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(March 19th, 2013, 21:15)Bigger Wrote: (March 19th, 2013, 21:01)BRickAstley Wrote: So did I miss the part of the plan where you change the thread title every 2 days?
he changes it several times each day (I get an email notification w/ every new post that includes the thread title)
You should keep track of them all and list them out at the end
Suffer Game Sicko
Dodo Tier Player
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i already deleted the emails. maybe zak has kept a record
Please don't go. The drones need you. They look up to you.
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Trash folder? Or did you already perma-delete them?
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what, am I zak's secretary? I still have them in the trash folder, yes.
Please don't go. The drones need you. They look up to you.
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Hint: each post has a title, which is the thread title at the time.
If you reread you can see all the titles without such awkward work arounds
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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My evil plan to attract lurker comments is coming to fruition.
I have also kept track of the thread titles in the first post.
If you know what I mean.
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Sandbox: https://dl.dropbox.com/u/49396026/rb/pbe...dSwordSave
I'm still updating the sandbox, as there's a lot of mirrored terrain to fill in.
This is what those islands look like:
So we have one neighbor in the north/south, which is Dazed, and one neighbor in the northeast across the isthmus, which is probably Novice, and one neighbor in the southeast, on the other side of the island, which is probably Boldly.
Very cool map, Commodore. (Except for the missing gold, that is.)
If you know what I mean.
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Can you play the save, Mackoti? I'm having problems with my video card and can't run Civ4 at the moment.
Our worker should road the plains deer after camping it, then move to the plains hill and road/mine that. Road for 1t while waiting for mining, if I recall correctly. The worker born in the capital should move to the grass hill and mine that. After that I guess road towards the corn/horse/clams site, through the silver.
Going forward, we should grow both cities to size 4 so we can work the 8 improved tiles. (Fish, clams, cows, silver, deer, deer, plains hill, grass hill.) The capital can grow on stonehenge. Perhaps start straight on that after the worker, I think we can make do with just two warriors and the scout as sentries for now. With hinduism in the second city, neither of them need military police at size 4. The second city should grow on the two workboats and after that some warriors. At size 4 our cities should go back to building more workers and settlers, of course.
I think our next two cities should be the corn/horse/clams city, and a city on the plains hill 2W of the silks. With those cities in place, our focus should be on the great lighthouse. Tech should go mining > polytheism > agriculture > bronze working > sailing > masonry.
If you know what I mean.
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Turn played.
I think we want a city near wheat faster. Even started after this worker.Setler i meant.
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(March 18th, 2013, 06:03)zakalwe Wrote: I'm looking at a tech path of Fishing -> Mining -> Polytheism -> Agriculture, and settling the third city SE of the capital, with dry wheat and borrowed grass deer. At size 3, the capital can stagnate working the plains hill, grass hill, and plains deer, and slowbuild stonehenge. The fish/clams city takes over settler duty, and stonehenge comes in around the time our fourth city is settled for corn/horses.
Here's what that would look like:
I built enough warriors in this run to establish an adequate sentry net.
After chatting with Mackoti we decided to go with a plan similar to this one. Stagnate the cap at size 3, but don't necessarily build Stonehenge so soon. Maybe get a third worker before the second settler, though I'm not completely sure about that yet.
Looks like my video card is pretty much fried, so Mackoti will have to cover the turn playing for a while. And no more sims for me, either.
If you know what I mean.
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