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Advance Wars by Web Games

(May 2nd, 2016, 17:34)Cheater Hater Wrote: You don't have to houserule out the missiles, just make a new version of the map without them (or more accurately with used missiles in place of them).

Yeah, the link to the map making tool they provide doesn't resolve. rolleye So just making a new map might not be all that easy.
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It doesn't? I've been using the Design Maps link in the top left to get to the built-in map maker, and that works fine. Even made a terrible map and published it! There might be some external tools but I don't know anything about them.
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Well I must have been looking at the wrong place smile
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(May 3rd, 2016, 09:32)Fenn Wrote: It doesn't? I've been using the Design Maps link in the top left to get to the built-in map maker, and that works fine. Even made a terrible map and published it! There might be some external tools but I don't know anything about them.


Haha, I made a terrible map too after seeing you had created one, and it already has an 8/10 rating and a game going on it. I had intended it to be a battle exclusively between naval and air units, but the community immediately identified that I was in fact an idiot & it worked much better for Sensi mirror-matches (which is totally true). They seem like a pretty neat bunch, although I get the impression that RB's Civ community is significantly larger than the entirety of active AWBW members at this point.
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I had the same thoughts; AWBW has been around for over a decade but apparently hasn't been actively developed for several years, leading to the community being much smaller than it was in its heyday. There still seem to be enough people around that finding 2-4 player games is easy, and we can always organize matches between RBers as well.

My map is slightly more conventional, though it too needs a lot of work. Turns out, having 30k funding for just two bases leads to a lot of Neotank spam.
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(May 3rd, 2016, 16:15)Bobchillingworth Wrote: They seem like a pretty neat bunch, although I get the impression that RB's Civ community is significantly larger than the entirety of active AWBW members at this point.


(May 3rd, 2016, 19:52)Fenn Wrote: I had the same thoughts; AWBW has been around for over a decade but apparently hasn't been actively developed for several years, leading to the community being much smaller than it was in its heyday. There still seem to be enough people around that finding 2-4 player games is easy, and we can always organize matches between RBers as well.

Looks like they've been bouncing around forums too. Can't help with the website, but we could always invite anyone left over here if they needed a stable place for organization/discussion.
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That'd be a kind thing to do nod
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+1

I like reading AW reports too so I see it as a win/win.
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Me to Brick earlier:
Quote:Also, nice going, I think you've cross-pollinated with the AWBW community now.
We should invite them to set up shop on RB.
It's 10 years old with tactical depth, lots of errata, and a loyal tiny fanbase.
Realms Beyond's wheelhouse, 100%
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(May 2nd, 2016, 07:38)BRickAstley Wrote: Also an FYA for our 2v2 game: ipecac messaged me earlier saying:

Quote:sick
dont want to play turn until well
interface sucks

So we'll probably have a bit more of a hold there. smile

Thanks for waiting. Am better and back.

(May 2nd, 2016, 17:11)sunrise089 Wrote: mackoti??? lol
lol
If only my civ was half as good.
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