Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Caster of Magic II Bug Reports!

The "ComAlpha1.zip: The archive is corrupt" when extract.
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Uploaded again, try now.
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(July 21st, 2020, 22:32)Seravy Wrote: Uploaded again, try now.

goodjob
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Today I returned to these forums after few years of pause and it is such a delight to see this kind of development in the Master of Magic universe! jive I would like to see and try the CoM2 alpha if you still accept newcomers (who are familiar with MoM). In any case, looking forward to see some screenshots at some point!
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Monster attack "random event" cause range error.
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(July 21st, 2020, 18:47)Seravy Wrote:
Quote: The Druid hero could not attack a visible Air Elemental (Skeletons Immunity to Illusions) with magical ranged attacks.
That's how it is supposed to work. Only the unit with Illusion Immunity can shoot invisible units.

Ookey. One more very good MOM Wiki page: Invisibility
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Latest version used:

- Range 60 Bowmen mercenaries were a bargain. This is only visible in combat.
- New feature !  It is possible to exceed the 9-unit limit with combat summons !
- Save file: Two times >Next< causes a “Range check error”. The AI opens a Tower.


Attached Files Thumbnail(s)
       

.zip   20200722_Tower_opener.zip (Size: 51.16 KB / Downloads: 1)
.zip   20200722_incredible_bowmen_next_turn.zip (Size: 50.28 KB / Downloads: 1)
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The CoM2 video seems very well with interesting ideas.
My last beta test was AoW3, but if you're still looking for testers, I'd be happy to help you.
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After win the battle in capital. "I/O error 112"


Attached Files
.zip   6.zip (Size: 106.33 KB / Downloads: 1)
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(July 22nd, 2020, 15:43)Cruel100 Wrote: After win the battle in capital. "I/O error 112"

Quote:The error code -112 is an official Microsoft System Error code for "There is not enough space on the disk."

So probably the autosave failed, not really a bug.
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