Save. Try not to get as frustrated as I did!
Civ 6 SG2 - Duty Free Egypt
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Overview thoughts. Prosecute the war against Spain until they're off the continent and will sign a deal which cedes those cities, the founding of that one city on the Greek continent doesn't seem to be worth pursuing. Sign peace with China whenever it's offered. Let Industrialization builds continue, use copious gold to buy builders and land tiles to prop up cities. Forgot to check, but if we are already on track to get a GM, maybe spend our culture advancing elsewhere and let the Eureka finish it.
(December 18th, 2016, 01:41)Sareln Wrote: Overview thoughts. Prosecute the war against Spain until they're off the continent and will sign a deal which cedes those cities, the founding of that one city on the Greek continent doesn't seem to be worth pursuing. Sign peace with China whenever it's offered. Let Industrialization builds continue, use copious gold to buy builders and land tiles to prop up cities. Forgot to check, but if we are already on track to get a GM, maybe spend our culture advancing elsewhere and let the Eureka finish it. China I think will take white peace anyway. You might be able to get a small amount of gold out of them too. GM is rather close about 6-8 turns away I think? I would personally buy buildings like the markets/banks over tiles because they get a quick return especially when you get the plus 100% com district buildings income card. Sent from my iPhone using Tapatalk (December 18th, 2016, 02:50)ReallyEvilMuffin Wrote:(December 18th, 2016, 01:41)Sareln Wrote: Overview thoughts. Prosecute the war against Spain until they're off the continent and will sign a deal which cedes those cities, the founding of that one city on the Greek continent doesn't seem to be worth pursuing. Sign peace with China whenever it's offered. Let Industrialization builds continue, use copious gold to buy builders and land tiles to prop up cities. Forgot to check, but if we are already on track to get a GM, maybe spend our culture advancing elsewhere and let the Eureka finish it. Delay another 12 hours due to lost time on the driving around, sorry. If it's 6-8 turns my inclination is not to wait. That +100% building income card is worth what? 7*3 + 7*(whatever banks are worth) per turn and it doesn't really compete against another card of similar power? I did see Great Zimbabwe started, suggestion or an actual thing we're pushing for?
Edited to add pictures.
Played. I did take peace with Spain after taking Barcelona, got all the cedes. The reason to take peace is that the cap one-shots capitals, does 50HP/shot to Knights, and 75HP/shot to crossbows and I didn't see a way to advance profitably into it. I do believe that we captured niter around barcelona (Philip had it on his resource screen until Barcelona was captured). I forgot to switch over into the 100% gold civic, but I did finish both enlightenment and mercantilism, the merchant just came in on the last turn. I did pick up some military techs b/c I figure we want to be able to roll-over people a lot faster if it comes to that, and the next tech to steam-power is 11T with a Eureka for shipyards we can probably buy our way into (gold -> science). The save is here: https://dl.dropboxusercontent.com/u/4995...0.Civ6Save War weariness is not applied evenly, and it seems to be hammering two cities in particular. The Spanish capital can one-shot catapults, which is why I started teching towards Bombards, b/c it means any city we fight from here on out, to overthrow it, we'll need non-fragile siege. Scythia loves the missionary, we may need to kill them to prevent a religion loss depending on how well they do against Greece. I noticed I could get an IND district in here from the city south of NAFTA (Capitalism?) and have it be in range of silk road. Civic in and triangular trade adopted. Spain is fielding Conquistadors, this one we can gun down with lots of crossbows. There's another IND city state on the far continent, worth befriending for the extra IND district production? Peace with China for resources and GPT. Scythia is gunning for the Chinese island I think... Peace with spain, all his gold, all his resources, and cessations on the cities we've taken. Even crossbows take 75 HP damage versus the city center. Our current Civic setup, need to take the next free transfer for the +100% gold policy, my bad there. Spain made Seoul Neutral, so it needs to be regained at some point.
Great turns, REM and Sareln!
Popped open the save and had a look. First, we appear to be running up against our amenities cap - most of our cities have 0-1 amentities. I notice that we appear to be moving towards neighborhoods civicswise - why don't we stop off at zoos first? If we switch our research to Astronomy we can put two more turns into civil engineering, grab the colonialism boost, tech natural history and have our core cities build zoos after they finish 3-turning some workers. Second, we appear to be running up against our housing cap. I think Pindicator had a point when he mentioned that we had basically no farms. There's plenty of good spots for farm triangles - I would suggest laying down 10-12 farms over the next turnset and getting our cities up to size 9-10. We aren't quite ready for Medina quarter sadly, but it should be an option by my turnset. Governmentwise, can we shuffle in liberalism for town charters as a quick fix to the amenities crunch? With our massive army, swapping retainers for conscription (which is saving us <20 g/t) might be a wise idea to get some value out of our units. (Current government set up below, for the curious.) I notice we have 5 excess resources waiting to be sold. Can we sell/trade them for gold/more amenities resources? Finally, I'm still unconvinced that we should be building harbors. Foreign trade routes are pretty lucrative - Valencia is worth 20 g/t! - but if we had built campus-library-university + rationalism first/second we could have 200 beakers/turn right now. I don't know if the speed up from our massive gold surplus is going to overcome the fact that our research is 100 beakers/turn by T160 - not terrible, but from my (delayed, alas) Adventure 2 I'm sure that this isn't optimal (granted the land kinda sucks.)
So I think we're not in that bad of a situation for a good space race completion time. I spent last night writing up my adventure 2 resort report and in that game a didn't break 100bpt until around t150, yet had things skyrocket from there.
I'm going to put us on a growth path as much as possible,which means zoos so our core can grow. Getting to the next district threshold and laying down campus districts will be a goal. Will try to play tonight if I can, but i have some holiday errands to run after work.
Suffer Game Sicko
Dodo Tier Player
Looks good guys.
Loaded the save to have a poke around...
Anyway, Sareln just sort of finished a phase, as our Cultural priorities and Military priorities just completed. Now we focus on growth and modernizing. We're in pretty good shape to win probably in 2.5 rolls through the turn-order.
I've got some dirt on my shoulder, can you brush it off for me?
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