Turns 87-89
OK, the game is definitely back on! 3 turns in the last 24 hours.
So first, an idea of where we stand right now. For comparison's sake, our largest city just made Size 5, and our capital is still at Size 4. Our two Charismatic neighbors, Joey and Krill, have the two most recent wonders.
Also, here is the most recent power graph. Keeping in mind that a portion of this stat from pop points, it doesn't look like we have any immediate threat except aggressive expansion.
Settling opportunities
So we have 7-8 optimal city sites on what I would consider our mainland:
There are 3 tight sites to our north, which would be great to get them all as I could devote food tiles to where needed for pop recovery or Worker/Settler building. I don't think there will be any way to keep Joey from getting the northernmost Silver site, which is why I am thinking of settling here next -- to secure the other two sites. To add to our slim prospects here, Joey has a Scout in the area to monitor our moves so he can get the drop on us.
To our south, I have two Axemen scouting two other sites I am interested in. These sites are dull enough that I hope Krill saves them later for backfill. At this time, he still does not have a northern ring city for his capital Animal Farm so anything is possible.
![[Image: XIqWJc1.jpg]](http://i.imgur.com/XIqWJc1.jpg)
To project good intentions with Krill (whatever that will be worth), I had our new eastern Axeman pillage the connecting road to our former enemy. I also did this to avoid a Horcher rush right into our core. Not sure yet if that is a threat, but better safe than sorry.
Ivory!
Sending a Warrior east of Juneau, we found Ivory Clams and some Eastern seafood. I originally tagged site to get Ivory Clams and Bananas first ring, but now it looks like I'll need to actually settle on the Bananas to make the most of this stretch of land.
![[Image: AihtM0I.jpg]](http://i.imgur.com/AihtM0I.jpg)
CH, I do like the idea of settling this way if the other two regions didn't seem so pressing. But it is my intention to grab the Ivory site to coincide with Construction so we have access to some Jumbos right away.
Tech - Metal casting in 8!
I decided to stay with Metal Casting, after a brief flirtation with going the Mono > Monarchy route. Judaism has still not been claimed, and getting OR/HR civics would be helpful to optimize both our upcoming Forges and the multi-unit defense plan I have. Hereditary Rule itself would resolve our happiness woes immediately since I plan to eventually have at least 4-6 defenders per walled perimeter city. The upkeep won’t be so horrendous with our FIN trait backing us up. We are the only ones that have FIN by the way, which could be nice.
The other main reason I stayed with MC is to throw our hats into the naval theatre. All we would need is Sailing after this and we would have access to both Galleys and Triremes. This is actually pretty exciting because even if we get bested to some of the above sites, take a look at that land across our shores in some of the screenshots above.
All uninhabited.
The naval aspect of this game looks like it will be alot of fun, but not if we are behind the curve on it. For the short term, I think our queues will be mostly Settlers, Workers, Archers, Workboats, and then Walls and Granaries in as many new cities as we can build. Then once we have exhausted our mainland efforts for settlement and scouted some coastland, Galleys and Triremes to secure the unknown.
There's also the pipedream of the Colossus, but I am guessing that will be gone by the time we get MC. Plus I'd like to think I've learned from PB27 with this same wonder -- no need to put a bigger target on my back! Would be nice to prop up FIN even further on this map though.....