Turn 173
Ah, the stack that William drove Ichabod off with is currently pacifying both retep and Commodore. That makes sense... Also Mackoti pillaged two fishing boats this turn, but only one showed up in the event log. Any ideas why that would be? Also also Mack declared on Scoopin, so I offered them a map exchange, in the hope that it tells them something useful...

These Frigates will probably pillage our whales and fish, then blocade Agincourt, BoP and France.
(I had thought about whipping the Bank in Agincourt to save worrying about that and let us save a bit more cash, but I forgot to do it before the civic switch
- if it is starving we can always draft.
)

Right. We have Nationalism. There are some cities that I think we can draft over and over, although nowhere seems to have enough food to justify building the globe.
Maybe if we farm everything around Barcelona? This turn we'll draft Dunkirk, France, Midway and Nuremburg.

On Civics I think Nationhood with Caste is a no-brainer for five turns at least, Pacifism will save us 34 gpt over OR, but I think it will cost us 51 extra for military units (the handicap cost goes up by 20 for some reason, so 71-20 = 51). So is it worth the 20 gpt to get our next golden age 30% sooner?

Oh yeah! (And actually it's only costing 10gpt)
Both Cannae and Om should get to 700 great people points in six turns (if we can keep working the fish in Cannae, which isn't guaranteed), then Om should hit 800 the turn after. There is a 20% chance that Cannae produces an unwanted Scientist, but we can use that to bulb Astronomy or build an academy (which may finally be some use in a bureau-oxford capital, although probably not...) and wait another 18 turns for the next GP from Om.

Tech path - I want to pick up Compass this turn (at 50%) so that we can build harbours in our bigger coastal cities, after that I think we can go
Barcelona is out of revolt, but we've lost this tile to Mack, meaning that the city can be hit and doesn't have any defence bonus (running caste artists will pop the border EOT174 so this is only a temporary problem). I'd guess that Mack can raze the city because the culture is only 22% Ottoman now, so we need to defend it slightly better than this. Gerrard has 5 Janissaries, two Knights, three Pikes and a couple of Maces. If we put our units on the tile they get a 25% defense bonus from the river - meaning the Jans get 30% against our C2 Knights, the Pikes will get odds of about 70% against the Knights, but 10% against a shock axe. So I think we need 10 C2 Knights and two shock axes. I haven't moved them yet in case you think this is a dumb idea - if Mack really wanted to take the city he could have done it this turn, but I'd rather not leave the opportunity open.

Finally I offered Ichabod his 150 gold, but also asked for clams and fish for rice and cows - he has plenty of both and Mack is about to pillage ours. Also we should get a good proportion of our knight stack up to Gallipoli, from where it can respond to naval attacks on Cannae, BoP or Agincourt. Oh, and Suttree can declare on us in three turns. I really hope he doesn't.
Demos and power
Ah, the stack that William drove Ichabod off with is currently pacifying both retep and Commodore. That makes sense... Also Mackoti pillaged two fishing boats this turn, but only one showed up in the event log. Any ideas why that would be? Also also Mack declared on Scoopin, so I offered them a map exchange, in the hope that it tells them something useful...

These Frigates will probably pillage our whales and fish, then blocade Agincourt, BoP and France.




Right. We have Nationalism. There are some cities that I think we can draft over and over, although nowhere seems to have enough food to justify building the globe.


On Civics I think Nationhood with Caste is a no-brainer for five turns at least, Pacifism will save us 34 gpt over OR, but I think it will cost us 51 extra for military units (the handicap cost goes up by 20 for some reason, so 71-20 = 51). So is it worth the 20 gpt to get our next golden age 30% sooner?

Oh yeah! (And actually it's only costing 10gpt)


Tech path - I want to pick up Compass this turn (at 50%) so that we can build harbours in our bigger coastal cities, after that I think we can go
- Chemistry->Steel (12 000 beakers) to get cannons to defend on land or
- Optics->Astronomy->Chemistry (9 000 beakers) to get frigates of our own or
- Music->Military Tradition (6 000 beakers) to build West Point in Jamestown and get Curassiers to counter Cannons
- Corporation (4 500 beakers) to enable wall st, improve our known tech bonus to 75% and get an extra trade route (worth about 100 gpt)
- PP->RP->Rifling (14 000 beakers) improves our cottages, mines and windmills and enable Rifles.
Barcelona is out of revolt, but we've lost this tile to Mack, meaning that the city can be hit and doesn't have any defence bonus (running caste artists will pop the border EOT174 so this is only a temporary problem). I'd guess that Mack can raze the city because the culture is only 22% Ottoman now, so we need to defend it slightly better than this. Gerrard has 5 Janissaries, two Knights, three Pikes and a couple of Maces. If we put our units on the tile they get a 25% defense bonus from the river - meaning the Jans get 30% against our C2 Knights, the Pikes will get odds of about 70% against the Knights, but 10% against a shock axe. So I think we need 10 C2 Knights and two shock axes. I haven't moved them yet in case you think this is a dumb idea - if Mack really wanted to take the city he could have done it this turn, but I'd rather not leave the opportunity open.

Finally I offered Ichabod his 150 gold, but also asked for clams and fish for rice and cows - he has plenty of both and Mack is about to pillage ours. Also we should get a good proportion of our knight stack up to Gallipoli, from where it can respond to naval attacks on Cannae, BoP or Agincourt. Oh, and Suttree can declare on us in three turns. I really hope he doesn't.
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld