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T-hawk Wrote:Necromancer can heal himself by breaking Fire Rods wearing a Flame Ring

You had it right before the edit: I'm pretty sure breaking Fire Rods only allows you to target all enemies. Venom Rods allow for single target, and can thus be aimed at the player.

I think Oracle would be entirely doable. I might try it. smile
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I edited after I saw this in the faq by Ebmid2: "And unlike people equipped with the Bone Mail, Necromancers do not absorb Poison damage, so they can't be healed by poison attacks."

I just tested both and neither works. Flame Rods can't target your party as you say, and the Necromancer doesn't absorb poison as ebmid2 says. Also the Necromancer can't wear the Bone Mail himself to get the poison absorb.

Well, I did find one way to heal: the Necromancer can equip the Dancing Dagger and get Jitterbug Duet out of it for the draining. I don't think that is really what we want though. And the death spell from the Assassin Dagger works too, but we are getting even farther from practically usable.

Edit again: Duh, the Necromancer can simply ATTACK himself with Flame Rod + Flame Ring. The number is low but it works fine.
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Rods:

Attack = (0..Weapon Attack) * 2
M = (Level*Magic Power)/256 + 2
Defense = Magic Defense

The basic elemental rods have an attack value of 16, so the Necromancer would be healing as much as the White Mage does damage with a Flail (but even more random).

There's also Drain Touch, which can apparently be learned by killing The Damned in the Pyramid. That's the core of the problem, really: you're not supposed to get the class until world three, so all the opportunities for learning Dark Arts are in world three.
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The Necromancer can get about half of his Dark Arts spells without needing to beat the game and enter the Sealed Temple. From one of the FF5 Advance FAQs on Gamefaqs:

Dark arts:
=======
Drain touch, learned automatically from mind flare.
Dark haze, learned from the exoray flower (sealed temple)
Deep freeze, learned from Assassin (sealed temple)
Evil mist, learned from Dragon zombie (drakenvale)
Meltdown, learned from Liquid flame (Phoenix tower-wall boss)
Hell wind, learned from object d'art (Bal castle basement)
Chaos drive, learned from mini satin (Sealed temple)
Curse, learned from Ironclad (Sealed temple-enuo's domain)
Dark flare, learned from X-deaths ghost (Kuza castle)
Doomsday, learned from Hades (Sealed temple-enuo's domain)


That should give you enough to work with, as all of those spells are really strong. You'd have Evil Mist (poison) and Hell Wind (wind) halfway through the second world, both of which strike for more damage than Fire 3. Plus, the Necromancer can use the "Oath" summon command to get through world 1/2 before those spells start appearing. In other words, it wouldn't have to be a pure Rod-breaking exercise. The lack of healing outside of Flame Rod/Flame Ring use would of course be a real issue...

The Oracle's stuff is not purely random. I'll just cut and paste from the updated FF5 Advance Algorithms guide:

*******************
9.1) Predict Spells
*******************

Spell is decided by last digit of caster's MP value.

MP Spell Element Status Effects Abv.
0 Cleansing CS
1 Deluge Water Toad DL
2 Eruption Fire HP Leak ER
3 Starfall Death Damagex2 SF
4 Rockslide Earth Damagex2 RS
5 Divine Judgement Holy MP damage(2nd)+Recovery DJ
6 Healing Wind Holy Dispel Recovery HW
7 Blessing Holy Regen Recovery BL
8 Hurricane Wind Silence HC
9 Pestilence Poison Poison PL

***************************
9.2) Predict Damage Formula
***************************

Predict damage formula:
Attack = Base Attack + (0..(Base Attack/8))
M = see below
Damage = (Att - Mag Def)*M

M is decided by last digit of target HP value when a prediction is being made.

