I got the dreaded Arena Rewards Bug. When I go to start a new Arena run it tries to give me rewards from my previous run (10-3!) and then dumps me back to the intro screen. No more Arena for me for a while I guess.
Shaman (5-3)
This run was absolutely infuriating. I had a very strong deck, albeit with some key weaknesses, and those weaknesses would come back to bite me later in the run. The deck had 4 Fire Elementals, which is unbelievably strong, and my first four games were won so easily that I thought I had a shot at a very long run. It wasn’t to be, though; I lost three games in fairly quick succession to mages, all of which did direct damage before I could dominate the board with my Fire Elementals. In the last game, with 11 cards left in my deck, I still hadn’t drawn any of the four, and despite a valiant struggle I went down not having played them.
The weaknesses in the deck were worth mentioning though. I had thought that with so many Fire Elementals, and such a large amount of direct damage (also two Dark Iron Dwarfs!) that Windfury would be a good idea. So I had two Windspeakers (which give another minion Windfury) and two individual Windfury cards. I was right, to an extent. However, it turned out that the two Windfury cards -- which I didn’t really want to take, but was more or less forced too -- were nigh-on useless in a game I wasn’t already winning. Windfury is a ‘win more’ mechanic. It can help you close out games you’re already winning, but won’t often do very much to help you pull back a game you’re behind in. That was certainly the case here. It’s worth a note that I had exceptionally bad luck with draws in this run; the Windfuries seemed to appear without fail in the first five draws of every match, while my Fire Elementals were absent friends for most of the run, despite their number. But that’s Hearthstone; if you have a glaring weakness in your deck like that, sooner or later it’ll be exposed. And that was mine.
It’s also worth noting that 6 of the 8 games were against Mages, in a similar experience to Jowy. Not so much fun, given how little there is you can do against a Mage deck that draws well at the moment.
Rewards: 110 gold, pack
Rogue (6-3)
My previous Rogue arena run was my worst to date -- a shameful 2-3 performance with an awful deck. I hoped that this deck was slightly better after the draft, but a first game loss to a strong Druid deck hurt my morale quite badly, and I was fearing more of the same. I needn’t necessarily have worried, though. The deck was strong, overall, with two Argent Commanders, two Spiteful Smiths (a solid card with good stats that has particularly good synergy with Rogues!) and four weapons, two of which were 3/4 Assassin’s Blades.
The weakness of the deck was that I took too much damage clearing, which left me vulnerable to direct damage. Thankfully I didn’t face any mages at all this run, but my losses were typically when my opponent decided to go for my face and have a damage race rather than clear my board. My deck had solid mid-game damage, but nothing game-defining in terms of late-game minions. My Argent Commanders and Spiteful Smiths were as big as my minions got, and while I was able to close a decent number of games out in the mid-game, if we got to the end-game I was typically outgunned.
The final loss was to a Shaman who top-decked a Bloodlust when he was one turn away from death. Ah well, can’t win ‘em all.
(December 13th, 2013, 13:08)Sir Bruce Wrote: I got the dreaded Arena Rewards Bug. When I go to start a new Arena run it tries to give me rewards from my previous run (10-3!) and then dumps me back to the intro screen. No more Arena for me for a while I guess.
Sadface! We can do a communal Arena run on my stream, if you want to (and that's an open invitation!)
Still plugging through unlocking all the class specific cards atm, I find I get easily frustrated with the default decks and once I make my own, I win a lot more often. I think with a basic deck I had 3 games in a row where I had windfury in my hand but no minions to cast it on (0/2 totems don't count).
Blizzard should really change the basic decks in the next patch, some of them are alright (not good though) but others are ridiculously bad and should be tweaked to help newer players who might get overawed by making their own deck.
p.s. I love Bloodlust!
"We are open to all opinions as long as they are the same as ours."
I don't think you ever have to use the premade basic decks. Which is good because they are bad. You're much better off just throwing several strong base cards plus a few class cards while you level.
Also: everyone should beat all the practice bots on Expert difficulty. It's a good way to level some basic decks plus a free 100 gold once you beat them all.
Made a huge comeback already, was one fireball away from death so many turns, while she had a great lead in HP. But it all came to this. My board flooded with crap minions and totems I've thrown in, minions to clear whatever she could throw in, and totems to get a taunt totem: to live one more turn if she draws a spell. Now my board was full and there's nothing I can do about it.. can't attack my own minions, can't suicide them at anything, can't frost shock my own minion! This had went on for a few turns by now.
She still didn't have anything, so I won, just barely The interesting thing is that her playing that card at the end was actually a huge mistake. This would allow me to suicide my minions at it and make room for new minions that could possibly deal more than 1 dmg with charge or battlecry. As far as she knew, I only had 8 damage, and she would have won next turn with a fire blast.
This deck was a ton of fun to play, honestly. As with most Druid decks, it was built around the idea of big taunters in the late game, with some helpful accelerators in the early game. I had two Ironbark Protectors (8/8 taunt) and two Ancients of War (5/10 with taunt or 10/5 -- in practice nearly always the former). To help me get there was one Innervate, one Wild Growth, a couple of Swipes and a couple of Wraths. I’m actually building a constructed deck along these lines, although ironically with the cards I have I don’t think it was as good as this Arena deck.
Two of the three games I lost were close; the third was a Priest deck which specifically countered my type of deck. When your two Ironbarks both get Mind Controlled and your two Ancients of War both get hit with Shadow Word: Death… yeah, there’s really not much else this deck has. The Swipes were usually good value, and the usual smattering of powerful mid-game cards were there - Defender of Argus was worth its weight in gold as always. I was 3-2 at one point in this run, before going on an unexpected five-game win streak to get my money back and a bit more.
Rewards: 155 gold, pack, Flare (epic Hunter card), and a golden common which I’ve forgotten already
Fuck me, this guy had 5 oozes and on 4 of them destroyed my weapon. Funnily enough just as he dropped his fifth ooze, next turn I used a Truesilver Champion and could have won the game with that if he didn't random a taunt totem