Posts: 2,744
Threads: 18
Joined: Feb 2013
Logged in to take a look. Azza attacked our archer at 14.1% (ingame) and I see 19% on one calculator and 9% on another. We won flawlessly; the RNG gods love us. This really could not have turned out better for us, Azza's city growing, him choosing to grow it to 2, attacking before he could whip a 4th defender, winning on attack and defense.
Azza has lots of hills. One archer has 4 xp, we can promote him to guerrilla II and harass azza if he doesn't take the cease fire. Conversely, we can put an archer on that forested hill south of Mad Dog for visibility.
Cap moves onto worker, clammy moves onto a worker. Need to hook up cities and AH resources. Mad Dog will grow onto the horse in no time, and build some military and probably another worker.
We need to decide how we're going to deal with Azza going forward.
Pottery has to be next, we need granaries and cottages posthaste, Myst afterward, then Writing? Overall, I think our tech goal should be towards construction. If Aggressive Rome looks at us, we're going to need something to counter his stacks.