[Spoilers] Finding OH: wetbandit and ipecac encounter some sharks
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![]() Well, so much for that spot. As expected, Stardoor settled Holy Lighthouse (Batman!). I still think planting up there to seal him off makes sense, unfortunately, that city can't improve a food resource until AH... So purple square makes more sense to me. Red circle appeals to me more too, I don't want to settle flatland cities on the border. After those two, we then shoudl turn down south. I like black square a bit, strangely. Sure, we orphan a fish, but that fish was going to get hooked up much later. Of course, we do need a moai city, and that plains hill plant may be the best option we have for some time. It will require that Shanghai supply the WB for that fish once borders expand. Order, thoughts?
@GJ and Fenn:
It may just be the optimization and execution insofar as bringing about specialization with the ICS that hindered us then. I guess I have a lingering memory of TBS' mids city. (August 9th, 2016, 21:04)wetbandit Wrote: @GJ and Fenn: the one he moved his capital to? IIRC that city definitely had a bunch of satellites to work cottages for it. edit: yup. http://www.realmsbeyond.net/forums/showt...#pid574226
In addition to what GJ says, I generally look for the best city spots for my national wonders(except sometimes Ironworks, because it's so late) and try to work the rest of my dotmap around that. There's definitely some trade off with early game optimisation but I value the super cities pretty highly.
Time to turn around...looks like a peak beyond that copper. Still haven't found anyone and neither of our neighbors have found the other.
Settling next turn and can start on the pigs right away. Next settler due in 5 turns. Assuming we want to block stardoor, maybe AH makes sense. (August 9th, 2016, 23:31)ipecac Wrote: I'm not sure about black...orphaning fish is painful. It's somewhat painful, but how quickly would that city return on its investment? It needs culture to work any good tile and we aren't getting religion. (hinduism is till out there fwiw) It would need a chop of that forest and then get 10 more hammers with no hammer tile. If we work a citizen, it can finish a monument in 4 turns, or 5 turns without. Then we wait another 10 turns to grow while it is working a 2/0/1 (which could be cottaged). It is definitely a strong moai city.
Dotmap thoughts
I can see two ways to dotmap the north and three to do the south. Hope this is in time for you to digest. North 1 Settling the great city NW of the Pig allows a plains hill city as the focal point between you and Stardoor (the flatland coastal city that can be 2-moved from the NE really doesn't appeal). On OT4E's side I suspect there will be another resource in the fog, but I expect him to invalidate the plant before you can get there anyway... ![]() North 2 Moving it 1E gets a trades a coast tile for a plains tile and gets the fur in the first ring, but more importantly it blocks off any pressurizing border cities from stardoor except 1E of the deer. If you can settle SW of the deer before he does that then you get a decent focal point for defence (although that city and the capital can be forked by 2-movers). ![]() I like the second version better because you get the fur sooner and I see the eastern orange city growing cottages for the capital. It also means that city isn't quite so vulnerable and means you don't need to rush to settle by the fur. South 1 Settle orange after you've built some mines for the capital and work the corn and sheep to grow it while the cap builds another Settler or a Worker. Then blue will be a quicker starter so grab that one just before green. Yellow is a good commerce city and gets silver eventually. ![]() South 2 Orange is a filler to come back to, so settle yellow and pop its borders ASAP. After that orange can use the fish to grow and green is a good commerce city. ![]() South 3 Yellow is a great, fast-starting city, orange can either be the bridge before or can fill in afterwards. Then blue gets 4 lighthouse lakes and green is decent for commerce. The fish is orphaned though. ![]() I liked the first one better as it seems like the cities will launch quicker than v2 while v3 orphans a fish and yellow is almost too strong for an early city, with perhaps too many resources to work them all continuously. But then I remembered that you're CHA and you'll have fur and ivory by then, so I'm torn between 1 and 3. Luckily its not an urgent decision - you really need to get an Archer down here to do some exploring and see if that changes anything.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld |
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |