So about that sneaky plan. Um, well, last turn the Oracle officially completed and netted us a tech. Note the score before I chose Machinery. At end of this turn, with IW and Archery in the bag too, the score is now 315. Um.
Demos aren't exactly hot right now, either. Techs make us top in soldiers, but only barely, which is why I let MacDonald finish the axe, and we'll be queuing a few archers/crossbows over the next few turns too.
Thank goodness for Serdoa, is all I can say. We've marked him as the clear one to beat from the get-go, and it still looks that way as he finishes the Pyramids and is now running the usual completely broken BC Representation specialist economy. Good thing he's not Phi or something, then it'd be game over.
As also seen in the event log, finally got a free spread of Buddhism, to MacDonald which needs it the least, but even so. MacDonald is growing on the axeman above, and then will dump 20 hammers of overflow into a nice 2-turn settler (plains hill about to be mined as well).
With Trollope down I'll feel a lot better about the eastern borders, and the axe is going to help nail it down further. The whip is getting cracked hard and often out here, as Trollope builds workers and settler to go even further.
There's a great floodplains bonanza site to the NE that will have us locking horns with Lewwyn and Serdoa, I'm sure. Check out the one on the other border, as the explorer tries to completely fill in our map.
That distant land is probably not ours to contest until the blitz, but if we can push thataway, we will. Kipling was happily tootling along, but I swapped to working the bare grass to get the granary (whipped) a turn sooner.
The end of turn 42 confirmed what was suspected, the iron is in the fort. Comforting to have it claimed like that. Once the workers hook up gold I'll send one off to road the iron tile. Crossbows will see us pretty bloody safe this side of Guilds.
Kipling does need culture, like many others of the expansions. To help with that Bronte is growing on a monastery, and will couple that with a monk or five as soon as possible. Thackeray's settler comes first though.
Certainly Bronte will be able to grab capital tiles, as we're about to make yet another really painful whip, this time into a forge for the prophet/engineer gamble to be more of an even gamble. Granary and settler after that, which I'm sure relieves the citizens to no end.
Next task: Survive the dogpile?