T319 Inherited Turn thoughts:
• I concur with Cairo on using the WS to do as much damage as possible to Basium, and with Qg to tech toward the Veil
• I’ve been left with a rather large army, and intend to use it.
I capture Acia (Acai? Whatever) from Basium with a small portion of our main stack, no non-Tiger losses.
T320:
Combee View revolts to Ljo in the interturn. I’ll remedy that soon enough.
I position forces to take Prespur next turn.
I’m a little confused as to why we have four Galleys when there’s absolutely nobody we can navally invade currently, but whatever.
T321:
Prespur taken, no real units die. I don’t like the location, nor that it’s on desert, so I burn it.
T322:
Basium captures Hallowel from the Khazad, and burns it. Fine by me.
Basium builds the Nox Noctis. Won’t help him much with one city remaining.
T323:
Units moved in place to siege Kingsport, Basium’s capital.
Pop a couple Angels and a War Tortoise. No losses we care about.
T324:
Kingsport is unfortunately very well defended. I bombard the defenses down to nothing and throw Tigers at it. The results unfortunately are not particularly promising; the Repentant Angels are brought down a bit in strength from killing living units, but Basium has so many highly-promoted T4 troops that most never show up as defenders and aren’t scratched. I may pull back next turn.
T325:
Basium shows substantially fewer defenders in his capital for some reason this turn. I think maybe he loaded them into his Galleon?
I throw all of our Tigers at the city again. Goal is to get as many combats with the Repentant Angels as possible; I end up reducing all of them into the “killable in a future turn” range.
Thessa founds another bullshit city on our border. I’m annoyed I’m having to waste time on Basium, but if there’s a chance I can take him out now I need to take it, endless streams of super-elite T4 units are no joke, and his AI has a killer’s instinct.
T326:
I throw all of our Catapults at Kingsport, in the hopes that between them and the Tigers I can pick off a defender or two. None die, surprisingly.
All of our Tigers die, but Basium’s units are almost getting into the killable range- 35% odds with our best Satyr. If they don’t heal completely next turn, I may be able to afford risking combats- WW is getting bad though with throwing all these units away, so I’ll either start taking real combats next turn or retreat.
T327:
Karond Kar falls to the Lanun. Hmm. That’s distressingly close to our borders.
Basium’s units have all fully healed. Argh.
Catapults and Tigers go in again, but the results are worse than last time. One Catapult lost, and not enough damage to the top defender to risk attacking.
T328:
Basium burns the Khazad city of Riylod.
I order a retreat. In the end the siege didn’t accomplish much, but we didn’t lose much either.
T329:
Our Frigate, which I had pillaging Hannah, dies, but kills a couple boats first, including Black Wind.
Sand Dolphin somehow manages to lose a city to the barbs.
Our stack is safely back in our land.
Oh, somewhere in here we landed the Guild of Hammers, too.
Thoughts on the set:
Reducing Basium to a OCC was fun, but he’s unassailable for as long as he has most or all of his T4 units holed up in there, with our current forces. We’d need Blur, Rust, and at least four Ritualists to stand a chance. I would build some more Adepts to that end, and start spreading the Veil and building Ritualists as soon as we can.
I’ve also set the next player up to start capturing / razing Thessa’s cities. We should be able to take at least three on the first turn of the war. She isn’t at war with Hannah / Basium and won’t declare on them, so she’s useless as a meatshield. Might as well capture what we can and build some defensive depth.
I’d tech Necromancy next, then Fantacism. Snowfall would have been enough to start killing Basium’s units, I think.
We aren’t in a bad spot, though I did raise our WW substantially and have queued Baths up all over the place to keep it manageable. Ritualists, Adepts, maybe Corlindale, and the hitters we can already build should be enough to win. We just need to preserve our strength until we can get to that point.
Also, confession- game crashed on the final turn, so I had to replay the last two; everything went the same as before, except I forgot to pick up the Orthus Axe when retreating, and so deleted it and added it back via World Builder. Didn’t snoop around or nuthin’.