Thoth Wrote:*grumpy noises*
Stop slacking off from your dedlurker duty to spam my FFH PBEMIII thread!
![hammer hammer](https://www.realmsbeyond.net/forums/images/smilies/hammer.gif)
Well, you are doing such a good job I don't know what more to add?
Thoth Wrote:That 10% retreat chance from Defender comes in handy now and again. ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif)
Actually, that reminds me. I wanted to explain how the Defender trait works:
â¢Free Homeland Promotion for
Recon, Melee, Mounted, Archery &
Disciple Units
â¢Double Production speed of
Palisades, Archery Range & Walls
So it is similar in a way to PRO in bts. Double speed production for Archery range is nice if you are specialising Archery units and I do have a special Archer unit in the Dwarven Slinger. Having said that I don't plan on building any...
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Palisades and walls are useful if you opponent doesn't have collateral but again, I don't plan on building many, if any. Maybe in border cities - I have Earth mana also so my adepts can cast wall of stone if needed.
That leaves the Homeland promotion:
â¢+10%
MUSCLE inside Cultural Borders
â¢+10% Withdrawal Chance
ha ha - the +10% strength inside your borders does help clearing out barbs making warrior on warrior combat better than a coin flip and the withdrawal chance we have just seen in action. A nice boon but nothing you can base a strategy around.
All in all it is a bit weak, especially if you consider it against, Raiders, Financial or Philo etc...
There is talk in the Pairing thread that Garrim should be ARCANE. Personally I would LOVE to play Garrim Gyr if he was ARC/FIN. A golem army supported by mages would be so much fun! Of course it is possible at the moment to build that army but arcane would make it better and quicker to set up.