Posts: 17,549
Threads: 79
Joined: Nov 2005
luddite Wrote:I'm really excited about this game. If we can grab both of these jungle sites and defend them, we'll be sitting in a really strong position .
Fixed
Seriously though, I am excited about the land grab too. I think a little time to grow upwards and get some cottages running, and then we look to expand again. Notice the islands? How about we aim to poach those: after IW let's go Sailing -> Calendar and try to claim the offshore stuff. We'd need 3 settlers: one for the inner, one for offshore between us and mackoti and the other for offshore between us and fierce.
Suffer Game Sicko
Dodo Tier Player
Posts: 2,880
Threads: 16
Joined: Sep 2010
pindicator Wrote:Fixed 
Seriously though, I am excited about the land grab too. I think a little time to grow upwards and get some cottages running, and then we look to expand again. Notice the islands? How about we aim to poach those: after IW let's go Sailing -> Calendar and try to claim the offshore stuff. We'd need 3 settlers: one for the inner, one for offshore between us and mackoti and the other for offshore between us and fierce.
That's exactly what I was thinking. We might end up getting mathematics extremely late in this game. It would be nice if we could win circumnav, too- maybe send a scouting work boat in that inner sea.
Posts: 17,549
Threads: 79
Joined: Nov 2005
Hmmm... Our planned cities will get us 2 inner sea ports, but only 1 outer sea (Long Goodbye). Maybe we add another settler and put a city 3E of Raw Deal before growing upwards? Or capture the barb city? If we don't think another city is that pressing we can simply get a galley out of Long Goodbye and use it to first settle the island south by Fierce, then run the galley north to shuttle a settler. But that will take quite some time to move around the map.
Suffer Game Sicko
Dodo Tier Player
Posts: 2,880
Threads: 16
Joined: Sep 2010
Hmm I have no idea. Hard to plan ahead that far in the future. If we settle one on the stone then we'd have another city on the outer coast, though.
October 5th, 2011, 22:07
(This post was last modified: October 5th, 2011, 22:52 by luddite.)
Posts: 2,880
Threads: 16
Joined: Sep 2010
So for any lurkers, or people reading this later: When I said that Fierce had a ridiculous early army, this is what I meant:
![[Image: Civ4ScreenShot0252.jpg]](http://i1142.photobucket.com/albums/n608/luddite202/Civ4ScreenShot0252.jpg)
Oh! And I just noticed that Yuri's team build the Oracle and shot up in points. I'm assuming that they took metal casting. That explains why they still have only 2 cities, and they probably got Buddhism (NSS just switched to Hinduism). I think it might have been a mistake for them to get an early oracle on such a small map like this, with abundant happiness, especially when they're the only industrious civ so they probably didn't have any competition for it.
Posts: 17,549
Threads: 79
Joined: Nov 2005
Another morning, another save in the inbox.
Here's an updated picture of the south
Fierce has settled a city, which is why he had his axe in the area. Is he building a new axe for every city?
Our settler is circled in red and will be able to plant in 2 turns. The axe finishes this turn and will arrive in 5 turns. I circled our worker in the blue - he was the guy who just finished roading the gold. Since we don't need gold hooked up for a while I thought we'd give him something more productive to do; he can either chop the forest he's on, continue the road south to hook up Long Goodbye & the new jungle city, or he can rush ahead south to help the new city get some improved tiles - mining the plains hill so it can get a work boat out faster. I'm leaning to rush him ahead, but roading is also important if Fierce gets frisky.
I think we should revolt to Slavery next turn. The axe has just finished in Raw Deal, so our emergency defender is heading south next turn. And slavery will be helpful if we need to get additional emergency defenders. Plus it would be nice to whip out a worker from Long Goodbye once it hits size 3 - it isn't going to have any improved tiles for the 3rd population to work.
In the north the warrior has spotted mackoti borders, but he isn't nearly as close to our city as Fierce is.
Suffer Game Sicko
Dodo Tier Player
Posts: 2,880
Threads: 16
Joined: Sep 2010
Oh that's good! With his city settled there, I guess he won't try and attack the jungle. We should be safe to settle there, especially since he won't even have vision on it for a while.
It would be hilarious, though, to plant 1SW of the elephants, and try to culture flip BOTH his cities there. Probably not a good idea though...
I think we should hold off on revolting to slavery until after the settler in Hercules is done. I don't want to risk letting Mackoti settle the plains hill on his side, which would block the best site from us. Besides, it'd be nice to have a second axe in that new city, quickly. Long Goodbye can work two mines and the fish at size 3, and then do a 2-pop whip at size 4 (maybe on a settler or another worker).
The worker there... I'm not sure. I'm leaning towards just having it build the road. Even if we don't need defense, it would be nice to get trade routes going.
Posts: 2,880
Threads: 16
Joined: Sep 2010
Just noticed that we can trade with mackoti now. Not quite sure how... the only thing I can think of is that he must have teched sailing. I guess he's going for the Great Lighthouse. Since we haven't roaded any of our resources yet, the resource disparity here is pretty funny:
Posts: 17,549
Threads: 79
Joined: Nov 2005
I don't think we're in any risk of losing the jungle site to mackoti. When I moved the warrior he could just barely peek mackoti's borders. I don't think revolting to slavery is an absolutely necessary thing to do yet -- we can still whip a worker from Long Goodbye after waiting for the next settler to come out -- but it's just a nice safety blanket.
Suffer Game Sicko
Dodo Tier Player
Posts: 2,880
Threads: 16
Joined: Sep 2010
Yeah, probably not. But we might as well put it off if we can- I don't think there's anything we'd want to whip in the next few turns. Unless we want to whip the granary in Long Goodbye, but then we'd lose the gold for a couple turns.
|