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Ministry of Silly Walks 2: Walk Sillier/Harder

(April 26th, 2013, 20:53)WarriorKnight Wrote: Operation Mids is on schedule, even though I could really use the spare pop elsewhere. I could use some help deciding the 4th city location though:

Agree with the fish spot... jungle rice is way too slow. Push a boat through the just-settled city to jump start the city, rice city has no such option.

Tech: avoid finishing masonry until you need it to block opponents getting the known-tech boost. That's 7.5% bonus beakers you're denying them on the tech.

Does Gandhi have copper? If that vulnerable Huyna source is the only copper, then IW is a must. Otherwise, math would launch him ever higher with all those forests in his land.
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(April 27th, 2013, 00:43)Ceiliazul Wrote: Does Gandhi have copper? If that vulnerable Huyna source is the only copper, then IW is a must. Otherwise, math would launch him ever higher with all those forests in his land.

There's copper 2S of the new city. I doubt I'll get a border pop for some time without lucky religion spread, instead I'll give HC's horses to Gandhi for War Chariots.

Math is high priority, but I doubt I can pick it up before Masonry. Since I think Smack are working on their first Classical tech right now, is it worth researching math right now when we might get a known tech bonus in the future?
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Math earlier is almost always better for the chops. I agree with seafood spot. In general I'd say speed to currency though so we can keep expanding.

I just got back by the way, so I'm still a bit busy, but I'll try to log in to the game tomorrow to have a more solid look around. I do unfortunately leave again though on Wednesday, so unless you need me to cover for you or something probably not worthwhile to have me take back over for just one day I'd say.
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(April 29th, 2013, 14:08)Shoot the Moon Wrote: Math earlier is almost always better for the chops. I agree with seafood spot. In general I'd say speed to currency though so we can keep expanding.

I just got back by the way, so I'm still a bit busy, but I'll try to log in to the game tomorrow to have a more solid look around. I do unfortunately leave again though on Wednesday, so unless you need me to cover for you or something probably not worthwhile to have me take back over for just one day I'd say.

Alright. I doubt I'll finish Math before Masonry but I'll start researching it anyway.

Yeah, you should take a look around but it's probably best for me to keep playing.
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With t46 played, we're getting somewhat close to our Mids eta of t51. Unfortunately we do not have any plans as of yet for what to do after that, so we need to figure that out. Things that need to be decided:
  • What do we tech after Maths/Masonry? Currency is the default choice, enroute to CoL. Only major contender with Currency is Calendar, it should be considered if we want to make a play at the MoM. IW opens up city sites in my S, but I don't think it's needed quite yet (not before t60 I don't think). Don't think anything else is worthwhile at this time.
  • If I run a Engineer and 2 Scientists at my cap after Mids, we should have about a 50/50 chance at a Scientist or Engineer around t59-t60. Would would either one do? I'm assuming an Engineer rushes one of many wonders (which one though?, off the top of my head there's at least GLH, Colossus, MoM and HG to consider), while a Scientist builds an Academy somewhere (Gandhi cap?).
  • Expansion plan? Gandhi will almost certainly need to REX across the Eastern sea ASAP, especially since I'll be racing mackoti of all people, however teching with Rep scientists to Currency/CoL should be the priority. HC should probably go into full on REX mode relying on Gandhi for tech (building wonders if/when necessary and still working cottages for future teching), but some of that expansion will probably needed to be assisting Gandhi settling across the Eastern sea.
  • We have a virtual lock on Colossus due to MC. When/where does HC build it? Primary reason I'm asking is that I intend to work coast for commerce and ignore cottages everywhere except my 2nd city, and Colossus is a boost for that.

Nothing else comes to my mind as a problem/decision that I can think of. I know Gandhi needs to explore his S a bit more, but a WC should be able to do that without problems if I ever get around to building one.

