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Rogue Legacy #1 on Steam

Content Patch

http://steamcommunity.com/games/241600/a...5977362675

Quote:A free content patch for Rogue Legacy (v1.2.0) has been released and is now available on Steam. Battle through special remixed bosses, unlock a new class, experience new traits and more! The update is currently on PC for Steam only, and will be made available through other distributors and platforms once we're confident in its stability.

For a full list of updates for this patch, read below:

Major Changes:
- Added 5 boss remixes to the game.
- Added 1 new class.
- Added 4 new traits.
- Added 28 new rooms.
- Added ability to reduce shader effect quality for people playing on slower machines.
- Added 6 new Steam achievements (Steam only).

General Fixes:
- Added a small winter effect.
- Fixed a few spelling mistakes.
- Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.
- Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.
- Fixed bug where completed chests would sometimes show incorrect objectives.
- Enemy names in the enemy HUD now have a character cap.
- Fixed bug where open chests would not be properly reflected on the minimap.
- Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.
- Fixed longstanding bug where some enemies would spawn well above or inside terrain.
- Fixed bug where the introduction cutscene would crash in very rare cases.
- Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.
- Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.
- Mana cost for spells with no mana cost is no longer displayed.
- Fixed bug where the lineage screen was giving the wrong helmet to ancestors.
- Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.
- Fixed bug where player could move while the last boss door was opening.
- Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).
- Diary entry rooms are now removed from the castle's generation if you have obtained all possible diary entries.

Balance Changes:
- Vampire and siphon runes now scale with NG+ level.
- Chance of gold chests to drop random stats instead of gold has been significantly increased.
- Increased visibility in dungeons to make navigation a little easier.
- Ponce De Leon logic tweaked.
- Expert Eyeball fire spread reduced from 6 to 4.
- Adv.Eyeballs fire spread reduced from 5 to 4.
- Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%
- Map tweak to Barrel platform room.
- Typo fixes.
- Fixed plant miniboss sometimes spawning on ground.
- Odds of farting when having IBS lowered.
- Herodotus HP reduced slightly.
- Spelunkers Light no longer costs mana.
- Bouncy Spike auto kill logic bug fix to reduce false positives.
- Following enemies have had their HP decreased slightly to make later zones slightly easier:
-- Skel Exp.
-- Knight Exp.
-- Blob Exp.
-- B&C Exp.
-- Wizards Exp (all 3)
-- Fairy Basic, Adv. and Exp.
-- Shield Knight Exp.
-- Sword Knight Exp.
-- Wolf Exp.
-- Zombie Exp.
-- Energon Exp.
-- Plant Adv. and Exp.
-- Fireball Adv. and Exp.
-- Skel ARcher Exp.
-- Portrait Adv and Exp.
-- Starburst Exp.
-- Turret Exp.
-- Horses Adv. and Exp.
-- Mimic Exp.
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"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Very nice! I'm looking forward to checking out that patch and its new additions. A little disappointed that virtually everything new seems designed to make the game easier though. I'm glad that I have the game through GOG and not Steam - I'll wait to download this patch until I'm done with my current character.

EDIT: Apparently there was a version 1.1 patch released back in October. I had no idea, wish I had been able to use that 3 savegames feature earlier!
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It looks like most of the changes were to make > NG++ not as ridiculous so more super late game builds are viable.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Content FTW!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I had not played Rogue Legacy in a while, so I had missed the previous patch as well. Interesting new stuff to check out...anyone know what they mean by "boss remixes"?

Apparently they nerfed the chakram, though. Now it is "caught" if it returns to your character, rather than passing through and hitting enemies behind you. Makes it much less useful. frown Maybe you can jump/avoid and it will still continue on? Will have to try that.
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(December 19th, 2013, 20:12)haphazard1 Wrote: I had not played Rogue Legacy in a while, so I had missed the previous patch as well. Interesting new stuff to check out...anyone know what they mean by "boss remixes"?

From the Steam forums:

Quote:WHAT ARE REMIX BOSSES

Remix bosses are special version of the old bosses, with similar attack patterns (although more complicated ones). The particularity of these bosses is that you HAVE to face them with a pre-determined character, with a specific class, specific equipment, specific runes and specific traits. The character is at level 0, while the boss will be at a WAY higher level (I don't know if they have a level depending of the NG, but considering the nature of this fight I think not). These bosses are really, really hard to defeat, because of their more complex patterns and to the conditions of disadvantage you're in. If you die, you'll be deleported outside the boss's gate, but you can retry it as much as you want. When defeated, RB give you a piece of medallion: according to Estoppel it will probably make Neo-Fountain, while for AngZt it's related to the new secret class.

HOW TO FIND REMIX BOSSES

I'm a bit speculating on some aspects, so if you have more accurate infos let me know. Apparently, with the patch, the devs have increased the frequency of apparition of the statues which give you special items if you pray for assistence (you know, Hedgehog's Curse, Hyperion's Ring, Hermes' Boots and so on). These statues can now give you special obols, like Khidr's Obol, Alexander's Obol and so on. If you give these obols to Charon, he will allow you to "enter new gates". If you have defeated the regular boss and go to his room again, after giving the obol, you'll find a new gate and, entering it, you'll fight the remixed version of that boss.

In addition it seems that these remix bosses are dropping pieces of a medaillon, but what happens once you complete it I don't know. Might be more fun to find out yourself anyway.
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(December 20th, 2013, 14:45)Gustaran Wrote: Might be more fun to find out yourself anyway.

Considering what was said above regarding the bossess, I don't think i'll ever be able to. lol
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(December 20th, 2013, 15:13)Ichabod Wrote: Considering what was said above regarding the bossess, I don't think i'll ever be able to. lol

Yeah, the remix idea does not sound very fun. frown You must be a very, very specific combination of class and runes and such, without knowing ahead of time just what that specific combo should be. Unless you read all about it ahead of time on the forums, of course. rolleye Forget all about adapting and finding ways to overcome obstacles with whatever you happen to be playing, you have to do it their way only. Meh. frown

On the chakram "catch" you can avoid it and it will continue on behind you. Still nerfs it quite a bit since that is not always possible, but the chakram was one of the strongest spells before so I guess they are trying to balance things a bit. But if so why nerf the conflux by also making the character "catch" the spike balls? With twice the normal spell cost for what it does the conflux was hardly overpowered.

I am liking some of the new traits and rooms. More variety is fun. The "highly conductive" trait is sort of like PAD but with platforms -- being able to ignore some of the usual threats opens up more options and allows for some fun runs where you sort of get to break the rules. Got a fairy chest I never would have been able to reach with this trait, it was fun to realize what was possible due to the effect. Some of the new rooms are seriously tough, still working out how best to approach them.
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(December 20th, 2013, 19:05)haphazard1 Wrote: Yeah, the remix idea does not sound very fun. frown You must be a very, very specific combination of class and runes and such, without knowing ahead of time just what that specific combo should be. Unless you read all about it ahead of time on the forums, of course. rolleye Forget all about adapting and finding ways to overcome obstacles with whatever you happen to be playing, you have to do it their way only. Meh. frown

I think you got it wrong. If it was the way you say it would make no sense at all. It seems you can reach the door with whatever character you want, but get a preset char just for the boss fight in order to prevent outlevelling the fight and making it trivial due to high stats.

Auburok's Guide Wrote:These battles are special in that you are given a preset character for the fight, and they are repeatable (when you fail the fight, you're given back control of your original character just outside of the boss's room). They are very difficult, and they will definitely test your abilities.

Check out his complete guide if you want to know what beating the remix bosses does (spoiler alert!):

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Ah, OK. That makes much more sense. Thanks for clarifying that, Gustaran.

Not that I am anywhere near defeating a boss with my current run. rolleye I am having terrible luck so far with runes. I have found 11 total, but 9 of them are on the sword and helm slots where I am still using the initial vault and sprint runes. The other two are both useless grace runes. frown
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