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WW16: The Outlaws and The Olives

by 'calm down, its alright, we won't hurt you' ... I mean it sounds like he is saying that we are safe to get as many mislynches as possible.
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Twinkletoes89, since when have I been a lurker? This is the second time you've accused me of something that could easily be proven false (the other was during day 2 when you accused me of jumping myvote around a lot; at that point I had been on Sareln since Night 1, as was pointed out when you accused me then.)
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Also, regarding that catwalk-mattimeo arguement, I actually think a wolf catwalk would have dropped the subject the first or second time he was called on it. Everything else catwalk does is really scummy, However)
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Actually, scratch that, catwalk's vote on azza was also not scummy.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Uh. Thank god novice is translating Meiz for me, that made my head hurt. Anyway, going to address my main thing and follow up with some quick thoughts from my morning skim...

Rowain, I find it interesting that you've latched onto the piggybacking accusation but not so much the low content one. I guess my issue is this - if you liked the pindicator lynch so much that you parked your vote on him all day, I would expect that you would have come back to it and try and convince others, as you would expect strong feelings about it given that you never wavered. We know you had time to do this since you were playing Columbo with everyone else all day, but you didn't. That's why it looks like a scummy vote park rather than a village conviction. And if you were so convinced, why have you not made said case today instead of just getting annoyed? I can't speak for the others but what I'd like is some insight from you, in theory you are picking this up given your aggressive evidence gathering.
I've got some dirt on my shoulder, can you brush it off for me?
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OK, I'm going to be absent from ~20 hours before deadline 'til a while after, at a reasonably large LAN, which I'm reasonably certain I won't have general internet. If I can get internet, I'll post, but there's a decent chance I'll have to lock in a vote when I get up in the morning.

Thoughts about people with votes on them:
Selrahc appears to be being pushed primarily for lurking. Which (and I may be somewhat biased out of self-interest here) I wouldn't necessarily consider all that strong of a tell. Rowain's stated reason (the post where Selrahc stated possible reasons why novice might fake a restriction as town, then concluded with something along the lines of "but that's unlikely, if he *is* faking he's almost certainly wolf") seems to be cherrypicking points and harping on them, but that's more reminiscent of standard Rowain than a specific scum action.
Speaking of: don't know that I like the Rowain push, it seems Rowain is being Rowain, and getting crucified for it.
Catwalk: no idea what the hell he's on about half the time. Seems to like digging, whether it's possibly going to result in a nugget of information, or just so he can eventually jump in it. His dares for "a wolf to fake a post restriction" at the end of the night, followed by his jumping on Meiz and soon as he showed up with one, seem slightly scripted, as if he knew it was going to happen...
Merovech - rather hard to find information on. I've seen his name enough that I hadn't really considered him lurking, but I can't really recall any strongly held opinions, or discussions he's gotten into. This is actually rather more suspicious than simple lurking, as it usually involves a concious effort to not draw attention, despite contributing. The early Day1 vote on thestick distances, and the late swap to Bigger attempt to prevent a scum lynch. Day2, less useful data due to analyse, given that most of the lynch candidates are still alive, but voting pattern was Sareln, sit for a while, Catwalk then almost immediaetly (17 posts between, according to pind's table) back to Sareln.

No-one seems to be paying much attention to my earlier ideas, other than a few appearing to dismiss them out of hand, so for now I'll vote Merovech. If you think I should be changing that, convince me before I have to head out in ~7 hours.
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Collected thoughts:
  • Catwalk, just for what its worth - Meiz's insights aren't suddenly more valuable than they were before just because he's post restricted. I get trying to help him out but some of the time spent on building the English to Martian dictionary for him probably could be better spent on other stuff. Meiz is a bright guy, he'll find a way to communicate with him.
  • Second point on Meiz - this post restriction is much worse than novice's. The part that makes me curious though - why didn't Twinkletoes89 make that point when he made his tinfoil hat accusation against novice? If I were trying to discredit novice I'd say that his PR is one that is much more likely to be faked. I don't believe this, I think novice is town (though again, can never be sure with him) and I think the PRs are real, but if I was tinfoil-hatting, I'd definitely have made this accusation.
  • uberfish- I think you go way too hard assuming everything you disagree with is an anti-town stance. There's a large subset of items which are not anti-town and you disagree with. I think it drowns out some of your good points.
  • I definitively like Arromir best as a lynch target from the Catwalk/uberfish group. I still think Azza is innocent. Merovech comes off as more overwhelmed than scum, though I'm certainly not going to crusade for his innocence.
  • Lewwyn, are you going to start being useful at some point or do we have to wait for day 4 for that this time because its a bigger game?
I've got some dirt on my shoulder, can you brush it off for me?
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Twinkletoes89 Wrote:I'm going with my gut. I think lynching novice is the way forward and it would need a lot to change my mind.

If he is innocent, then I think 'using a mislynch' on someone like novice again may allow us to have a greater picture of what is going on. If we go after lurkers like Merovech or Selrahc and use a mislynch on them, then I think we have no real new info, and if they are mafia then I don't think it will lead us anywhere. I expect us to make some mislynches in this game, so I'd rather take the risk on novice now when we still have time for it not to be fatal if we are wrong.

That's my theory anyway

TT, you're amazing.

The bolded point seems particularly bizarre to me. Everyone's already assuming I'm innocent, and forming their conceptions around that assumption. So how would confirming my innocence enlighten us?
I have to run.
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I updated my files @ http://www.cassidyweb.com/ww16 to post 1390. It was funny - as i was watching it scroll by with wget - you could tell when someone added a bunch to their post count:

Code:
100%[++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++============>] 51,115      --.-K/s   in 0s
or
Code:
100%[++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++==============================>] 99,291

when someone made a little contribution:

Code:
100%[++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>] 33,719

or when someone made no contribution:
Code:
The file is already fully retrieved; nothing to do.


I also removed Bigger and Serdoa from next update. GG guys.
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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oops edited last post - changed 139 to 1390
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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