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[spoilers] Comm-ny-Sudragh

(September 26th, 2014, 12:54)Ceiliazul Wrote: So your workers bracketing suddrey will road SE of the city, allowing chariot to hit the axe on the hill? Hopefully leaving the warrior won't make Pin smell a trap.
Yep, and with the second chariot coming up, I will have two chariots in range of Fovoham with a turn before he can whip a spear. It's my surprise shot. The warrior being left there isn't ideal, but hopefully Pin sees it as me pressuring his worker on the fur camp. Pin expects resistance, I need to give him some measure of it. Hard to judge how much I need, and that dang peak makes moving around hard. If he panics and scrubs, I'll be sad but roll on to hook silver.

If I can manage to take the city I will get a great general from it (thanks, Imperialism!). I'll probably burn him on a free upgrade for one of my warriors plus maybe salting a chariot or two with shock.
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Pretty slick. Fast workers strike again: you need that road SE of suddrey, but if it was prebuilt he'd see it and know what was up.

Fast workers are the best combat unique, hands down.
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Dangit. Pin chickened out.


Nothing for it but to press on; next turn he'll grow and can whip, so that's not going anywhere. shakehead

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shakehead

[Image: luavigxaxsiiizya8ihv.gif]


alright
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Burned or kept?? Looks like you kept it?
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(September 28th, 2014, 02:29)GermanJojo Wrote: Burned or kept?? Looks like you kept it?
Burnt. I kind of regret that, actually; Pin's despairing post in the tech thread says I might have kept it. But it was going to take 3 turns to come out of revolt and something like twenty to win its first ring, so that was nervous-making there. I covered with warriors, but alas I think the chariot will still defend first against axes in either case. frown Still, main objective was to eliminate that threat along the pig axis, stirringly successful there. Now I just have to weather the storm and I can probably keep the excellent French capital in HA or cat times.

Upshot:
(September 26th, 2014, 18:42)Ceiliazul Wrote: Fast workers are the best combat unique, hands down.

There is a decent chance the next French city goes down to horses; here's a picture of the local area. I'll send a harasser or two north but there is also a halfway decent chance Pin just whips himself to the bone on troops from his little cap itself. Or Pin's replacement...PB19 well illustrates that this is probably quittin' time.


Meanwhile, city #4 is planting shortly; growing to size five drops the time down to 2t, so that will be up and running very soon.

If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(September 28th, 2014, 13:44)Commodore Wrote:
(September 28th, 2014, 02:29)GermanJojo Wrote: Burned or kept?? Looks like you kept it?
Burnt. I kind of regret that, actually; Pin's despairing post in the tech thread says I might have kept it. But it was going to take 3 turns to come out of revolt and something like twenty to win its first ring, so that was nervous-making there.

It was a holy city, right? and you're not in a state religion. So, it woulda popped borders first turn after revolt, then been pressuring w/ second ring vs the capital's 3rd ring. I think it woulda only taken a few more turns.

Anyways, congratulations on your successful rush!
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(September 28th, 2014, 16:09)GermanJojo Wrote: It was a holy city, right? and you're not in a state religion. So, it woulda popped borders first turn after revolt, then been pressuring w/ second ring vs the capital's 3rd ring. I think it woulda only taken a few more turns.
Not exactly; his own holy culture accumulation would stay on the tile (~100 culture), plus capital palace at +2 per turn.

That said, it's a hill and we're miles from catapults. Wish I'd kept her. frown
If only you and me and dead people know hex, then only deaf people know hex.

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no regrets. good decision to burn it it would have cost more than it's worth to keep.especially if Tim did get replaced you know his replacement would be all over that.

Note that my dumb phone thinks that Tim equals pin
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(September 29th, 2014, 08:16)Ceiliazul Wrote: no regrets. good decision to burn it it would have cost more than it's worth to keep.especially if Tim did get replaced you know his replacement would be all over that.

Note that my dumb phone thinks that Tim equals pin
Agreed, it's probably for the best. If Pin gets replaced by Tim(iski) because of your phone, I'm going to be very sad. The one decision I do regret is letting Pin's axe whack the razing chariot for free here; my C1 half-health other chariot is looking at 11% win odds, so I didn't take that. The event log also shows that we're not the only ones making hay...Dazed of War Chariots is fighting THH of Farmer's Gambit. Better him than me, but still... scared


Who is really prospering from all this? Ichabod, who is making a compelling argument that Isabella of England was just as ridiculous and inclusion as Vicky and Hannibal. He met us from the southwest; that part of the map is dark to me but I'll bet you a dollar he's down there and poised to take French areas. He's already on four cities and probably has those granary things, too.


Nothing for it right now. Pindicator, while down to just one city, sure has a freaking fantastic city to OCC from. That crap ain't getting knocked over soon; at best I hope to be able to bleed him a bit a keep him contained, but that's not going to make the eventual taking of Ivalice anything but hard. Horcherate or just axe swarm?


Quantity does have a quality all its own. Tidmouth is due in a couple more turns, and next turn I'll coincide the move with finally going into slavery. My MFG is very nice but I'm going to get some food and happy (silver being mined now) and slaving is just so much better. Knapford is going to whip in a granary and immediately toss out a settler for marble in the north; that city needs a border pop but grass sheep and grass cow with a three hammer city tile makes it a no-duh settlement. When I'm on five cities, I'll consider just making a wave o' axe to claim Pin's capital and link my empire around the y-axis entirely.


Compelling and interesting game right now. I think I'm in second or third place, largely dependent on the seriousness of Dazed's pushing THH over there.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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