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Zalson plays one turn at a time [COMPLETE]

T103
Medina completes an axe next turn.

Mecca completes an axe and starts another catapult. Workers chop into a catapult. Mecca moves toward stagnation, working the priest for the extra hammer and cash.

Stagnate Damascus.

[Image: t103-2.jpeg]

Stagnate Baghdad for an axe next turn. It’s unhappy frown

[Image: t103-1.jpeg]

6 axes. 9 on next turn.

Damascus is quite far away from the front. I’m going to use it to create … settlers for the backline? ERROR: no, I should use it to generate a scientist for Mecca/Najran. In the meantime, it can finish its lighthouse.

Mecca, Medina, Baghdad will give me 3 catapults via the chop and then 3 more via the whip. That’s enough — and then I can get 2 more out of Medina and Baghdad for 8.

I’m thinking I’m able to hit him in 5 turns. Time to start playing after him.

That gives me 9 axes and 8 catapults. That should work. It’s overkill for AI, but it’s good practice for MP games. I’ll also try to get my workers into the theatre at that time. I'll need 6. I have ... 10! Oh. That's not too bad (for me).

[Image: t103-3.jpg]

EDIT (I just realized I hadn’t whipped Medina yet. So, will whip out catapults. maybe accelerate my timeline?). I was wondering how it got to size 7…
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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9 axes. I start catapults in Damascus, Baghdad, and Medina. Mecca has 2 more turns of whip anger, along with Damascus. Baghdad has 5 more turns.

That'll give me 4 catapults (+1 from a chop at Baghdad). I'll be able to attack in 6 turns since that'll give me enough time to walk all the catapults over to the front.

The plan is to whip everything next turn. I can endure the extra anger while I'm regrowing.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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I've just been reading some other PB threads and have realized how important the chop/whip is. And also how poorly i am using my workers. For instance, I have all my workers running around improving the capitol -- and moving. The capitol, Damascus and Medina are fine. They're capped at size 7/6 -- I should be spreading the worker turns elsewhere.

One thing I am wondering about is Najran. Should I be building a few farms up there to allow it to regrow pop? I've just been cottaging--but if I had farmed I could have whipped out a granary by now (maybe)? The rule, as always, is NEVER FOUND A CITY WITH OUT FOOD.

I can feel myself learning. That's a humbling thing but not necessarily a bad thing.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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T105

Double-whipped Baghdad and double-whipped Damascus.

That's 2 catapults.

Micro Mecca to get growth in 1T. Going to whip something -- just not sure what. I'm thinking about a settler. The only spot I think will work would be the cow/horse spot in the south. None of the other spots are appetizing at all. They're things I'll get once I can ... ... I don't know when I'll get them.

That's 3 catapults.

Medina is going to be double-whipped into the next catapult (2T left on the current one). Baghdad will overflow for one more next turn (72/50+32).

9 axes and 5 catapults should be enough. Right?

[Image: t105-1.jpg]
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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On Monarch, if the defender doesn't get to longbows or crossbows, that's enough. At least to take the capital. You may lose and need to rebuild more siege to take more than that. Don't forget to keep building units while the war is still going, I've forgotten that at times.
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Yeah, i figure that's what Medina and Baghdad can be doing for the war; in the meantime, I'm going to be using the other 4 cities to, hopefully, expand to fill the rest of my putrid putrid and.

I do have a habit of forgetting that I need to replace losses so that's an excellent reminder.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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I think you'll want to keep all your cities on military production until victory looks assured. Not only will you have to replace losses, but you'll have to replace units that get left as MP in captured cities. Even in a small war like this, you'll probably lose units faster than two cities can replace them.
I'm just doing my best out here.
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t106

finish 3 catapults with 2 more coming from baghdad and medina next turn (and then 2 more the turn turn after that).

Mecca starts a settler and Damascus starts a missionary. Going to go get my horses.

1 more turn of 0 science before getting calendar in 4T. That’s, incidentally, going to be about when I attack.

Kufah whips its granary.

T107
Medina and Baghad finish 2 catapults and start 2 more.

Kufah starts a barracks because there’s not much else it can do. Doesn’t have commerce in abundance but it does have some decent hammer production.

[Image: t107-1.jpeg]


3x whip Mecca into a settler.

Micro medina a little better to get a nice 2x whip next turn (overflow will go onto another axe).

Adjust micro in Baghdad to chop out another axe. 7 hammer overflow will go into an archer (for MP duty).

Najran grows next turn so workers on their way up there to give it a farm. Otherwise it has to get to size 6 for a +6 surplus.

[Image: t107-2.jpeg]
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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T108
Mecca completes a settler and starts an axe. Micro-ed for growth.

Baghdad finished a catapult and starts an axe. Micro-ed for low growth.

x turns out from a successful attack. (Haven’t figured out if I want to move yet).

Settler is on the way north — but not before I manage to be inept with my workers.

[Image: t108-1.jpg]

T109
Kufah pops its borders. naturally, i have 1 worker in place to do anything useful. Moving all but my combat workers over there.

Medina finishes its catapult and overflows into an axeman (1).

I'll try for a larger empire overview next turn. 1 ss of each city and I'll try to make plans for when I settle the rest of my area to the north.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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If you attack like this, you attack across the river.
Why not attacking from the forest SW of the city?
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