Posts: 8,784
Threads: 40
Joined: Aug 2012
Paused with 1.45 on the clock.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Posts: 15,059
Threads: 110
Joined: Apr 2007
Stuck in diplo window. Asked Commodore to unpause, he is too.
Anyone around to unpause?
Posts: 3,199
Threads: 11
Joined: Jan 2010
|