BTW, Smack have a Classical tech. I don't think its IW since there isn't a large enough power spike for mackoti and its not Monarchy since no-one is in HR, so does that mean its math? How does one calculate these things via known tech bonus?
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(April 30th, 2013, 03:00)WarriorKnight Wrote: With t46 played, we're getting somewhat close to our Mids eta of t51. Unfortunately we do not have any plans as of yet for what to do after that, so we need to figure that out. Things that need to be decided:
  • What do we tech after Maths/Masonry? Currency is the default choice, enroute to CoL. Only major contender with Currency is Calendar, it should be considered if we want to make a play at the MoM. IW opens up city sites in my S, but I don't think it's needed quite yet (not before t60 I don't think). Don't think anything else is worthwhile at this time.
  • If I run a Engineer and 2 Scientists at my cap after Mids, we should have about a 50/50 chance at a Scientist or Engineer around t59-t60. Would would either one do? I'm assuming an Engineer rushes one of many wonders (which one though?, off the top of my head there's at least GLH, Colossus, MoM and HG to consider), while a Scientist builds an Academy somewhere (Gandhi cap?).
  • Expansion plan? Gandhi will almost certainly need to REX across the Eastern sea ASAP, especially since I'll be racing mackoti of all people, however teching with Rep scientists to Currency/CoL should be the priority. HC should probably go into full on REX mode relying on Gandhi for tech (building wonders if/when necessary and still working cottages for future teching), but some of that expansion will probably needed to be assisting Gandhi settling across the Eastern sea.
  • We have a virtual lock on Colossus due to MC. When/where does HC build it? Primary reason I'm asking is that I intend to work coast for commerce and ignore cottages everywhere except my 2nd city, and Colossus is a boost for that.

Nothing else comes to my mind as a problem/decision that I can think of. I know Gandhi needs to explore his S a bit more, but a WC should be able to do that without problems if I ever get around to building one.

BTW, Smack have a Classical tech. I don't think its IW since there isn't a large enough power spike for mackoti and its not Monarchy since no-one is in HR, so does that mean its math? How does one calculate these things via known tech bonus?

Easiest way with the known tech bonus would probably to be to select a tech we are sure no one has and then look at our GNP on that tech when at full research, then select math and see our GNP. I wound up doing this with Alphabet, as I can see from the trading screen that no one else has it. And indeed, at least one other team has math already (52 GNP on math, 47 on alpha).

Considering someone already has math, I'd say we're out of the MoM race and I'd just push on to currency.

Unfortunately, mid way through my analysis while in game sunrise's hosting crashed so I got kicked out. If it goes back up before I go to sleep tonight I'll finish my look around more thoroughly.
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LAM got CoL and founded Confu, a move they were expected to do from t0. Surprised they went there before math though, but they might be able to get away with it due to Rauthuses.

In other news:

[Image: T48%20ReallyBadDancer.jpg]

For a while I haven't really been sure what to do with this city. It has 3 great tiles to work of course, but what about after that? 2 food makes it grow reasonably quickly, but it only has 2 hills for production and no rivers for commerce. I think the best thing to do is keep it at a low size for now and keep whipping. Once the granary is built, I'll probably whip a forge and then perhaps whip a library for max overflow to build the Colossus, being the only coastal city HC has atm (more settlers would also be desirable). Long term, perhaps a GP farm? It'll be hard to keep up with Gandhi in terms of GPP, but since the GPP thresholds don't increase the same in teams it might be feasible, and even though HC is FIN we should still have Mids for Rep. Thoughts?

Happy to go over other cities as well of course, this one was primarily for my benefit though.
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Trying to find how big the Eastern landmass is:

(February 27th, 2013, 23:47)oledavy Wrote: 64 x 40 = 2,560
2,560/4 = 640 tiles (including water) per team
640/2 = 320 tiles (including water) per civ

(March 13th, 2013, 19:38)WarriorKnight Wrote: There are 1803 land tiles. Since the map is 64x40 there's 2560 tiles total so the amount of land that's water is 29.5%. Should be about the same as PB6 I think?

In fact I don't need any of that at all. The minimap should show it quite well. mackoti is just on the western edge of the map so everything E of me is the landmass we're supposed to be racing for. I'd suspect a good portion of the land in the game to be over there. Shame SPI/PHI isn't exactly that great for REXing, especially when compared to EXP/ORG Sumeria. cry At least WC's may have some use yet, although mackoti ought to be well aware of them if/when we collide.

Something else just occurred to me. This giant lake that blocks me off from the landmass probably blocks everyone else off too (or at least a similar lake for Smack/LAM). Therefore I don't think it's unrealistic to assume that I share this lake with HAK's Native America. I may get some use out of early Triremes yet.
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Managed to get LAM's graphs, which complete the set. Judging solely from demogs, I would say we are currently racing with 4H for 3rd place, undoubtedly due to early Oracle/Forge/Engineer building. Have to wait and see if we can dig ourselves out of that, considering that Gandhi hasn't done anything remarkable yet nor have we got much use out of our Oracle build much either. 2 turns until Mids complete, then we have to find a way to catch up somehow.

Not going to do a t50 overview next turn, too much rests upon getting Mids the turn after.
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Hey dudes, I had been pretty busy lately which is why I haven't been following this thread much. That and even the week-long trip I took made it very difficult to follow what had happened.

I'll read through the thread again and check the turn when possible, could someone just give a cliffnotes version of where you guys are and what you're planning?
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