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[SPOILERS] Kurumi & wetbandit serve you Hannibal's Breakfast Cocktail (of Persia)

Kurumi, I won't be able to grab the turn anytime soon, stuck at work. Can you play the turn?
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Got out much earlier than I thought I would.

What everyone is waiting for:


[Image: T45%20War0000.JPG]

[Image: T45%20Demos0000.JPG]


Not that one:


[Image: T45%20EOT0000.JPG]

Archer had 72% on 15% fortify warrior, drops to 70% with combat calculator.

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Going to wait for Kurumi to chime in:

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archer vs warrior @ 20% fortify is 70.6% (combat odds spreadsheet says 70.4%)
archer vs warrior @ 10% fortify is 74.6% (spreadsheet only)

Azza's city grew to size 2, which obviously means we get to keep it if we win. He cannot reinforce the city with anything that we can see.

What do you think?
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Attack, attack, attack! It is ours!
Yeah, I'm not happy about my past behaviour either. shakehead
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Order of battle:


[Image: T46%20Results0000.JPG]

[Image: T46%20Demos0000.JPG]

[Image: T46%20Power0000.JPG]


Warrior vs Warrior 20% fortify @ 11.1% LOSE (1 hit to warrior)
Archer vs Warrior 5% fortify @ 76.3% WIN (64/100 HP)
Archer vs Warrior 5% fortify @ 76.3% WIN (46/100 HP)
Archer vs Warrior 20% fortify @ 88.1% WIN (64/100 HP)

(you know, when you misclick on your first RB battle, you're destined to be a luckbox shakehead)

Each archer has 3XP and can promote. There is a warrior one tile SW of Scout and a worker one SE. The warrior has 9% odds on the archer in the city.
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Booyah!
Yeah, I'm not happy about my past behaviour either. shakehead
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Since we don't have any units to attack with this turn I denied the cease fire at first and then resent it to Azza.
We can start another war at any time if we so desire. We have 39000 soldiers, second best is 33000.
We're doin' nice. AH in 7 turns. Should focus on roads now since we can make them!
Yeah, I'm not happy about my past behaviour either. shakehead
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Logged in to take a look. Azza attacked our archer at 14.1% (ingame) and I see 19% on one calculator and 9% on another. We won flawlessly; the RNG gods love us. This really could not have turned out better for us, Azza's city growing, him choosing to grow it to 2, attacking before he could whip a 4th defender, winning on attack and defense.

Azza has lots of hills. One archer has 4 xp, we can promote him to guerrilla II and harass azza if he doesn't take the cease fire. Conversely, we can put an archer on that forested hill south of Mad Dog for visibility.

Cap moves onto worker, clammy moves onto a worker. Need to hook up cities and AH resources. Mad Dog will grow onto the horse in no time, and build some military and probably another worker.

We need to decide how we're going to deal with Azza going forward.

Pottery has to be next, we need granaries and cottages posthaste, Myst afterward, then Writing? Overall, I think our tech goal should be towards construction. If Aggressive Rome looks at us, we're going to need something to counter his stacks.
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Brief update before bigger T50 update. Azza is on a peninsula and is roading south to ostensibly build a city which claims grassland cows. Scouting to our west to see what is there, presumably not much. A lion will attack an archer in a jungle, free xp hopefully.


[Image: T49%20Demos0000.JPG]


Look at those demos! GNP looks nice, artificially pumped up because of the big bonus on AH.
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Yuck that population. No whipping for us... Till Immortals, of course.
You know that we have a next target?
Yeah, I'm not happy about my past behaviour either. shakehead
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