February 3rd, 2010, 13:56
Posts: 614
Threads: 2
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If Lobo agrees, you can ask him to move the worker back into the city next turn and then kill it.
Or just ask Lobo to post the reload request....
Mwin
February 3rd, 2010, 14:11
Posts: 23,409
Threads: 132
Joined: Jun 2009
novice Wrote:Well, you declared war on T11. If you moved after Lobo on T10, then Lobo get's the first half of the turn both by the intent and wording of the rules*. If you moved before Lobo on T10, we have a situation.
*Unless you've spotted something in the rules that I haven't.
Yeah, like all of rule 15. It's schizophrenic.
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February 3rd, 2010, 14:21
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Krill Wrote:Yeah, like all of rule 15. It's schizophrenic.
Well it makes good enough sense to me.
sunrise089 Wrote:Closed Poll(s):
Poll 15: Dividing Wartime Turn Splits -
*Attacker's choice (attacker chooses when to declare, defender get opposite half of the turn)
I have to run.
February 3rd, 2010, 14:33
Posts: 23,409
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Joined: Jun 2009
Not really. I was at work all day. I never got a choice of going first on the necessary turn.
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February 3rd, 2010, 14:44
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Pity, I could have done with the worker, although it would have been a pain trying to get it back with barbs and all.
Any way, teh bad news: forest grew on to the grass hill river in my cap. I now only have 3 minable hills. It's getting towards teh point where I need BW just to get usable tiles.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 3rd, 2010, 15:02
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If it's any consolation, if you had declared on T11 before Korea played, they could have (and probably would have) changed their build from a worker to something else.
February 3rd, 2010, 15:05
Posts: 23,409
Threads: 132
Joined: Jun 2009
Yeah, that's something I thought about, and once you realise that the only way I could have gotten the worker was if I turned up late next to the worker when it was farming the corn, and he didn;t cover it with a warrior...
Your looking at like a 2 turn window of perfection to steal a worker and kill him. And then I'm not sure of getting the worker back home due to barbs...
Could have been worse. Could have been a warrior in the city.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 3rd, 2010, 15:06
Posts: 23,409
Threads: 132
Joined: Jun 2009
Picture of the newly uncovered lands. Probably going to move 2NE with the warrior. Wish you got XP for killing cities, could have done with a woody 2 warrior right about now...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 3rd, 2010, 15:37
Posts: 23,409
Threads: 132
Joined: Jun 2009
If any of hte lurkers are placing bets on the double move rule argument that is about to break out...
Put me down for it ending with my rule being shouted down massively, but a game admin being appointed.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 3rd, 2010, 16:00
Posts: 13,563
Threads: 49
Joined: Oct 2009
God forbid any of these games being played under the same rules.
I have to run.
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