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RBP12 IT and Tech Issues Thread

I'm getting stuck on "Connected to Host..."

Edit: Civstats says that I'm logged in to the game. I'm definitely not.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I'm receiving the same problem as well, so there probably is something wrong with the server.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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Try now please.
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Works now
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Oh no, while replaying I made a misclick. I really don't think I should have to suffer this, as I only made it because I had to replay. And that's really a bad misclick for me, I lost like one worker turn because of it. I don't think I can bear that. I mean really, that's just unfair and if I have to live with it, that certainly will be the reason why I lost this game 250 turns down the road.
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(July 9th, 2013, 00:57)Serdoa Wrote: Oh no, while replaying I made a misclick. I really don't think I should have to suffer this, as I only made it because I had to replay. And that's really a bad misclick for me, I lost like one worker turn because of it. I don't think I can bear that. I mean really, that's just unfair and if I have to live with it, that certainly will be the reason why I lost this game 250 turns down the road.

lolcrazyeye
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Guys, I should be able to play the turn in time, but if you could pause just in case, that would be splendid. I'll be home in about 2 hours and will play then
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You have 13 hours remaining smile
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oh lol, I was looking at PB8 clock bang smoke
Playing now
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(July 9th, 2013, 00:57)Serdoa Wrote: Oh no, while replaying I made a misclick. I really don't think I should have to suffer this, as I only made it because I had to replay. And that's really a bad misclick for me, I lost like one worker turn because of it. I don't think I can bear that. I mean really, that's just unfair and if I have to live with it, that certainly will be the reason why I lost this game 250 turns down the road.

I don't find this humorous at all. I've already played through a very serious misclick about 10 turns ago that I just didn't tell any of you guys about because it was my fault; it was an actual misclick. What happened yesterday was something on my computer freezing and punishing me for that. If you want to make asinine assumptions, feel free, but don't expect me not to respond.

Edit: And it's not like this would have cost me just 1 worker turn. It would have cost a lot more than that.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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