E = Enemy, P = Player

Abv. Att 0 1 2 3 4 5 6 7 8 9 HP Last Digit
CS(E) 250 3 6 9 12 15 18 21 24 27 30 = M
DL(E) 180 2 5 8 10 13 16 18 21 24 27
DL(P) 180 1 1 1 1 1 1 2 2 2 3
ER(E) 165 2 4 7 9 12 14 16 19 21 24
ER(P) 165 1 1 1 2 3 3 4 4 5 6
SF(E) 190 2 5 8 10 13 16 18 21 24 27
SF(P) 190 1 1 1 1 1 1 2 2 2 3
RS(E) 160 1 3 4 6 7 9 10 12 13 15
RS(P) 160 1 3 4 6 7 9 10 12 13 15
DJ(E) 220 3 6 9 12 15 18 21 24 27 30
DJ(P) 240 10 10 10 10 10 10 10 10 10 10
HW(P) 155 3 6 9 12 15 18 21 24 27 30
BL(P) 210 3 6 9 12 15 18 21 24 27 30
HC(E) 200 2 4 7 9 12 14 16 19 21 24
HC(P) 200 1 1 1 2 3 3 4 4 5 6
PL(P) 180 3 6 9 12 15 18 21 24 27 30

You need to know the last digit of your MP and the last digit of the target's HP. Should make for some fun micro. lol

You know, we could even do some of these classes succession game style, passing the save file back and forth. Someone does Karlabos, someone does Byblos, etc. Might even be fun for people to follow in the forums.
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Sullla Wrote:You need to know the last digit of your MP and the last digit of the target's HP. Should make for some fun micro. lol

I think it's rather the case that you need to keep track of the last digit of your own HP. The enemies' HP will take care of itself, but you need to protect yourself from backlash.

Also, that guide doesn't mention Condemn (the default skill of the Oracle), which is a ridiculous mix of underpowered and almighty (but more of the latter than the former).

Sullla Wrote:You know, we could even do some of these classes succession game style, passing the save file back and forth. Someone does Karlabos, someone does Byblos, etc. Might even be fun for people to follow in the forums.

I'd be up for it. I started an Oracle run yesterday, but I've mostly only done research - I haven't beaten Karlabos yet.
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Sullla Wrote:You know, we could even do some of these classes succession game style, passing the save file back and forth.

Ha, I was actually thinking about proposing that to you for the White Mage solo. Didn't because it seemed you'd given up on FF5 and because we'd fight over which version to use. wink

Yeah I read the faqs on the Oracle's stuff too. Much as I like micromanagement, that sounds more annoying than fun. But I'd join in for a few succession game style turns.
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After doing some more research, it is my current belief that the Oracle is the most powerful job in the game, and that winning using one is more or less trivial.
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Solo Gladiator is up. I hope Sullla doesn't get mad that I knocked that off in like four days while he's been struggling for six months with the Geomancer. wink

I am not sure what I want to do next. Cannoneer, Necromancer, Red Mage, and Mime are all candidates. Sullla, do you have any recommendations as to which you'd like to hand off?

A Berserker game? A plain solo berserker would be ridiculously hard of course. How about a solo character that must always simply be berserk? He can be any job as long as the Berserk ability is equipped, allowing some interesting combos with other weapons and abilities (Dual Wield), plus a Ribbon as a Bare.


Sofis Wrote:the Oracle is the most powerful job in the game, and that winning using one is more or less trivial.

Pics or it didn't happen. :neenernee
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I actually want to see the Red Mage pretty badly, and how you survive end of world 2/world 3 with it.
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T-hawk Wrote:At 41 agility to their 33 speed, he SHOULD be able to keep the Knife in hand (to hit himself for 0 if confused), wait until just after they act, swap to the Trident lightning-element spear for a hit, then get the turn back before they act again to swap back to the Knife. This didn't work either - the Rocket Launchers would get their next turn many seconds before Lucius would. I don't understand what happened here. It was as if they were Hasted, but the algorithms guide doesn't list that.

I believe ATB gauges keep ticking up during attack animations, which would be enough to make up for a small speed advantage.


T-hawk Wrote:I am not sure what I want to do next. Cannoneer, Necromancer, Red Mage, and Mime are all candidates.

I'd second Red Mage, since I did that one a while ago (without writing about it) and comparison is fun (though I'm not sure how many details I remember). Red Mage is definitely one of the harder solos (but definitely not one of the hardest).

T-hawk Wrote:A Berserker game? A plain solo berserker would be ridiculously hard of course. How about a solo character that must always simply be berserk? He can be any job as long as the Berserk ability is equipped, allowing some interesting combos with other weapons and abilities (Dual Wield), plus a Ribbon as a Bare.

I'd say that's true to the spirit of a solo Berserker, and might make it doable. But would it make it fun? If so, do it: I don't think I would enjoy playing such a game, but I'd enjoy reading about it.

T-hawk Wrote:Pics or it didn't happen. :neenernee

I'm working on it. smile
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