As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Astronaut without sin confounds press, invites trio to control civilization

SevenSpirits Wrote:I then moved the warrior so that if he moves the scout E or SE or SSE we can kill it. Don't want him to scout our cap and/or harass us if it can be avoided.

He already sees the bleed of our borders across the lake. Mackoti is not an enemy we want, but on balance I'm okay with killing his scout. Him parking his scout on our deer would be annoying.
I have to run.
Reply

Got it / played t13.

[Image: pbem23t13_1.jpg]

Mackoti's scout was nowhere to be seen. I'm guessing it moved N-NE. Only other possibility is S-S. Amusingly a forest grew N of the scout. That would have happened after he moved. One more forest we can chop later!

As you can see I've moved our warrior back and kept it out of sight. We don't want the scout to be able to interfere with our tile working and settling.

Mackoti's only got 2ep against us so he's met someone else.

[Image: pbem23t13_2.jpg]
Reply

Ooh, you must be getting it from the tracker, are you? It's still marked as unread in the novice.spacemanmf account.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
Reply

I set up novice.spacemanmf to forward to me, actually. smile Sorry if that's confusing.
Reply

SevenSpirits Wrote:I set up novice.spacemanmf to forward to me, actually. smile Sorry if that's confusing.

Hey, I'm easily confused.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
Reply

Got it / played t14. Was hoping to get it on to yuris before he went to bed but it's not looking that way, oh well.

[Image: pbem23t14_2.jpg]

Found mackoti's scout again. He did actually go south to the dye before doubling back. I hope he runs away now. If he moves onto the grass forest hill it's irritating.

Demos:

[Image: pbem23t14_1.jpg]
Reply

T15.

[Image: pbem23t15_2.jpg]

Our settler heads to the plains hill next turn. I left our warrior there in preparation for avoiding the wolf plan. wink Note, I've been cancelling our worker's order each turn so mackoti definitely can't see how long he's got left on the camp. Not that it's very important.

Mackoti's scout, and the panther I saw last turn, were nowhere to be seen. Yay.

Demos:
[Image: pbem23t15_1.jpg]
Reply

Got it.
Reply

t16 -

Settler moved to site. Worker finished camp. Warrior stayed put this turn. Scout moved 1W onto a hill, revealing some jungled stone/sugar/ivory. Started workboat.

[Image: pbem23t16_1.jpg]
[Image: pbem23t16_2.jpg]

We completed Animal Husbandry and while we have horses they're not near enough for right now. Our worker is going to move towards the cow next turn, to start that pasture. And we're going to found on the plains hill, work the fur camp and build a worker.

We're first to a 5th tech but last to a second population point.
Reply

Played t17.

Founded Ganymede. Woohoo. smile
[Image: pbem23t17_2.jpg]

Decided to scout NW-S and then head southwest more. Revealed a crab.
[Image: pbem23t17_3.jpg]

Research set to 50% so we gathered enough gold to finish pottery in 3 more turns. Here are demographics.
[Image: pbem23t17_1.jpg]

Mack's scout has not been visible for a few turns; I assume he's gone on farther north.
Reply



Forum Jump: