I just got home from a very long weekend, and figured I'd answer some of your questions. I hope I managed to get them all. If I missed you, feel free to repeat your question.
Now that we are out of war mode, Sullla will be largely taking over as the turn player, and I'll be helping out with the micromanagement and long-term planning. Managing our troops during the war was very stressful and consuming for me, so I'll be glad for the break. Apologies to the fine citizens of our empire for using the whip so readily, but desperate times call for desperate measures!
Click here for more information on the Raid of St. Albans. It was the northern-most action of the war, in a tiny town near the Canadian border in Vermont, and a pretty funny story actually.
Fort Henry was the Union's first important victory in the western theater, in Tennessee.
Kathlete's galley pillaged our fish (twice!) and was then performing the ridiculously stupid "coastal blockade" feature. One boat stopped us from being able to work 24 tiles. Now aside from the realistic fact that one ancient era boat can not simply blockade that many miles of coastline, the silly part is that if we put a boat on a coastal tile, he would not have favorable odds to kill it, yet his coastal blockade would stop us from being able to work that tile. How does that make any sense? Of all the silly features that were introduced in Beyond the Sword, I think coastal blockades are the worst. But don't get me started on the rest...
Now that we are out of war mode, Sullla will be largely taking over as the turn player, and I'll be helping out with the micromanagement and long-term planning. Managing our troops during the war was very stressful and consuming for me, so I'll be glad for the break. Apologies to the fine citizens of our empire for using the whip so readily, but desperate times call for desperate measures!
antisocialmunky Wrote:Wow, some of those Jowy moves. I just can't even figure out.I can't believe I am defending him, but just remember that human players are far more devious than the AI. He saw our big stack converging to the east, and he figured that was all the units we were attacking with. He didn't know how many two-move units we had, since we had killed all his attacking units well before our defense was over. For someone not used to multiplayer, defending your land is incredibly difficult. Jowy's first mistake was planting his front 5 tiles from Sparta, so he couldn't shuffle units between them. And it appears that his unit placement was poor, so he was unable to defend multiple areas with the same units. Maintaining flexibility is key, as I hope I showed you all during our defense against their attack, with the way we were able to shuffle archers and axes between cities and keep a "zone defense" (speaking of zones, holy crap, what a win for Syracuse basketball tonight!). But putting yourself in Jowy's shoes, without access to our unit composition and troop location: would you have fared much better? We had 50% more power than him, after all, and many of our units had 2 promotions from earlier victories. Defending in multiplayer is seriously hard. And under a blazing turn timer, it's ridiculously hard. I have league players who have 1000 games under their belt make many of the same mistakes Jowy made. So he shouldn't feel *too* bad. And I give you lurkers permission to repeat that to him.
banshee Wrote:Congratulations, guys! Now, what does your tech plan look like after MC? Any ideas for that stone resource?Metal Casting followed by Code of Laws for sure, and then we'll build (slave?) a round of courthouses, which will help our tech rate tremendously. After that, I will push for Machinery, and Sullla will push for Currency and Civil Service. But we have a pretty good idea on how to satisfy both of us, involving the stone resource. A plate of warm cookies to the first lurker who guesses the plan.
binary010101 Wrote:Are you going to rename the cities you "captured"?Yes. I would like to name Argos as "St. Albans" and Thebes something like "Fort Henry," since it already has the walls. It just seems appropriate.
Click here for more information on the Raid of St. Albans. It was the northern-most action of the war, in a tiny town near the Canadian border in Vermont, and a pretty funny story actually.
Fort Henry was the Union's first important victory in the western theater, in Tennessee.
Axiis Wrote:Good work on the peace treaty. I'm surprised you didn't capture/raze Athens before offering peace, but whatever.We felt like if we did that, he would turn down our peace treaty and take the "fall on his sword" option, and just be annoying until we finished him off. We can take his remaining cities later with Medieval era units.
Axiis Wrote:Is resettling Sparta part of your treaty, or are you just confident you can get there?It wasn't part of the treaty. We'll be able to plant it next turn. I don't see how Jowy can beat that, or if he will even try.
Axiis Wrote:Also, what were your plans with the slow stack if Jowy didn't accept peace?Kill all his units and capture or raze Sparta.
Kristian95 Wrote:it'll be interesting to see what you do with Thebes, considering what a crappy site you think it is built inIt's not so much that the city is that bad. It's that he had much better options, and could have planted it better (one tile north, for instance). It won't be bad for us long term though. Once we get calendar, we get 4 food from the sugar, and with just 2 farms, are up to the magical +6 food surplus. It will be a good commerce city, and has a couple hills it can use when production is needed. But it was madness for Jowy to plant it when there were other much better sites available.
darrelljs Wrote:Don't get me wrong...taking peace was the right move for all the reasons stated. I just wanted to make it clear the ghosts of Byzantine are not yet sated!Don't worry, your loss will still be avenged!
novice Wrote:The top GNP is 187!? Any idea who that is?It's hard to tell with the chart going up and down and up and down. But it looks like either Kathlete (who is mass expanding) or Plako (who just built The Great Lighthouse and has all coastal cities).
novice Wrote:Is that a galley scouting offshore city locations you have NW of Hampton Roads? Is it empty?Our galley just finished and is starting to scout out a bit, and will return soonish to pick up a settler to plant our first island city. After that, we will probably see if we can gain more map information and figure out how close the other side of the donut is across the toroidal wrap.
Kathlete's galley pillaged our fish (twice!) and was then performing the ridiculously stupid "coastal blockade" feature. One boat stopped us from being able to work 24 tiles. Now aside from the realistic fact that one ancient era boat can not simply blockade that many miles of coastline, the silly part is that if we put a boat on a coastal tile, he would not have favorable odds to kill it, yet his coastal blockade would stop us from being able to work that tile. How does that make any sense? Of all the silly features that were introduced in Beyond the Sword, I think coastal blockades are the worst. But don't get me started on the rest...
"There is no wealth like knowledge. No poverty like ignorance."