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Pitboss 13 Settings Discussion

(July 15th, 2013, 15:24)Krill Wrote: Changelog 2.0.3.2: No mod to be posted as yet, waiting on T-hawk to send me the DLL when he has time.

Quote:Expansive: +100% production of Markets, Aqueducts,Grocers, Harbours, +35% production of workers and work boats, +2 Health/City

Creative: Now +100% production of Observatories, in addition to +100% production of Theatres, Colluseum and +2 culture per city

ORG: reverted to base BtS

Aggressive: Now +100% production of Stables, in addition to +100% production of barracks, Drydocks. -25% city maintenance. Free Combat 1 promotion on melee and gunpowder units.

Arabia: Starting technology are now Mysticism, Agriculture, changed from Mysticism, The Wheel. Madrassa cost lowered to 70 hammers (no trait doubles library now, UU is fairly weak but usable).

Sumeria: Vulture UU reverted to base BtS values

Carthage: Numidian Cavalry given +20% withdrawal chance, in line with base HA unit (bug fix).

Khmer: Ballistaphant reduced to strength 7, targets mounted units first, no longer gains bonus against knights

War Elephant: no longer gains bonus against knights

Byzantine: Cataphracts are first strike immune (in line with base knight unit).

Persia: Immortal reverted to original BtS 3.19.

Kublai Khan: Leader traits are now Charismatic, Creative, changed from Aggressive, Creative

Cristo Redentor: -50% Anarchy, +100% production by SPI leaders

Technology: Renessaince era technology prices reduced to a percentage of base BtS tech cost as follows:

  • Education: +25%
  • PP: +25%
  • Nationalism: +25%
  • Gunpowder: +25%
  • Astronomy: +25%
  • Economics: +50%
  • Liberalism: +50%
  • Replaceable Parts: +50%
  • Military Tradition: +50%
  • Constitution: +50%
  • Chemistry: +50%
  • Democracy: +75%
  • Rifling: +75%
  • Corporation: +75%
  • Military Science: +75%
  • Steel: +75%
  • Steam Power: +75%
  • Artillery: +100%
  • Assembly Line: +100%
  • Scientific Method: +100%
  • Railroad: +100%

Paper: requires Metal Casting as mandatory prerequisite. No longer requires Literature or Code of Laws

Astronomy: requires Code of Laws as mandatory prerequisite in addition to Calendar and Optics. no longer requires Paper.

Known tech bonus: decreased to 25

Writing, Paper, Corporation, Scientific Method, Steam Power, Electricity: Enable map trading.

ICBM: Cost lowered to 450 hammers (see OP for further details)
Tac nuke: Cost lowered to 200 hammers (see OP for further details)
Guided Missile: cost lowered to 50 hammers (see OP for further details)

To do list:

To do: [NEW][AGG] Add -25% city maintenance via DLL - Done
To do: [FIX] Trade routes (Seven) - Done
To do: [FIX] Known tech bonus in NTT games - Done
To do: Change known tech bonus increase tag from Tech trading to Map trading (T-hawk) (ie if you have Writing you have a max known tech bonus of 25, if you have Paper and Writing you have a known tech bonus of 50). - Done

Espionage:

City Revolt, Counter Espionage, Destroy Production spy missions removed
Costs of all active spy missions doubled.
Discounts to spy missions due to religious effects removed (owning holy city, religion present in city)


From Seven, integrated by T-hawk:

Included fixes for:
* Lib/oracle multiple techs (warning, this is the most complex fix and it changes the save file format by adding a value for each player of whether they currently have an unused free tech award. the fix is taken from BTS unofficial patch)
* Trade route turn order bug
* Foreign trade route cities lost permanently when your city using those routes is destroyed (fix is taken from BTS unofficial patch)
* Build culture double production
* Build wealth/research/culture + production automation double production
* Proposed trades including cities, where the cities no longer exist to be trades, are not cancelled (note: I consider this a bug because proposed trades are already cancelled if a player lacks the requisite e.g. resources/gold. could be considered not a bug)
* Production decay counter on a type of build (e.g. axeman) is not reset after completing one if the next item in the queue is of the same type (fix is taken from BTS unofficial patch)
* Feature growth/disappearance rates, and bonus discovery (mine pop) rates, do not scale with game speed (could be considered not a bug)
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(July 15th, 2013, 15:12)scooter Wrote: I believe Nakor's vote does seal up the seeing the start issue. So I'm pretty sure all settings are locked in.

Yeah, that is a majority for not wanting to see starts, so I can go ahead and start posting the first roll of leader/civ combos in the threads for players to review.
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Quick question: barracks still give culture?
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(July 15th, 2013, 15:31)Ichabod Wrote: Quick question: barracks still give culture?

Yep. +1c/turn I believe.
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After thinking about this for a while, I've come to the conclusion that this game, on these settings, is not something I'm interested in playing out. I've explained the why of the decision beforehand. Good luck with the game.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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frown
Suffer Game Sicko
Dodo Tier Player
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Oh..... sorry to hear that then. frown Seven, are you intending to still play or are we down to 17 teams again?
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No, I was only signed up as a secondary player of a team, and I don't wish to be a primary. It's possible I could join another team, but regarding the slot, I guess it's no longer occupied.
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(July 15th, 2013, 15:44)SevenSpirits Wrote: No, I was only signed up as a secondary player of a team, and I don't wish to be a primary. It's possible I could join another team, but regarding the slot, I guess it's no longer occupied.

Dibs. lol
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(July 15th, 2013, 15:45)Ichabod Wrote:
(July 15th, 2013, 15:44)SevenSpirits Wrote: No, I was only signed up as a secondary player of a team, and I don't wish to be a primary. It's possible I could join another team, but regarding the slot, I guess it's no longer occupied.

Dibs. lol

damnt
Please don't go. The drones need you. They look up to you.
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