The Barbarians are crazy!
I updated the KTB spreadsheet for this turn.
Someone founded Buddhism in 1480 BC. It appears in T63 in PBSPY. We see that Miro does not know Meditation, so he did not found Buddhism. And we see that Ricketyclik had no score increase T63. If he founded Buddhism, he would have at least +6 score from Meditation, so he did not found Buddhism.
Either Coldrain or Xist founded Buddhism.
Flying camera overview.
Gira, you should whip to make the Galley, not work production tiles. It hurts to see the Rice Farm not worked!
Most of the time, work the resources, grow more citizens on a Cottage, then whip the citizens on the Cottages when you need to make something. Whipping two citizens at once is better because it causes less unhappiness than whipping twice, one citizen per whip.
But maybe do not whip Unalaska yet. No point in the Galley until a Settler is ready. Do you think Anchorage or Juneau could safely make a Settler before another military unit? The Barbarians are dangerous though. I did not expect there to be so many of them.
Be careful about Valdez. Barbarians could come from the north by the mountains, and Valdez is far away from the other cities.
New exploration: so the Corn/Clam is an island, and there is Copper. But the Corn/Clam city needs culture to get the Copper.
The new Corn/Horse place might be another island, or it might be the mainland that Miro and us are on.
Maintenance: yeah, maintenance increases really fast at this time. Keep making Cottages. The Gold tile will help too. FIN will help soon.
And when we settle an island city, all our trade routes will go from +1 to +2 (+100% bonus for trade with another continent). So the first island city will not be too expensive to settle.
If you want a better idea of what maintenance will be before settling a city, then use the simulation. Just use Worldbuilder to place the same cities with the same amount of population as in the real game, and see how much it costs to settle another city. Maybe I will make this. It does not take a long time.