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You speak in whispers of the devils I have slain, Brian, Sareln & Ichabod of Elohim

Seeing as ye're all panting for news, Acalostas finally came back to me with a proposal

Acalostas Wrote:[COLOR="SandyBrown"]Dear Dearg Doom and Father Jack

As you read this missive, you may notice it is written in different handwriting. Do not be alarmed! This message is still from the Grigori. We have a new transcriber, as the old one is not available due to unavoidable circumstances. Specifically, it seems our old transcriber, “F. R. Ted”, was a cultist of Camulos, the God of War, trying to bring conflict between both our nations by twisting my words into words of hate and anger. Needless to say, he was hanged, thrown off a cliff, drawn and quartered, thrown off a higher cliff (we never managed to find his left arm afterwards), carried back to town to be stoned, defenestrated (repeatedly), set on fire, defenestrated again (lucky that enchantment mana can make fire proof gloves!) and then finally thrown at some very angry dwarves. Unfortunately, as we discovered shortly after hanging him, Camulos had given his servant a gift. Namely, the inability to die of violent means (we haven’t tested old age yet). After finally giving up on trying to kill him (we Grigori are very stubborn), we decided to make use of him as a distraction for the dwarves invading our borders. So busy were they hacking at him, the dwarves never noticed our soldiers sneaking up behind them. Only after all these events did we learn that he was an acquaintance of Father Jack. Would you like him back? We can go fetch him; I can still hear him screaming in pain just over the next hill.

As for the NAP; the reason we’d like the Nap to go to turn 120, is the same reason you don’t. We’re paranoid. We’re giving you a site uncomfortably close to the borders of our capital. How would you feel if we were settling just outside your Capital? A little uneasy I’d wager. What we mainly want to avoid is the scenario of you using that site as a staging ground for an invasion of the Grigori. If you did, we would be in the unenviable position of watching an assault being prepared against our borders, with no way of disrupting or pre-empting such an action. So I suggest that we compromise. Have a NAP until turn 100, a number halfway between both our suggestions. This agreement would give us enough time to be prepared for such a situation, yet still offer you enough flexibility for later diplomacy. So that’s our reasoning for a longer NAP, and as for what you would get out of it, only you would know.

As for whether adepts can receive free Promotions from mana; yes, they can. I made a world builder test. Whenever an adept is built or upgraded to mage/archmage, they receive promotions up to number of mana sources subtract 1(so 1 spirit node = no promotions, 2 = Spirit 1, 3 = Spirit 2 etc.). Adepts can only receive free promo’s up to their channelling level (meaning that, for adepts, you can only get the first promo of every type for free, but never the second tier, so you could get a free fire 1, earth 1, water 1, whatever 1, all on one adept, but you can’t get fire 2 on an adept until you upgrade it.

Can you please send me a summary of what the deal is so far, to make sure we both know what’s happening?

And until next time, FECK! GIRLS! ARSE! DRINK! CHAIR!

-Acalostas, exhausted after having to rewrite all that from memory. Twice.

P.S. How do you put links in emails like you did before?
[/COLOR]

My stalling answer was in character:
Quote:Give me a day to muddle through this. And on no way send Fr. Crilly our way. Our leader gets really genocidal when he sees the man. But there is a solution to your problems there, just mention that you heard that a Bishop Brennan was coming to visit, he'll disappear faster than Speedy Gonzalez on a bad dose of the scuts.

Yours sincerely,
Dearg Doom,
Chairman Muff Diving Club.

I don't know if he got the Muff Diving Club reference.

But my real answer was not (and probably blunt by my writing standards):
Quote:Acalostas,

Summary of deal is I proposed 50g at Currency, and you proposed (below) a NAP to turn 100. If you agree to the price, then I'll agree to the duration.

As regards the mana loans, I would be amenable to a swap down the line, but as they'd be reciprocal I consider that to be seperate to any settling deal. And also I'm not prioritising arcane immediately (as I need too many worker techs right now) so I'd rather discuss it at a later date.

