Getting late, so saving and will finish & report tomorrow.
Have played 7 turns, but I want some input.
Finished Civil service with rather a lot of overflow.
What's our next tech?
Military:
* Construction - can finish in 3 turns with current gold reserves
* Machinery - takes 8 turns of 100% research. We can get it in 10 turns if we can sell just 1 tech to some backwards schmuck.
* HRB - with construction, opens war ellies (no reason to take this before Cnst in my view)
or stay on the libralism track?
I'm not really sure how axes + catapults fare vs. noble AI...babylon is #2 power after sitting bull so I'm thinking maces to rule the field will work. Upgraded axes will have shock, be expensive but I guess our econ is better than our production anyway.
My vote is on construction - build some cats while teching machinery - then trade away some techs to the backwards, upgrade our shock axe army and kill our western neighbour.
EDIT: Totally forgot, construction giving bridge building will help our movement too. (Well it will actually help our scout as he travels through AI lands)
Have played 7 turns, but I want some input.
Finished Civil service with rather a lot of overflow.
What's our next tech?
Military:
* Construction - can finish in 3 turns with current gold reserves
* Machinery - takes 8 turns of 100% research. We can get it in 10 turns if we can sell just 1 tech to some backwards schmuck.
* HRB - with construction, opens war ellies (no reason to take this before Cnst in my view)
or stay on the libralism track?
I'm not really sure how axes + catapults fare vs. noble AI...babylon is #2 power after sitting bull so I'm thinking maces to rule the field will work. Upgraded axes will have shock, be expensive but I guess our econ is better than our production anyway.
My vote is on construction - build some cats while teching machinery - then trade away some techs to the backwards, upgrade our shock axe army and kill our western neighbour.
EDIT: Totally forgot, construction giving bridge building will help our movement too. (Well it will actually help our scout as he travels through AI lands)