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One more for the road, here is the southern arena. We have a trireme to the east, and a trireme and galley moving across. We may well get pounced upon by Krill's trireme pair + galley, so perhaps I could have moved them the other way, but I figured I would try to reunite them with our other ships. If anything, it may distract those triremes away while fleet advances. We've perhaps been a little out-manouevred here - hopefully not a sign of things to come... =)
We can build a 1-turn trireme in Gut Shot next turn if necessary, and there's a galley completing in Crabs, although that is for missionary transportation to One Outer.
OR will also be good for building a few more Christian monasteries too, it just occurred to me.
And on the sixth day, god created Manchester.
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Good job, Spaceman.
I agree about switching back to Organized Religion.
Other random thoughts: Look into how much it will cost us to spy revolt Britannia.
And I hope Ruff doesn't try to steal the Taj from us. He would almost certainly need a GE for that though, even if we snuck in a grocer build in Pocket Bullets.
I have to run.
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As the great Columbo used to say, just one more thing...
And on the sixth day, god created Manchester.
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Good news: Pegasus does not have Guilds.
Bad news: Pegasus has Engineering.
Keep in mind that his Guerilla II units can move onto and past the hill 2W of Speed Limit. So don't assume the tiles behind the hills are safe for worker storage, or whatever.
I have to run.
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novice Wrote:Good news: Pegasus does not have Guilds.
Bad news: Pegasus has Engineering.
Keep in mind that his Guerilla II units can move onto and past the hill 2W of Speed Limit. So don't assume the tiles behind the hills are safe for worker storage, or whatever.
Noted. I guess he'll be researching Guilds.
And on the sixth day, god created Manchester.
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Posts: 13,563
Threads: 49
Joined: Oct 2009
Okay, turn 156 played. This was our final turn of our golden age, so we drafted 4 more muskets and revolted back to Bureaucracy and Organized Religion.
I forgot that we'd lose +2 happy from barracks, so I messed up slightly and left two cities with an unhappy face. Will be fixed next turn though as we can stack military police there. Also we'll have spices online shortly from our newest city up north.
Here's what our cities are building:
And here is the game's comment on our situation:
I have to run.
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novice Wrote:I forgot that we'd lose +2 happy from barracks, so I messed up slightly and left two cities with an unhappy face.
To be fair, it's not like I left many units within range the previous turn...
I like the advice. If the next one says "But beware espionage..." then I'll be very impressed.
And on the sixth day, god created Manchester.
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Playing T157 now.
I have to run.
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Turn 157 played.
Ruff's main stack:
Ad Hoc's stack in Carlton:
A look into Top Kicker, a size 5 city with 22 unhappiness...
Building wealth to get PP in 1 turn.
I have to run.
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