Brian.

P.S. As regards the links, it's fairly easy on Yahoo, they've a buttton for it, but if Bigpond don't have, the address line will do.

If anyone knows the deal with hyperlinks on bigpond.com emails, tell me and I'll pass the details along.
Travelling on a mote of dust, suspended in a sunbeam.
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Very interesting....

Is this NAP going to get in the way of your planned attack on the Grigori?
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No that's going ahead on turn 130, unless I die before then.

Kyan has a NAP signed to t120 with the Grigori already, and the one to turn 100 is good for me as it ensures that I don't have to push my big shiny blue and white button at a time before it'll work to my favour offensively. And if there is a turn 100 stab by Acalostas I can persuade Kyan to harry to turn 120 before attacking before the due date (he has HN units).


I'm a right little dastard amn't I?


Edit: I've just found the Elohim national anthem (from 2'20" on).
Travelling on a mote of dust, suspended in a sunbeam.
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Ok the turn is played and well there isn't much to be said.

First I got an event, courtesy of the reasoning of King Arthur:
[Image: Civ4ScreenShot0002-8.jpg]

Even though it did nothing for me I took the happy anyway (please don't tell me that going the other way would have given me an archmage!)

My land looks like:
[Image: Civ4ScreenShot0003-9.jpg]

And demographics:
[Image: Civ4ScreenShot0004-8.jpg]

I started this one about an hour ago and then went for lunch thinking I had finished the post, only to come back and find I barely started it.
Travelling on a mote of dust, suspended in a sunbeam.
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One thing you could look forward to do in the next turns is pop the Bradeline's Well. Be sure to cover every tile that surrounds it, though.
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Ichabod Wrote:One thing you could look forward to do in the next turns is pop the Bradeline's Well. Be sure to cover every tile that surrounds it, though.

I'm not on a unit build set at the moment, though Nicker could start a few after the settler.
Travelling on a mote of dust, suspended in a sunbeam.
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I forgot but I'll need a replacement player from next Wednesday to about two weeks after that. I'll probably be around for some of the days, but most of the time I'll be performing back-breaking labour above in Limerick
Travelling on a mote of dust, suspended in a sunbeam.
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Brian Shanahan Wrote:I forgot but I'll need a replacement player from next Wednesday to about two weeks after that. I'll probably be around for some of the days, but most of the time I'll be performing back-breaking labour above in Limerick

Reporting for duty!
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Well if you want you can do the labour, there's grass to be cut, trees to be felled, septic tanks to be drained, and all those other nice little jobs that you get around the house.

I'll put up a plan tomorrow, am playing the turn now (well as soon as it kicks in)
Travelling on a mote of dust, suspended in a sunbeam.
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I played the turn, and took a slight change of direction due to being informed that Orthus turns up at turn 50 on quick (I usually play epic or normal) and started another warrior in Nicker. He'll be done at eot next turn, when I'll go back to the settler. And depending on where Orthus shows up (is there any way of figuring this out other than asking the 1st player to notify?) I'll either get the settler out or another few warriors.

Muff grew this turn and so is now working the corn (unfarmed) and a grassland forest hill. I moved the two workers into the city, as the warrior should have no trouble on the goblin. Oisín is fortified on the silk 1S of the corn.
[Image: Civ4ScreenShot0005-8.jpg]

Demographics are looking like:
[Image: Civ4ScreenShot0006-4.jpg]

I'm getting seriously worried by the largest population number and am wondering if it is Kyan, he's started in flood plain territory and near the mirror (which was going to be his second city site) so unlike a usual FP start he's not actually badly off for hammers. The more I look at the demographics though the more I feel that this map is badly balanced, especially when I see the amount of fertile land I uncovered to the south of the Grigori, free for them to claim.
Travelling on a mote of dust, suspended in a sunbeam.
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